Index: ui/gfx/canvas.h |
diff --git a/ui/gfx/canvas.h b/ui/gfx/canvas.h |
index 8183dfae02102461c56144b43426a9af161e19a8..30e2deddd65b5165e432a79ebb0b7349a723b456 100644 |
--- a/ui/gfx/canvas.h |
+++ b/ui/gfx/canvas.h |
@@ -165,15 +165,15 @@ class GFX_EXPORT Canvas { |
// Draws a dashed rectangle of the specified color. |
void DrawDashedRect(const Rect& rect, SkColor color); |
+ // Unscales by the image scale factor (aka device scale factor), and returns |
+ // that factor. This is useful when callers want to draw directly in the |
+ // native scale. |
+ float UnscaleTheDeviceScaleFactor(); |
Peter Kasting
2015/10/29 23:11:10
This name is so verbose it reads poorly. How abou
sky
2015/10/29 23:37:54
+1 to Peter's first suggestion UndoDeviceScale.
danakj
2015/10/30 17:51:21
Done. I used UndoDeviceScaleFactor(), because we n
|
+ |
// Saves a copy of the drawing state onto a stack, operating on this copy |
// until a balanced call to Restore() is made. |
void Save(); |
- // Saves the drawing state, unscales by the image scale factor, and returns |
- // that factor. This is useful when callers want to draw directly in the |
- // native scale. |
- float SaveAndUnscale(); |
- |
// As with Save(), except draws to a layer that is blended with the canvas |
// at the specified alpha once Restore() is called. |
// |layer_bounds| are the bounds of the layer relative to the current |