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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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169 // to the inputs and outputs of the call. | 169 // to the inputs and outputs of the call. |
170 // {call_code_immediate} to generate immediate operands to calls of code. | 170 // {call_code_immediate} to generate immediate operands to calls of code. |
171 // {call_address_immediate} to generate immediate operands to address calls. | 171 // {call_address_immediate} to generate immediate operands to address calls. |
172 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 172 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
173 bool call_code_immediate, | 173 bool call_code_immediate, |
174 bool call_address_immediate); | 174 bool call_address_immediate); |
175 bool IsTailCallAddressImmediate(); | 175 bool IsTailCallAddressImmediate(); |
176 | 176 |
177 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 177 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
178 | 178 |
179 enum class FrameStateInputKind { kAny, kStackSlot }; | |
180 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, | |
181 FrameStateDescriptor* descriptor, | |
182 FrameStateInputKind kind); | |
183 static InstructionOperand OperandForDeopt(OperandGenerator* g, Node* input, | |
184 FrameStateInputKind kind); | |
185 | |
186 // =========================================================================== | 179 // =========================================================================== |
187 // ============= Architecture-specific graph covering methods. =============== | 180 // ============= Architecture-specific graph covering methods. =============== |
188 // =========================================================================== | 181 // =========================================================================== |
189 | 182 |
190 // Visit nodes in the given block and generate code. | 183 // Visit nodes in the given block and generate code. |
191 void VisitBlock(BasicBlock* block); | 184 void VisitBlock(BasicBlock* block); |
192 | 185 |
193 // Visit the node for the control flow at the end of the block, generating | 186 // Visit the node for the control flow at the end of the block, generating |
194 // code if necessary. | 187 // code if necessary. |
195 void VisitControl(BasicBlock* block); | 188 void VisitControl(BasicBlock* block); |
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242 BoolVector defined_; | 235 BoolVector defined_; |
243 BoolVector used_; | 236 BoolVector used_; |
244 IntVector virtual_registers_; | 237 IntVector virtual_registers_; |
245 }; | 238 }; |
246 | 239 |
247 } // namespace compiler | 240 } // namespace compiler |
248 } // namespace internal | 241 } // namespace internal |
249 } // namespace v8 | 242 } // namespace v8 |
250 | 243 |
251 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 244 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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