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Side by Side Diff: src/gpu/effects/GrTextureDomainEffect.cpp

Issue 14261009: Enable caching of texture domain extents (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureDomainEffect.h" 8 #include "GrTextureDomainEffect.h"
9 #include "GrSimpleTextureEffect.h" 9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h" 10 #include "GrTBackendEffectFactory.h"
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119 // vertical flip if necessary 119 // vertical flip if necessary
120 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) { 120 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
121 values[1] = 1.0f - values[1]; 121 values[1] = 1.0f - values[1];
122 values[3] = 1.0f - values[3]; 122 values[3] = 1.0f - values[3];
123 // The top and bottom were just flipped, so correct the ordering 123 // The top and bottom were just flipped, so correct the ordering
124 // of elements so that values = (l, t, r, b). 124 // of elements so that values = (l, t, r, b).
125 SkTSwap(values[1], values[3]); 125 SkTSwap(values[1], values[3]);
126 } 126 }
127 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { 127 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
128 uman.set4fv(fNameUni, 0, 1, values); 128 uman.set4fv(fNameUni, 0, 1, values);
129 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
129 } 130 }
130 fEffectMatrix.setData(uman, 131 fEffectMatrix.setData(uman,
131 texDom.getMatrix(), 132 texDom.getMatrix(),
132 drawEffect, 133 drawEffect,
133 texDom.texture(0)); 134 texDom.texture(0));
134 } 135 }
135 136
136 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf fect, 137 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf fect,
137 const GrGLCaps&) { 138 const GrGLCaps&) {
138 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>(); 139 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>();
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234 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 235 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
235 bool bilerp = random->nextBool(); 236 bool bilerp = random->nextBool();
236 CoordsType coords = random->nextBool() ? kLocal_CoordsType : kPosition_Coord sType; 237 CoordsType coords = random->nextBool() ? kLocal_CoordsType : kPosition_Coord sType;
237 return GrTextureDomainEffect::Create(textures[texIdx], 238 return GrTextureDomainEffect::Create(textures[texIdx],
238 matrix, 239 matrix,
239 domain, 240 domain,
240 wrapMode, 241 wrapMode,
241 bilerp, 242 bilerp,
242 coords); 243 coords);
243 } 244 }
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