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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1426253002: Add bleed GM variants for bmp backed by an oversized texture (Closed) Base URL: https://skia.googlesource.com/skia.git@maxtile
Patch Set: comments Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
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1272 * and that non-texture portion of the GrPaint has already been setup. 1272 * and that non-texture portion of the GrPaint has already been setup.
1273 */ 1273 */
1274 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, 1274 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
1275 const SkMatrix& viewMatrix, 1275 const SkMatrix& viewMatrix,
1276 const SkRect& srcRect, 1276 const SkRect& srcRect,
1277 const GrTextureParams& params, 1277 const GrTextureParams& params,
1278 const SkPaint& paint, 1278 const SkPaint& paint,
1279 SkCanvas::SrcRectConstraint constraint, 1279 SkCanvas::SrcRectConstraint constraint,
1280 bool bicubic, 1280 bool bicubic,
1281 bool needsTextureDomain) { 1281 bool needsTextureDomain) {
1282 SkASSERT(bitmap.width() <= fContext->caps()->maxTileSize() && 1282 // We should have already handled bitmaps larger than the max texture size.
1283 bitmap.height() <= fContext->caps()->maxTileSize()); 1283 SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() &&
1284 bitmap.height() <= fContext->caps()->maxTextureSize());
1285 // Unless the bitmap is inherently texture-backed, we should be respecting t he max tile size
1286 // by the time we get here.
1287 SkASSERT(bitmap.getTexture() ||
1288 (bitmap.width() <= fContext->caps()->maxTileSize() &&
1289 bitmap.height() <= fContext->caps()->maxTileSize()));
1284 1290
1285 GrTexture* texture; 1291 GrTexture* texture;
1286 AutoBitmapTexture abt(fContext, bitmap, params, &texture); 1292 AutoBitmapTexture abt(fContext, bitmap, params, &texture);
1287 if (nullptr == texture) { 1293 if (nullptr == texture) {
1288 return; 1294 return;
1289 } 1295 }
1290 1296
1291 SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() }; 1297 SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() };
1292 SkRect paintRect; 1298 SkRect paintRect;
1293 SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width())); 1299 SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
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2019 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 2025 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2020 } 2026 }
2021 2027
2022 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 2028 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2023 // We always return a transient cache, so it is freed after each 2029 // We always return a transient cache, so it is freed after each
2024 // filter traversal. 2030 // filter traversal.
2025 return SkGpuDevice::NewImageFilterCache(); 2031 return SkGpuDevice::NewImageFilterCache();
2026 } 2032 }
2027 2033
2028 #endif 2034 #endif
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