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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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1894 state.SetNeedsBeginMainFrame(); | 1894 state.SetNeedsBeginMainFrame(); |
1895 state.OnBeginImplFrame(); | 1895 state.OnBeginImplFrame(); |
1896 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1896 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1897 EXPECT_ACTION_UPDATE_STATE( | 1897 EXPECT_ACTION_UPDATE_STATE( |
1898 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1898 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1899 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1899 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1900 | 1900 |
1901 // Verify the deadline is not triggered early until we enter | 1901 // Verify the deadline is not triggered early until we enter |
1902 // prefer impl latency mode. | 1902 // prefer impl latency mode. |
1903 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1903 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
1904 state.SetImplLatencyTakesPriority(true); | 1904 state.SetTreePrioritiesAndScrollState( |
| 1905 SMOOTHNESS_TAKES_PRIORITY, |
| 1906 ScrollHandlerState::SCROLL_DOES_NOT_AFFECT_SCROLL_HANDLER); |
1905 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1907 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
1906 | 1908 |
1907 // Trigger the deadline. | 1909 // Trigger the deadline. |
1908 state.OnBeginImplFrameDeadline(); | 1910 state.OnBeginImplFrameDeadline(); |
1909 EXPECT_ACTION_UPDATE_STATE( | 1911 EXPECT_ACTION_UPDATE_STATE( |
1910 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1912 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1911 state.DidSwapBuffers(); | 1913 state.DidSwapBuffers(); |
1912 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1914 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1913 state.DidSwapBuffersComplete(); | 1915 state.DidSwapBuffersComplete(); |
1914 | 1916 |
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2129 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2131 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2130 bool commit_has_no_updates = true; | 2132 bool commit_has_no_updates = true; |
2131 state.WillCommit(commit_has_no_updates); | 2133 state.WillCommit(commit_has_no_updates); |
2132 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); | 2134 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); |
2133 state.OnBeginImplFrame(); | 2135 state.OnBeginImplFrame(); |
2134 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2136 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2135 } | 2137 } |
2136 | 2138 |
2137 } // namespace | 2139 } // namespace |
2138 } // namespace cc | 2140 } // namespace cc |
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