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Side by Side Diff: src/gpu/gl/GrGLProcessor.h

Issue 1425013003: Remove GrGLProcessor and create GrGLSLTextureSampler class. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove grglprocessor from gyp Created 5 years, 1 month ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLProcessor_DEFINED
9 #define GrGLProcessor_DEFINED
10
11 #include "GrProcessor.h"
12 #include "GrShaderVar.h"
13 #include "GrTextureAccess.h"
14 #include "glsl/GrGLSLProgramDataManager.h"
15
16 /** @file
17 This file contains specializations for OpenGL of the shader stages declared in
18 include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for emitting the
19 GLSL code that implements a GrProcessor and for uploading uniforms at draw t ime. If they don't
20 always emit the same GLSL code, they must have a function:
21 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce ssorKeyBuilder*)
22 that is used to implement a program cache. When two GrProcessors produce the same key this means
23 that their GrGLProcessors would emit the same GLSL code.
24
25 The GrGLProcessor subclass must also have a constructor of the form:
26 ProcessorSubclass::ProcessorSubclass(const GrBackendProcessorFactory&, c onst GrProcessor&)
27
28 These objects are created by the factory object returned by the GrProcessor: :getFactory().
29 */
30 // TODO delete this and make TextureSampler its own thing
31 class GrGLProcessor {
32 public:
33 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
34
35 /**
36 * Passed to GrGLProcessors so they can add transformed coordinates to their shader code.
37 */
38 typedef GrShaderVar TransformedCoords;
39 typedef SkTArray<GrShaderVar> TransformedCoordsArray;
40
41 /**
42 * Passed to GrGLProcessors so they can add texture reads to their shader co de.
43 */
44 class TextureSampler {
45 public:
46 TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
47 : fSamplerUniform(uniform)
48 , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture( )->config())) {
49 SkASSERT(0 != fConfigComponentMask);
50 memcpy(fSwizzle, access.getSwizzle(), 5);
51 }
52
53 // bitfield of GrColorComponentFlags present in the texture's config.
54 uint32_t configComponentMask() const { return fConfigComponentMask; }
55 // this is .abcd
56 const char* swizzle() const { return fSwizzle; }
57
58 private:
59 UniformHandle fSamplerUniform;
60 uint32_t fConfigComponentMask;
61 char fSwizzle[5];
62
63 friend class GrGLShaderBuilder;
64 };
65
66 typedef SkTArray<TextureSampler> TextureSamplerArray;
67 };
68
69 #endif
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