Chromium Code Reviews| Index: cc/scheduler/scheduler_state_machine.cc |
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
| index 8e4fed85c73b2667f92ce354a14ee77b7b8a72f2..b4260fef7afd5b284bdc0d14baeccab4299a792e 100644 |
| --- a/cc/scheduler/scheduler_state_machine.cc |
| +++ b/cc/scheduler/scheduler_state_machine.cc |
| @@ -46,7 +46,9 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
| pending_tree_is_ready_for_activation_(false), |
| active_tree_needs_first_draw_(false), |
| did_create_and_initialize_first_output_surface_(false), |
| - impl_latency_takes_priority_(false), |
| + smoothness_takes_priority_(false), |
| + scroll_affects_scroll_handler_(false), |
| + main_thread_is_fast_(true), |
| main_thread_missed_last_deadline_(false), |
| skip_next_begin_main_frame_to_reduce_latency_(false), |
| children_need_begin_frames_(false), |
| @@ -235,8 +237,10 @@ void SchedulerStateMachine::AsValueInto( |
| state->SetBoolean("wait_for_ready_to_draw", wait_for_ready_to_draw_); |
| state->SetBoolean("did_create_and_initialize_first_output_surface", |
| did_create_and_initialize_first_output_surface_); |
| - state->SetBoolean("impl_latency_takes_priority", |
| - impl_latency_takes_priority_); |
| + state->SetBoolean("smoothness_takes_priority", smoothness_takes_priority_); |
| + state->SetBoolean("scroll_affects_scroll_handler", |
| + scroll_affects_scroll_handler_); |
| + state->SetBoolean("main_thread_is_fast", main_thread_is_fast_); |
| state->SetBoolean("main_thread_missed_last_deadline", |
| main_thread_missed_last_deadline_); |
| state->SetBoolean("skip_next_begin_main_frame_to_reduce_latency", |
| @@ -430,8 +434,8 @@ bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
| return false; |
| // Don't send BeginMainFrame early if we are prioritizing the active tree |
| - // because of impl_latency_takes_priority_. |
| - if (impl_latency_takes_priority_ && |
| + // because of ImplLatencyTakesPriority. |
| + if (ImplLatencyTakesPriority() && |
| (has_pending_tree_ || active_tree_needs_first_draw_)) { |
| return false; |
| } |
| @@ -467,7 +471,7 @@ bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
| // SwapAck throttle the BeginMainFrames unless we just swapped to |
| // potentially improve impl-thread latency over main-thread throughput. |
| // TODO(brianderson): Remove this restriction to improve throughput or |
| - // make it conditional on impl_latency_takes_priority_. |
| + // make it conditional on ImplLatencyTakesPriority. |
| bool just_swapped_in_deadline = |
| begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE && |
| did_perform_swap_in_last_draw_; |
| @@ -900,8 +904,8 @@ bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately() |
| !has_pending_tree_) |
| return true; |
| - // Prioritize impl-thread draws in impl_latency_takes_priority_ mode. |
| - if (impl_latency_takes_priority_) |
| + // Prioritize impl-thread draws in ImplLatencyTakesPriority mode. |
| + if (ImplLatencyTakesPriority()) |
| return true; |
| return false; |
| @@ -975,9 +979,28 @@ void SchedulerStateMachine::DidSwapBuffersComplete() { |
| pending_swaps_--; |
| } |
| -void SchedulerStateMachine::SetImplLatencyTakesPriority( |
| - bool impl_latency_takes_priority) { |
| - impl_latency_takes_priority_ = impl_latency_takes_priority; |
| +void SchedulerStateMachine::SetSmoothnessMode( |
| + bool smoothness_takes_priority, |
| + bool scroll_affects_scroll_handler) { |
| + smoothness_takes_priority_ = smoothness_takes_priority; |
| + scroll_affects_scroll_handler_ = scroll_affects_scroll_handler; |
| +} |
| + |
| +void SchedulerStateMachine::SetMainThreadIsFast(bool is_fast) { |
| + main_thread_is_fast_ = is_fast; |
| +} |
| + |
| +bool SchedulerStateMachine::ImplLatencyTakesPriority() const { |
| + // Attempt to synchronize with the main thread if it has a scroll listener |
| + // and is fast. |
| + if (scroll_affects_scroll_handler_ && main_thread_is_fast_) |
|
brianderson
2015/10/29 17:56:51
Somewhat related to this patch, I wonder if we sho
Sami
2015/10/29 18:37:04
I think that describes the underlying thing pretty
|
| + return false; |
| + |
| + // Don't wait for the main thread if we are prioritizing smoothness. |
| + if (smoothness_takes_priority_) |
| + return true; |
| + |
| + return false; |
| } |
| void SchedulerStateMachine::DidDrawIfPossibleCompleted(DrawResult result) { |