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Unified Diff: src/lithium-allocator.cc

Issue 14262005: Fix bug introduced by r13960. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Kill duplication betwee SpillBetweenUntil and SpillBetween Created 7 years, 8 months ago
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Index: src/lithium-allocator.cc
diff --git a/src/lithium-allocator.cc b/src/lithium-allocator.cc
index fa2aa248245c94b7556216a38a280fde26ec0abe..7bddef7f99b940cfaa6c02bf8dfdd3378f34915e 100644
--- a/src/lithium-allocator.cc
+++ b/src/lithium-allocator.cc
@@ -1546,6 +1546,9 @@ void LAllocator::AllocateRegisters() {
LiveRange* current = unhandled_live_ranges_.RemoveLast();
ASSERT(UnhandledIsSorted());
LifetimePosition position = current->Start();
+#ifdef DEBUG
+ allocation_finger_ = position;
+#endif
TraceAlloc("Processing interval %d start=%d\n",
current->id(),
position.Value());
@@ -1670,6 +1673,7 @@ void LAllocator::AddToInactive(LiveRange* range) {
void LAllocator::AddToUnhandledSorted(LiveRange* range) {
if (range == NULL || range->IsEmpty()) return;
ASSERT(!range->HasRegisterAssigned() && !range->IsSpilled());
+ ASSERT(allocation_finger_.Value() <= range->Start().Value());
for (int i = unhandled_live_ranges_.length() - 1; i >= 0; --i) {
LiveRange* cur_range = unhandled_live_ranges_.at(i);
if (range->ShouldBeAllocatedBefore(cur_range)) {
@@ -2000,7 +2004,15 @@ void LAllocator::SplitAndSpillIntersecting(LiveRange* current) {
if (next_pos == NULL) {
SpillAfter(range, spill_pos);
} else {
- SpillBetween(range, spill_pos, next_pos->pos());
+ // When spilling between spill_pos and next_pos ensure that the range
+ // remains spilled at least until the start of the current live range.
+ // This guarantees that we will not introduce new unhandled ranges that
+ // start before the current range as this violates allocation invariant
+ // and will lead to an inconsistent state of active and inactive
+ // live-ranges: ranges are allocated in order of their start positions,
+ // ranges are retired from active/inactive when the start of the
+ // current live-range is larger than their end.
+ SpillBetweenUntil(range, spill_pos, current->Start(), next_pos->pos());
}
if (!AllocationOk()) return;
ActiveToHandled(range);
@@ -2114,6 +2126,14 @@ void LAllocator::SpillAfter(LiveRange* range, LifetimePosition pos) {
void LAllocator::SpillBetween(LiveRange* range,
LifetimePosition start,
LifetimePosition end) {
+ SpillBetweenUntil(range, start, start, end);
+}
+
+
+void LAllocator::SpillBetweenUntil(LiveRange* range,
+ LifetimePosition start,
+ LifetimePosition until,
+ LifetimePosition end) {
CHECK(start.Value() < end.Value());
LiveRange* second_part = SplitRangeAt(range, start);
if (!AllocationOk()) return;
@@ -2124,7 +2144,7 @@ void LAllocator::SpillBetween(LiveRange* range,
// and put the rest to unhandled.
LiveRange* third_part = SplitBetween(
second_part,
- second_part->Start().InstructionEnd(),
+ Max(second_part->Start().InstructionEnd(), until),
end.PrevInstruction().InstructionEnd());
if (!AllocationOk()) return;
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