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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrGLSLTextureSampler_DEFINED |
| 9 #define GrGLSLTextureSampler_DEFINED |
| 10 |
| 11 #include "GrShaderVar.h" |
| 12 #include "GrTextureAccess.h" |
| 13 #include "glsl/GrGLSLProgramDataManager.h" |
| 14 |
| 15 class GrGLSLTextureSampler { |
| 16 public: |
| 17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
| 18 typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray; |
| 19 |
| 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) |
| 21 : fSamplerUniform(uniform) |
| 22 , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture()->c
onfig())) { |
| 23 SkASSERT(0 != fConfigComponentMask); |
| 24 memcpy(fSwizzle, access.getSwizzle(), 5); |
| 25 } |
| 26 |
| 27 // bitfield of GrColorComponentFlags present in the texture's config. |
| 28 uint32_t configComponentMask() const { return fConfigComponentMask; } |
| 29 // this is .abcd |
| 30 const char* swizzle() const { return fSwizzle; } |
| 31 |
| 32 private: |
| 33 UniformHandle fSamplerUniform; |
| 34 uint32_t fConfigComponentMask; |
| 35 char fSwizzle[5]; |
| 36 |
| 37 friend class GrGLShaderBuilder; |
| 38 }; |
| 39 |
| 40 #endif |
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