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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 1425973003: cc: Don't attempt main thread synchronization if it is slow. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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186 // with a low resolution or checkerboarded tile. 186 // with a low resolution or checkerboarded tile.
187 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); 187 void SetSwapUsedIncompleteTile(bool used_incomplete_tile);
188 188
189 // Notification from the OutputSurface that a swap has been consumed. 189 // Notification from the OutputSurface that a swap has been consumed.
190 void DidSwapBuffersComplete(); 190 void DidSwapBuffersComplete();
191 191
192 int pending_swaps() const { return pending_swaps_; } 192 int pending_swaps() const { return pending_swaps_; }
193 193
194 // Indicates whether to prioritize impl thread latency (i.e., animation 194 // Indicates whether to prioritize impl thread latency (i.e., animation
195 // smoothness) over new content activation. 195 // smoothness) over new content activation.
196 void SetImplLatencyTakesPriority(bool impl_latency_takes_priority); 196 void SetSmoothnessMode(bool smoothness_takes_priority,
197 bool impl_latency_takes_priority() const { 197 bool scroll_affects_scroll_handler);
198 return impl_latency_takes_priority_; 198
199 } 199 // Indicates if the main thread will likely respond within 1 vsync.
200 void SetMainThreadIsFast(bool is_fast);
201
202 // A function of SetSmoothnessMode and SetMainThreadIsFast.
203 bool ImplLatencyTakesPriority() const;
200 204
201 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen. 205 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
202 void DidDrawIfPossibleCompleted(DrawResult result); 206 void DidDrawIfPossibleCompleted(DrawResult result);
203 207
204 // Indicates that a new begin main frame flow needs to be performed, either 208 // Indicates that a new begin main frame flow needs to be performed, either
205 // to pull updates from the main thread to the impl, or to push deltas from 209 // to pull updates from the main thread to the impl, or to push deltas from
206 // the impl thread to main. 210 // the impl thread to main.
207 void SetNeedsBeginMainFrame(); 211 void SetNeedsBeginMainFrame();
208 bool needs_begin_main_frame() const { return needs_begin_main_frame_; } 212 bool needs_begin_main_frame() const { return needs_begin_main_frame_; }
209 213
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321 bool needs_animate_; 325 bool needs_animate_;
322 bool needs_prepare_tiles_; 326 bool needs_prepare_tiles_;
323 bool needs_begin_main_frame_; 327 bool needs_begin_main_frame_;
324 bool visible_; 328 bool visible_;
325 bool resourceless_draw_; 329 bool resourceless_draw_;
326 bool can_draw_; 330 bool can_draw_;
327 bool has_pending_tree_; 331 bool has_pending_tree_;
328 bool pending_tree_is_ready_for_activation_; 332 bool pending_tree_is_ready_for_activation_;
329 bool active_tree_needs_first_draw_; 333 bool active_tree_needs_first_draw_;
330 bool did_create_and_initialize_first_output_surface_; 334 bool did_create_and_initialize_first_output_surface_;
331 bool impl_latency_takes_priority_; 335 bool smoothness_takes_priority_;
336 bool scroll_affects_scroll_handler_;
337 bool main_thread_is_fast_;
332 bool main_thread_missed_last_deadline_; 338 bool main_thread_missed_last_deadline_;
333 bool skip_next_begin_main_frame_to_reduce_latency_; 339 bool skip_next_begin_main_frame_to_reduce_latency_;
334 bool children_need_begin_frames_; 340 bool children_need_begin_frames_;
335 bool defer_commits_; 341 bool defer_commits_;
336 bool video_needs_begin_frames_; 342 bool video_needs_begin_frames_;
337 bool last_commit_had_no_updates_; 343 bool last_commit_had_no_updates_;
338 bool wait_for_ready_to_draw_; 344 bool wait_for_ready_to_draw_;
339 bool did_request_swap_in_last_frame_; 345 bool did_request_swap_in_last_frame_;
340 bool did_perform_swap_in_last_draw_; 346 bool did_perform_swap_in_last_draw_;
341 347
342 private: 348 private:
343 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 349 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
344 }; 350 };
345 351
346 } // namespace cc 352 } // namespace cc
347 353
348 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 354 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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