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Side by Side Diff: src/gpu/gl/GrGLFragmentProcessor.cpp

Issue 1425013003: Remove GrGLProcessor and create GrGLSLTextureSampler class. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove grglprocessor from gyp Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentProcessor.h" 8 #include "GrGLFragmentProcessor.h"
9 #include "GrFragmentProcessor.h" 9 #include "GrFragmentProcessor.h"
10 #include "GrProcessor.h"
10 #include "builders/GrGLFragmentShaderBuilder.h" 11 #include "builders/GrGLFragmentShaderBuilder.h"
11 #include "builders/GrGLProgramBuilder.h" 12 #include "builders/GrGLProgramBuilder.h"
12 13
13 void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, 14 void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
14 const GrFragmentProcessor& processor) { 15 const GrFragmentProcessor& processor) {
15 this->onSetData(pdman, processor); 16 this->onSetData(pdman, processor);
16 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); 17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors());
17 for (int i = 0; i < fChildProcessors.count(); ++i) { 18 for (int i = 0; i < fChildProcessors.count(); ++i) {
18 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); 19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i));
19 } 20 }
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 * subtree has 3 transforms (using B.numTransforms()), so we know the start of D's transforms is 73 * subtree has 3 transforms (using B.numTransforms()), so we know the start of D's transforms is
73 * 4 after the start of A's transforms. 74 * 4 after the start of A's transforms.
74 * Textures work the same way as transforms. 75 * Textures work the same way as transforms.
75 */ 76 */
76 int firstCoordAt = args.fFp.numTransformsExclChildren(); 77 int firstCoordAt = args.fFp.numTransformsExclChildren();
77 int firstSamplerAt = args.fFp.numTexturesExclChildren(); 78 int firstSamplerAt = args.fFp.numTexturesExclChildren();
78 for (int i = 0; i < childIndex; ++i) { 79 for (int i = 0; i < childIndex; ++i) {
79 firstCoordAt += args.fFp.childProcessor(i).numTransforms(); 80 firstCoordAt += args.fFp.childProcessor(i).numTransforms();
80 firstSamplerAt += args.fFp.childProcessor(i).numTextures(); 81 firstSamplerAt += args.fFp.childProcessor(i).numTextures();
81 } 82 }
82 TransformedCoordsArray childCoords; 83 GrGLSLTransformedCoordsArray childCoords;
83 TextureSamplerArray childSamplers; 84 TextureSamplerArray childSamplers;
84 if (childProc.numTransforms() > 0) { 85 if (childProc.numTransforms() > 0) {
85 childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCo ordAt]); 86 childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCo ordAt]);
86 } 87 }
87 if (childProc.numTextures() > 0) { 88 if (childProc.numTextures() > 0) {
88 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[first SamplerAt]); 89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[first SamplerAt]);
89 } 90 }
90 91
91 // emit the code for the child in its own scope 92 // emit the code for the child in its own scope
92 fb->codeAppend("{\n"); 93 fb->codeAppend("{\n");
93 fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, 94 fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
94 fb->getMangleString().c_str(), childProc.name()); 95 fb->getMangleString().c_str(), childProc.name());
95 EmitArgs childArgs(args.fBuilder, 96 EmitArgs childArgs(args.fBuilder,
96 childProc, 97 childProc,
97 outputColor, 98 outputColor,
98 inputColor, 99 inputColor,
99 childCoords, 100 childCoords,
100 childSamplers); 101 childSamplers);
101 this->childProcessor(childIndex)->emitCode(childArgs); 102 this->childProcessor(childIndex)->emitCode(childArgs);
102 fb->codeAppend("}\n"); 103 fb->codeAppend("}\n");
103 104
104 fb->onAfterChildProcEmitCode(); 105 fb->onAfterChildProcEmitCode();
105 } 106 }
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