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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLProcessor_DEFINED | |
| 9 #define GrGLProcessor_DEFINED | |
| 10 | |
| 11 #include "GrProcessor.h" | |
| 12 #include "GrShaderVar.h" | |
| 13 #include "GrTextureAccess.h" | |
| 14 #include "glsl/GrGLSLProgramDataManager.h" | |
| 15 | |
| 16 /** @file | |
| 17 This file contains specializations for OpenGL of the shader stages declared
in | |
| 18 include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for
emitting the | |
| 19 GLSL code that implements a GrProcessor and for uploading uniforms at draw t
ime. If they don't | |
| 20 always emit the same GLSL code, they must have a function: | |
| 21 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce
ssorKeyBuilder*) | |
| 22 that is used to implement a program cache. When two GrProcessors produce the
same key this means | |
| 23 that their GrGLProcessors would emit the same GLSL code. | |
| 24 | |
| 25 The GrGLProcessor subclass must also have a constructor of the form: | |
| 26 ProcessorSubclass::ProcessorSubclass(const GrBackendProcessorFactory&, c
onst GrProcessor&) | |
| 27 | |
| 28 These objects are created by the factory object returned by the GrProcessor:
:getFactory(). | |
| 29 */ | |
| 30 // TODO delete this and make TextureSampler its own thing | |
| 31 class GrGLProcessor { | |
| 32 public: | |
| 33 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | |
| 34 | |
| 35 /** | |
| 36 * Passed to GrGLProcessors so they can add transformed coordinates to their
shader code. | |
| 37 */ | |
| 38 typedef GrShaderVar TransformedCoords; | |
| 39 typedef SkTArray<GrShaderVar> TransformedCoordsArray; | |
| 40 | |
| 41 /** | |
| 42 * Passed to GrGLProcessors so they can add texture reads to their shader co
de. | |
| 43 */ | |
| 44 class TextureSampler { | |
| 45 public: | |
| 46 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) | |
| 47 : fSamplerUniform(uniform) | |
| 48 , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture(
)->config())) { | |
| 49 SkASSERT(0 != fConfigComponentMask); | |
| 50 memcpy(fSwizzle, access.getSwizzle(), 5); | |
| 51 } | |
| 52 | |
| 53 // bitfield of GrColorComponentFlags present in the texture's config. | |
| 54 uint32_t configComponentMask() const { return fConfigComponentMask; } | |
| 55 // this is .abcd | |
| 56 const char* swizzle() const { return fSwizzle; } | |
| 57 | |
| 58 private: | |
| 59 UniformHandle fSamplerUniform; | |
| 60 uint32_t fConfigComponentMask; | |
| 61 char fSwizzle[5]; | |
| 62 | |
| 63 friend class GrGLShaderBuilder; | |
| 64 }; | |
| 65 | |
| 66 typedef SkTArray<TextureSampler> TextureSamplerArray; | |
| 67 }; | |
| 68 | |
| 69 #endif | |
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