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Side by Side Diff: src/gpu/glsl/GrGLSLTextureSampler.h

Issue 1425013003: Remove GrGLProcessor and create GrGLSLTextureSampler class. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove grglprocessor from gyp Created 5 years, 1 month ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLSLTextureSampler_DEFINED
9 #define GrGLSLTextureSampler_DEFINED
10
11 #include "GrShaderVar.h"
12 #include "GrTextureAccess.h"
13 #include "glsl/GrGLSLProgramDataManager.h"
14
15 class GrGLSLTextureSampler {
16 public:
17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
18 typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray;
19
20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access)
21 : fSamplerUniform(uniform)
22 , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture()->c onfig())) {
23 SkASSERT(0 != fConfigComponentMask);
24 memcpy(fSwizzle, access.getSwizzle(), 5);
25 }
26
27 // bitfield of GrColorComponentFlags present in the texture's config.
28 uint32_t configComponentMask() const { return fConfigComponentMask; }
29 // this is .abcd
30 const char* swizzle() const { return fSwizzle; }
31
32 private:
33 UniformHandle fSamplerUniform;
34 uint32_t fConfigComponentMask;
35 char fSwizzle[5];
36
37 friend class GrGLShaderBuilder;
38 };
39
40 #endif
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