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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
11 | 11 |
12 #include "GrGLContext.h" | 12 #include "GrGLContext.h" |
13 #include "GrGLProgramDesc.h" | 13 #include "GrGLProgramDesc.h" |
14 #include "GrGLTexture.h" | 14 #include "GrGLTexture.h" |
15 #include "GrGLProgramDataManager.h" | 15 #include "GrGLProgramDataManager.h" |
16 #include "glsl/GrGLSLProgramDataManager.h" | 16 #include "glsl/GrGLSLProgramDataManager.h" |
17 | 17 |
18 #include "SkString.h" | 18 #include "SkString.h" |
19 #include "SkXfermode.h" | 19 #include "SkXfermode.h" |
20 | 20 |
21 #include "builders/GrGLProgramBuilder.h" | 21 #include "builders/GrGLProgramBuilder.h" |
22 | 22 |
23 class GrGLProcessor; | |
24 class GrGLInstalledProcessors; | 23 class GrGLInstalledProcessors; |
25 class GrGLProgramBuilder; | 24 class GrGLProgramBuilder; |
26 class GrPipeline; | 25 class GrPipeline; |
27 | 26 |
28 /** | 27 /** |
29 * This class manages a GPU program and records per-program information. | 28 * This class manages a GPU program and records per-program information. |
30 * We can specify the attribute locations so that they are constant | 29 * We can specify the attribute locations so that they are constant |
31 * across our shaders. But the driver determines the uniform locations | 30 * across our shaders. But the driver determines the uniform locations |
32 * at link time. We don't need to remember the sampler uniform location | 31 * at link time. We don't need to remember the sampler uniform location |
33 * because we will bind a texture slot to it and never change it | 32 * because we will bind a texture slot to it and never change it |
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82 destVec[2] = -2.f / fRenderTargetSize.fHeight; | 81 destVec[2] = -2.f / fRenderTargetSize.fHeight; |
83 destVec[3] = 1.f; | 82 destVec[3] = 1.f; |
84 } else { | 83 } else { |
85 destVec[2] = 2.f / fRenderTargetSize.fHeight; | 84 destVec[2] = 2.f / fRenderTargetSize.fHeight; |
86 destVec[3] = -1.f; | 85 destVec[3] = -1.f; |
87 } | 86 } |
88 } | 87 } |
89 }; | 88 }; |
90 | 89 |
91 /** | 90 /** |
92 * This function uploads uniforms, calls each GrGLProcessor's setData, and r
etrieves the | 91 * This function uploads uniforms, calls each GrGL*Processor's setData, and
retrieves the |
93 * textures that need to be bound on each unit. It is the caller's responsib
ility to ensure | 92 * textures that need to be bound on each unit. It is the caller's responsib
ility to ensure |
94 * the program is bound before calling, and to bind the outgoing textures to
their respective | 93 * the program is bound before calling, and to bind the outgoing textures to
their respective |
95 * units upon return. (Each index in the array corresponds to its matching G
L texture unit.) | 94 * units upon return. (Each index in the array corresponds to its matching G
L texture unit.) |
96 */ | 95 */ |
97 void setData(const GrPrimitiveProcessor&, const GrPipeline&, | 96 void setData(const GrPrimitiveProcessor&, const GrPipeline&, |
98 SkTArray<const GrTextureAccess*>* textureBindings); | 97 SkTArray<const GrTextureAccess*>* textureBindings); |
99 | 98 |
100 protected: | 99 protected: |
101 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | 100 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
102 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 101 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
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138 GrGLGpu* fGpu; | 137 GrGLGpu* fGpu; |
139 GrGLProgramDataManager fProgramDataManager; | 138 GrGLProgramDataManager fProgramDataManager; |
140 SkTArray<UniformHandle> fSamplerUniforms; | 139 SkTArray<UniformHandle> fSamplerUniforms; |
141 | 140 |
142 friend class GrGLProgramBuilder; | 141 friend class GrGLProgramBuilder; |
143 | 142 |
144 typedef SkRefCnt INHERITED; | 143 typedef SkRefCnt INHERITED; |
145 }; | 144 }; |
146 | 145 |
147 #endif | 146 #endif |
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