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Unified Diff: Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp

Issue 14262015: Removed unused files (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Patch Created 7 years, 8 months ago
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Index: Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
deleted file mode 100644
index 76fefbd595fd099afcb28482659bb13030652c1f..0000000000000000000000000000000000000000
--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
+++ /dev/null
@@ -1,504 +0,0 @@
-/*
- * Copyright (C) 2011 University of Szeged
- * Copyright (C) 2011 Zoltan Herczeg
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "FELightingNEON.h"
-
-#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC)
-
-#include <wtf/Alignment.h>
-
-namespace WebCore {
-
-// These constants are copied to the following SIMD registers:
-// ALPHAX_Q ALPHAY_Q REMAPX_D REMAPY_D
-
-static WTF_ALIGNED(short, s_FELightingConstantsForNeon[], 16) = {
- // Alpha coefficients.
- -2, 1, 0, -1, 2, 1, 0, -1,
- 0, -1, -2, -1, 0, 1, 2, 1,
- // Remapping indicies.
- 0x0f0e, 0x0302, 0x0504, 0x0706,
- 0x0b0a, 0x1312, 0x1514, 0x1716,
-};
-
-short* feLightingConstantsForNeon()
-{
- return s_FELightingConstantsForNeon;
-}
-
-void FELighting::platformApplyNeonWorker(FELightingPaintingDataForNeon* parameters)
-{
- neonDrawLighting(parameters);
-}
-
-#define ASSTRING(str) #str
-#define TOSTRING(value) ASSTRING(value)
-
-#define PIXELS_OFFSET TOSTRING(0)
-#define YSTART_OFFSET TOSTRING(4)
-#define WIDTH_OFFSET TOSTRING(8)
-#define HEIGHT_OFFSET TOSTRING(12)
-#define FLAGS_OFFSET TOSTRING(16)
-#define SPECULAR_EXPONENT_OFFSET TOSTRING(20)
-#define CONE_EXPONENT_OFFSET TOSTRING(24)
-#define FLOAT_ARGUMENTS_OFFSET TOSTRING(28)
-#define PAINTING_CONSTANTS_OFFSET TOSTRING(32)
-#define NL "\n"
-
-// Register allocation
-#define PAINTING_DATA_R "r11"
-#define RESET_WIDTH_R PAINTING_DATA_R
-#define PIXELS_R "r4"
-#define WIDTH_R "r5"
-#define HEIGHT_R "r6"
-#define FLAGS_R "r7"
-#define SPECULAR_EXPONENT_R "r8"
-#define CONE_EXPONENT_R "r10"
-#define SCANLINE_R "r12"
-
-#define TMP1_Q "q0"
-#define TMP1_D0 "d0"
-#define TMP1_S0 "s0"
-#define TMP1_S1 "s1"
-#define TMP1_D1 "d1"
-#define TMP1_S2 "s2"
-#define TMP1_S3 "s3"
-#define TMP2_Q "q1"
-#define TMP2_D0 "d2"
-#define TMP2_S0 "s4"
-#define TMP2_S1 "s5"
-#define TMP2_D1 "d3"
-#define TMP2_S2 "s6"
-#define TMP2_S3 "s7"
-#define TMP3_Q "q2"
-#define TMP3_D0 "d4"
-#define TMP3_S0 "s8"
-#define TMP3_S1 "s9"
-#define TMP3_D1 "d5"
-#define TMP3_S2 "s10"
-#define TMP3_S3 "s11"
-
-#define COSINE_OF_ANGLE "s12"
-#define POWF_INT_S "s13"
-#define POWF_FRAC_S "s14"
-#define SPOT_COLOR_Q "q4"
-
-// Because of VMIN and VMAX CONST_ZERO_S and CONST_ONE_S
-// must be placed on the same side of the double vector
-
-// Current pixel position
-#define POSITION_Q "q5"
-#define POSITION_X_S "s20"
-#define POSITION_Y_S "s21"
-#define POSITION_Z_S "s22"
-#define CONST_ZERO_HI_D "d11"
-#define CONST_ZERO_S "s23"
-
-// -------------------------------
-// Variable arguments
-// Misc arguments
-#define READ1_RANGE "d12-d15"
-#define READ2_RANGE "d16-d19"
-#define READ3_RANGE "d20-d21"
-
-#define SCALE_S "s24"
-#define SCALE_DIV4_S "s25"
-#define DIFFUSE_CONST_S "s26"
-
-// Light source position
-#define CONE_CUT_OFF_S "s28"
-#define CONE_FULL_LIGHT_S "s29"
-#define CONE_CUT_OFF_RANGE_S "s30"
-#define CONST_ONE_HI_D "d15"
-#define CONST_ONE_S "s31"
-
-#define LIGHT_Q "q8"
-#define DIRECTION_Q "q9"
-#define COLOR_Q "q10"
-// -------------------------------
-// Constant coefficients
-#define READ4_RANGE "d22-d25"
-#define READ5_RANGE "d26-d27"
-
-#define ALPHAX_Q "q11"
-#define ALPHAY_Q "q12"
-#define REMAPX_D "d26"
-#define REMAPY_D "d27"
-// -------------------------------
-
-#define ALL_ROWS_D "{d28,d29,d30}"
-#define TOP_ROW_D "d28"
-#define MIDDLE_ROW_D "d29"
-#define BOTTOM_ROW_D "d30"
-
-#define GET_LENGTH(source, temp) \
- "vmul.f32 " temp##_Q ", " source##_Q ", " source##_Q NL \
- "vadd.f32 " source##_S3 ", " temp##_S0 ", " temp##_S1 NL \
- "vadd.f32 " source##_S3 ", " source##_S3 ", " temp##_S2 NL \
- "vsqrt.f32 " source##_S3 ", " source##_S3 NL
-
-// destination##_S3 can contain the multiply of length.
-#define DOT_PRODUCT(destination, source1, source2) \
- "vmul.f32 " destination##_Q ", " source1##_Q ", " source2##_Q NL \
- "vadd.f32 " destination##_S0 ", " destination##_S0 ", " destination##_S1 NL \
- "vadd.f32 " destination##_S0 ", " destination##_S0 ", " destination##_S2 NL
-
-#define MULTIPLY_BY_DIFFUSE_CONST(normalVectorLength, dotProductLength) \
- "tst " FLAGS_R ", #" TOSTRING(FLAG_DIFFUSE_CONST_IS_1) NL \
- "vmuleq.f32 " TMP2_S1 ", " DIFFUSE_CONST_S ", " normalVectorLength NL \
- "vdiveq.f32 " TMP2_S1 ", " TMP2_S1 ", " dotProductLength NL \
- "vdivne.f32 " TMP2_S1 ", " normalVectorLength ", " dotProductLength NL
-
-#define POWF_SQR(value, exponent, current, remaining) \
- "tst " exponent ", #" ASSTRING(current) NL \
- "vmulne.f32 " value ", " value ", " POWF_INT_S NL \
- "tst " exponent ", #" ASSTRING(remaining) NL \
- "vmulne.f32 " POWF_INT_S ", " POWF_INT_S ", " POWF_INT_S NL
-
-#define POWF_SQRT(value, exponent, current, remaining) \
- "tst " exponent ", #" ASSTRING(remaining) NL \
- "vsqrtne.f32 " POWF_FRAC_S ", " POWF_FRAC_S NL \
- "tst " exponent ", #" ASSTRING(current) NL \
- "vmulne.f32 " value ", " value ", " POWF_FRAC_S NL
-
-// This simplified powf function is sufficiently accurate.
-#define POWF(value, exponent) \
- "tst " exponent ", #0xfc0" NL \
- "vmovne.f32 " POWF_INT_S ", " value NL \
- "tst " exponent ", #0x03f" NL \
- "vmovne.f32 " POWF_FRAC_S ", " value NL \
- "vmov.f32 " value ", " CONST_ONE_S NL \
- \
- POWF_SQR(value, exponent, 0x040, 0xf80) \
- POWF_SQR(value, exponent, 0x080, 0xf00) \
- POWF_SQR(value, exponent, 0x100, 0xe00) \
- POWF_SQR(value, exponent, 0x200, 0xc00) \
- POWF_SQR(value, exponent, 0x400, 0x800) \
- "tst " exponent ", #0x800" NL \
- "vmulne.f32 " value ", " value ", " POWF_INT_S NL \
- \
- POWF_SQRT(value, exponent, 0x20, 0x3f) \
- POWF_SQRT(value, exponent, 0x10, 0x1f) \
- POWF_SQRT(value, exponent, 0x08, 0x0f) \
- POWF_SQRT(value, exponent, 0x04, 0x07) \
- POWF_SQRT(value, exponent, 0x02, 0x03) \
- POWF_SQRT(value, exponent, 0x01, 0x01)
-
-// The following algorithm is an ARM-NEON optimized version of
-// the main loop found in FELighting.cpp. Since the whole code
-// is redesigned to be as effective as possible (ARM specific
-// thinking), it is four times faster than its C++ counterpart.
-
-asm ( // NOLINT
-".globl " TOSTRING(neonDrawLighting) NL
-TOSTRING(neonDrawLighting) ":" NL
- // Because of the clever register allocation, nothing is stored on the stack
- // except the saved registers.
- // Stack must be aligned to 8 bytes.
- "stmdb sp!, {r4-r8, r10, r11, lr}" NL
- "vstmdb sp!, {d8-d15}" NL
- "mov " PAINTING_DATA_R ", r0" NL
-
- // The following two arguments are loaded to SIMD registers.
- "ldr r0, [" PAINTING_DATA_R ", #" FLOAT_ARGUMENTS_OFFSET "]" NL
- "ldr r1, [" PAINTING_DATA_R ", #" PAINTING_CONSTANTS_OFFSET "]" NL
- "ldr " PIXELS_R ", [" PAINTING_DATA_R ", #" PIXELS_OFFSET "]" NL
- "vldr.f32 " POSITION_Y_S ", [" PAINTING_DATA_R ", #" YSTART_OFFSET "]" NL
- "ldr " WIDTH_R ", [" PAINTING_DATA_R ", #" WIDTH_OFFSET "]" NL
- "ldr " HEIGHT_R ", [" PAINTING_DATA_R ", #" HEIGHT_OFFSET "]" NL
- "ldr " FLAGS_R ", [" PAINTING_DATA_R ", #" FLAGS_OFFSET "]" NL
- "ldr " SPECULAR_EXPONENT_R ", [" PAINTING_DATA_R ", #" SPECULAR_EXPONENT_OFFSET "]" NL
- "ldr " CONE_EXPONENT_R ", [" PAINTING_DATA_R ", #" CONE_EXPONENT_OFFSET "]" NL
-
- // Load all data to the SIMD registers with the least number of instructions.
- "vld1.f32 { " READ1_RANGE " }, [r0]!" NL
- "vld1.f32 { " READ2_RANGE " }, [r0]!" NL
- "vld1.f32 { " READ3_RANGE " }, [r0]!" NL
- "vld1.s16 {" READ4_RANGE "}, [r1]!" NL
- "vld1.s16 {" READ5_RANGE "}, [r1]!" NL
-
- // Initializing local variables.
- "mov " SCANLINE_R ", " WIDTH_R ", lsl #2" NL
- "add " SCANLINE_R ", " SCANLINE_R ", #8" NL
- "add " PIXELS_R ", " PIXELS_R ", " SCANLINE_R NL
- "add " PIXELS_R ", " PIXELS_R ", #3" NL
- "mov r0, #0" NL
- "vmov.f32 " CONST_ZERO_S ", r0" NL
- "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL
- "vmov.f32 " SPOT_COLOR_Q ", " COLOR_Q NL
- "mov " RESET_WIDTH_R ", " WIDTH_R NL
-
-".mainLoop:" NL
- "mov r3, #3" NL
- "vmov.f32 " POSITION_X_S ", " CONST_ONE_S NL
-
-".scanline:" NL
- // The ROW registers are storing the alpha channel of the last three pixels.
- // The alpha channel is stored as signed short (sint16) values. The fourth value
- // is garbage. The following instructions are shifting out the unnecessary alpha
- // values and load the next ones.
- "ldrb r0, [" PIXELS_R ", -" SCANLINE_R "]" NL
- "ldrb r1, [" PIXELS_R ", +" SCANLINE_R "]" NL
- "ldrb r2, [" PIXELS_R "], #4" NL
- "vext.s16 " TOP_ROW_D ", " TOP_ROW_D ", " TOP_ROW_D ", #3" NL
- "vext.s16 " MIDDLE_ROW_D ", " MIDDLE_ROW_D ", " MIDDLE_ROW_D ", #3" NL
- "vext.s16 " BOTTOM_ROW_D ", " BOTTOM_ROW_D ", " BOTTOM_ROW_D ", #3" NL
- "vmov.s16 " TOP_ROW_D "[1], r0" NL
- "vmov.s16 " MIDDLE_ROW_D "[1], r2" NL
- "vmov.s16 " BOTTOM_ROW_D "[1], r1" NL
-
- // The two border pixels (rightmost and leftmost) are skipped when
- // the next scanline is reached. It also jumps, when the algorithm
- // is started, and the first free alpha values are loaded to each row.
- "subs r3, r3, #1" NL
- "bne .scanline" NL
-
- // The light vector goes to TMP1_Q. It is constant in case of distant light.
- // The fourth value contains the length of the light vector.
- "tst " FLAGS_R ", #" TOSTRING(FLAG_POINT_LIGHT | FLAG_SPOT_LIGHT) NL
- "beq .distantLight" NL
-
- "vmov.s16 r3, " MIDDLE_ROW_D "[2]" NL
- "vmov.f32 " POSITION_Z_S ", r3" NL
- "vcvt.f32.s32 " POSITION_Z_S ", " POSITION_Z_S NL
- "vmul.f32 " POSITION_Z_S ", " POSITION_Z_S ", " SCALE_S NL
-
- "vsub.f32 " TMP1_Q ", " LIGHT_Q ", " POSITION_Q NL
- GET_LENGTH(TMP1, TMP2)
-
- "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL
- "bne .cosineOfAngle" NL
-".visiblePixel:" NL
-
- // | -1 0 1 | | -1 -2 -1 |
- // X = | -2 0 2 | Y = | 0 0 0 |
- // | -1 0 1 | | 1 2 1 |
-
- // Multiply the alpha values by the X and Y matrices.
-
- // Moving the 8 alpha value to TMP3.
- "vtbl.8 " TMP3_D0 ", " ALL_ROWS_D ", " REMAPX_D NL
- "vtbl.8 " TMP3_D1 ", " ALL_ROWS_D ", " REMAPY_D NL
-
- "vmul.s16 " TMP2_Q ", " TMP3_Q ", " ALPHAX_Q NL
- "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D1 NL
- "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL
- "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL
- "vmov.s16 r0, " TMP2_D0 "[0]" NL
-
- "vmul.s16 " TMP2_Q ", " TMP3_Q ", " ALPHAY_Q NL
- "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D1 NL
- "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL
- "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL
- "vmov.s16 r1, " TMP2_D0 "[0]" NL
-
- // r0 and r1 contains the X and Y coordinates of the
- // normal vector, respectively.
-
- // Calculating the spot light strength.
- "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL
- "beq .endLight" NL
-
- "vneg.f32 " TMP3_S1 ", " COSINE_OF_ANGLE NL
- "tst " FLAGS_R ", #" TOSTRING(FLAG_CONE_EXPONENT_IS_1) NL
- "beq .coneExpPowf" NL
-".coneExpPowfFinished:" NL
-
- // Smoothing the cone edge if necessary.
- "vcmp.f32 " COSINE_OF_ANGLE ", " CONE_FULL_LIGHT_S NL
- "fmstat" NL
- "bhi .cutOff" NL
-".cutOffFinished:" NL
-
- "vmin.f32 " TMP3_D0 ", " TMP3_D0 ", " CONST_ONE_HI_D NL
- "vmul.f32 " COLOR_Q ", " SPOT_COLOR_Q ", " TMP3_D0 "[1]" NL
-
-".endLight:" NL
- // Summarize:
- // r0 and r1 contains the normalVector.
- // TMP1_Q contains the light vector and its length.
- // COLOR_Q contains the color of the light vector.
-
- // Test whether both r0 and r1 are zero (Normal vector is (0, 0, 1)).
- "orrs r2, r0, r1" NL
- "bne .normalVectorIsNonZero" NL
-
- "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_LIGHT) NL
- "bne .specularLight1" NL
-
- // Calculate diffuse light strength.
- MULTIPLY_BY_DIFFUSE_CONST(TMP1_S2, TMP1_S3)
- "b .lightStrengthCalculated" NL
-
-".specularLight1:" NL
- // Calculating specular light strength.
- "vadd.f32 " TMP1_S2 ", " TMP1_S2 ", " TMP1_S3 NL
- GET_LENGTH(TMP1, TMP2)
-
- // When the exponent is 1, we don't need to call an expensive powf function.
- "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_EXPONENT_IS_1) NL
- "vdiveq.f32 " TMP2_S1 ", " TMP1_S2 ", " TMP1_S3 NL
- "beq .specularExpPowf" NL
-
- MULTIPLY_BY_DIFFUSE_CONST(TMP1_S2, TMP1_S3)
- "b .lightStrengthCalculated" NL
-
-".normalVectorIsNonZero:" NL
- // Normal vector goes to TMP2, and its length is calculated as well.
- "vmov.s32 " TMP2_S0 ", r0" NL
- "vcvt.f32.s32 " TMP2_S0 ", " TMP2_S0 NL
- "vmul.f32 " TMP2_S0 ", " TMP2_S0 ", " SCALE_DIV4_S NL
- "vmov.s32 " TMP2_S1 ", r1" NL
- "vcvt.f32.s32 " TMP2_S1 ", " TMP2_S1 NL
- "vmul.f32 " TMP2_S1 ", " TMP2_S1 ", " SCALE_DIV4_S NL
- "vmov.f32 " TMP2_S2 ", " CONST_ONE_S NL
- GET_LENGTH(TMP2, TMP3)
-
- "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_LIGHT) NL
- "bne .specularLight2" NL
-
- // Calculating diffuse light strength.
- DOT_PRODUCT(TMP3, TMP2, TMP1)
- MULTIPLY_BY_DIFFUSE_CONST(TMP3_S0, TMP3_S3)
- "b .lightStrengthCalculated" NL
-
-".specularLight2:" NL
- // Calculating specular light strength.
- "vadd.f32 " TMP1_S2 ", " TMP1_S2 ", " TMP1_S3 NL
- GET_LENGTH(TMP1, TMP3)
- DOT_PRODUCT(TMP3, TMP2, TMP1)
-
- // When the exponent is 1, we don't need to call an expensive powf function.
- "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_EXPONENT_IS_1) NL
- "vdiveq.f32 " TMP2_S1 ", " TMP3_S0 ", " TMP3_S3 NL
- "beq .specularExpPowf" NL
- MULTIPLY_BY_DIFFUSE_CONST(TMP3_S0, TMP3_S3)
-
-".lightStrengthCalculated:" NL
- // TMP2_S1 contains the light strength. Clamp it to [0, 1]
- "vmax.f32 " TMP2_D0 ", " TMP2_D0 ", " CONST_ZERO_HI_D NL
- "vmin.f32 " TMP2_D0 ", " TMP2_D0 ", " CONST_ONE_HI_D NL
- "vmul.f32 " TMP3_Q ", " COLOR_Q ", " TMP2_D0 "[1]" NL
- "vcvt.u32.f32 " TMP3_Q ", " TMP3_Q NL
- "vmov.u32 r2, r3, " TMP3_S0 ", " TMP3_S1 NL
- // The color values are stored in-place.
- "strb r2, [" PIXELS_R ", #-11]" NL
- "strb r3, [" PIXELS_R ", #-10]" NL
- "vmov.u32 r2, " TMP3_S2 NL
- "strb r2, [" PIXELS_R ", #-9]" NL
-
- // Continue to the next pixel.
-".blackPixel:" NL
- "vadd.f32 " POSITION_X_S ", " CONST_ONE_S NL
- "mov r3, #1" NL
- "subs " WIDTH_R ", " WIDTH_R ", #1" NL
- "bne .scanline" NL
-
- // If the end of the scanline is reached, we continue
- // to the next scanline.
- "vadd.f32 " POSITION_Y_S ", " CONST_ONE_S NL
- "mov " WIDTH_R ", " RESET_WIDTH_R NL
- "subs " HEIGHT_R ", " HEIGHT_R ", #1" NL
- "bne .mainLoop" NL
-
- // Return.
- "vldmia sp!, {d8-d15}" NL
- "ldmia sp!, {r4-r8, r10, r11, pc}" NL
-
-".distantLight:" NL
- // In case of distant light, the light vector is constant,
- // we simply copy it.
- "vmov.f32 " TMP1_Q ", " LIGHT_Q NL
- "b .visiblePixel" NL
-
-".cosineOfAngle:" NL
- // If the pixel is outside of the cone angle, it is simply a black pixel.
- DOT_PRODUCT(TMP3, TMP1, DIRECTION)
- "vdiv.f32 " COSINE_OF_ANGLE ", " TMP3_S0 ", " TMP1_S3 NL
- "vcmp.f32 " COSINE_OF_ANGLE ", " CONE_CUT_OFF_S NL
- "fmstat" NL
- "bls .visiblePixel" NL
- "mov r0, #0" NL
- "strh r0, [" PIXELS_R ", #-11]" NL
- "strb r0, [" PIXELS_R ", #-9]" NL
- "b .blackPixel" NL
-
-".cutOff:" NL
- // Smoothing the light strength on the cone edge.
- "vsub.f32 " TMP3_S0 ", " CONE_CUT_OFF_S ", " COSINE_OF_ANGLE NL
- "vdiv.f32 " TMP3_S0 ", " TMP3_S0 ", " CONE_CUT_OFF_RANGE_S NL
- "vmul.f32 " TMP3_S1 ", " TMP3_S1 ", " TMP3_S0 NL
- "b .cutOffFinished" NL
-
-".coneExpPowf:" NL
- POWF(TMP3_S1, CONE_EXPONENT_R)
- "b .coneExpPowfFinished" NL
-
-".specularExpPowf:" NL
- POWF(TMP2_S1, SPECULAR_EXPONENT_R)
- "tst " FLAGS_R ", #" TOSTRING(FLAG_DIFFUSE_CONST_IS_1) NL
- "vmuleq.f32 " TMP2_S1 ", " TMP2_S1 ", " DIFFUSE_CONST_S NL
- "b .lightStrengthCalculated" NL
-); // NOLINT
-
-int FELighting::getPowerCoefficients(float exponent)
-{
- // Calling a powf function from the assembly code would require to save
- // and reload a lot of NEON registers. Since the base is in range [0..1]
- // and only 8 bit precision is required, we use our own powf function.
- // This is probably not the best, but it uses only a few registers and
- // gives us enough precision (modifying the exponent field directly would
- // also be possible).
-
- // First, we limit the exponent to maximum of 64, which gives us enough
- // precision. We split the exponent to an integer and fraction part,
- // since a^x = (a^y)*(a^z) where x = y+z. The integer exponent of the
- // power is estimated by square, and the fraction exponent of the power
- // is estimated by square root assembly instructions.
- int i, result;
-
- if (exponent < 0)
- exponent = 1 / (-exponent);
-
- if (exponent > 63.99)
- exponent = 63.99;
-
- exponent /= 64;
- result = 0;
- for (i = 11; i >= 0; --i) {
- exponent *= 2;
- if (exponent >= 1) {
- result |= 1 << i;
- exponent -= 1;
- }
- }
- return result;
-}
-
-} // namespace WebCore
-
-#endif // CPU(ARM_NEON) && COMPILER(GCC)
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