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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrTextureDomainEffect_DEFINED | 8 #ifndef GrTextureDomainEffect_DEFINED |
9 #define GrTextureDomainEffect_DEFINED | 9 #define GrTextureDomainEffect_DEFINED |
10 | 10 |
11 #include "GrSingleTextureEffect.h" | 11 #include "GrSingleTextureEffect.h" |
12 #include "gl/GrGLFragmentProcessor.h" | 12 #include "gl/GrGLFragmentProcessor.h" |
13 #include "glsl/GrGLSLProgramDataManager.h" | 13 #include "glsl/GrGLSLProgramDataManager.h" |
14 | 14 |
15 class GrGLProgramBuilder; | 15 class GrGLProgramBuilder; |
16 class GrGLShaderBuilder; | 16 class GrGLShaderBuilder; |
17 class GrInvariantOutput; | 17 class GrInvariantOutput; |
| 18 class GrGLSLTextureSampler; |
18 struct SkRect; | 19 struct SkRect; |
19 | 20 |
20 /** | 21 /** |
21 * Limits a texture's lookup coordinates to a domain. Samples outside the domain
are either clamped | 22 * Limits a texture's lookup coordinates to a domain. Samples outside the domain
are either clamped |
22 * the edge of the domain or result in a vec4 of zeros (decal mode). The domain
is clipped to | 23 * the edge of the domain or result in a vec4 of zeros (decal mode). The domain
is clipped to |
23 * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause
texels outside the | 24 * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause
texels outside the |
24 * domain to affect the read value unless the caller considers this when calcula
ting the domain. | 25 * domain to affect the read value unless the caller considers this when calcula
ting the domain. |
25 */ | 26 */ |
26 class GrTextureDomain { | 27 class GrTextureDomain { |
27 public: | 28 public: |
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81 (texelRect.fRight - inset) * wInv, | 82 (texelRect.fRight - inset) * wInv, |
82 (texelRect.fBottom - inset) * hInv | 83 (texelRect.fBottom - inset) * hInv |
83 ); | 84 ); |
84 } | 85 } |
85 | 86 |
86 bool operator== (const GrTextureDomain& that) const { | 87 bool operator== (const GrTextureDomain& that) const { |
87 return fMode == that.fMode && (kIgnore_Mode == fMode || fDomain == that.
fDomain); | 88 return fMode == that.fMode && (kIgnore_Mode == fMode || fDomain == that.
fDomain); |
88 } | 89 } |
89 | 90 |
90 /** | 91 /** |
91 * A GrGLProcessor subclass that corresponds to a GrProcessor subclass that
uses GrTextureDomain | 92 * A GrGLFragmentProcessor subclass that corresponds to a GrProcessor subcla
ss that uses |
92 * should include this helper. It generates the texture domain GLSL, produce
s the part of the | 93 * GrTextureDomain should include this helper. It generates the texture doma
in GLSL, produces |
93 * effect key that reflects the texture domain code, and performs the unifor
m uploads necessary | 94 * the part of the effect key that reflects the texture domain code, and per
forms the uniform |
94 * for texture domains. | 95 * uploads necessary for texture domains. |
95 */ | 96 */ |
96 class GLDomain { | 97 class GLDomain { |
97 public: | 98 public: |
98 GLDomain() { | 99 GLDomain() { |
99 for (int i = 0; i < kPrevDomainCount; i++) { | 100 for (int i = 0; i < kPrevDomainCount; i++) { |
100 fPrevDomain[i] = SK_FloatNaN; | 101 fPrevDomain[i] = SK_FloatNaN; |
101 } | 102 } |
102 SkDEBUGCODE(fMode = (Mode) -1;) | 103 SkDEBUGCODE(fMode = (Mode) -1;) |
103 } | 104 } |
104 | 105 |
105 /** | 106 /** |
106 * Call this from GrGLProcessor::emitCode() to sample the texture W.R.T.
the domain and | 107 * Call this from GrGLFragmentProcessor::emitCode() to sample the textur
e W.R.T. the domain |
107 * mode. | 108 * and mode. |
108 * | 109 * |
109 * @param outcolor name of vec4 variable to hold the sampled color. | 110 * @param outcolor name of vec4 variable to hold the sampled color. |
110 * @param inCoords name of vec2 variable containing the coords to be us
ed with the domain. | 111 * @param inCoords name of vec2 variable containing the coords to be us
ed with the domain. |
111 * It is assumed that this is a variable and not an exp
ression. | 112 * It is assumed that this is a variable and not an exp
ression. |
112 * @param inModulateColor if non-nullptr the sampled color will be mod
ulated with this | 113 * @param inModulateColor if non-nullptr the sampled color will be mod
ulated with this |
113 * expression before being written to outColor. | 114 * expression before being written to outColor. |
114 */ | 115 */ |
115 void sampleTexture(GrGLShaderBuilder* builder, | 116 void sampleTexture(GrGLShaderBuilder* builder, |
116 const GrTextureDomain& textureDomain, | 117 const GrTextureDomain& textureDomain, |
117 const char* outColor, | 118 const char* outColor, |
118 const SkString& inCoords, | 119 const SkString& inCoords, |
119 const GrGLProcessor::TextureSampler sampler, | 120 const GrGLSLTextureSampler& sampler, |
120 const char* inModulateColor = nullptr); | 121 const char* inModulateColor = nullptr); |
121 | 122 |
122 /** | 123 /** |
123 * Call this from GrGLProcessor::setData() to upload uniforms necessary
for the texture | 124 * Call this from GrGLFragmentProcessor::setData() to upload uniforms ne
cessary for the |
124 * domain. The rectangle is automatically adjusted to account for the te
xture's origin. | 125 * texture domain. The rectangle is automatically adjusted to account fo
r the texture's |
| 126 * origin. |
125 */ | 127 */ |
126 void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomai
n& textureDomain, | 128 void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomai
n& textureDomain, |
127 GrSurfaceOrigin textureOrigin); | 129 GrSurfaceOrigin textureOrigin); |
128 | 130 |
129 enum { | 131 enum { |
130 kDomainKeyBits = 2, // See DomainKey(). | 132 kDomainKeyBits = 2, // See DomainKey(). |
131 }; | 133 }; |
132 | 134 |
133 /** | 135 /** |
134 * GrGLProcessor::GenKey() must call this and include the returned value
in it's computed | 136 * GrGLFragmentProcessor::GenKey() must call this and include the return
ed value in it's |
135 * key. The returned will be limited to the lower kDomainKeyBits bits. | 137 * computed key. The returned will be limited to the lower kDomainKeyBit
s bits. |
136 */ | 138 */ |
137 static uint32_t DomainKey(const GrTextureDomain& domain) { | 139 static uint32_t DomainKey(const GrTextureDomain& domain) { |
138 GR_STATIC_ASSERT(kModeCount <= 4); | 140 GR_STATIC_ASSERT(kModeCount <= 4); |
139 return domain.mode(); | 141 return domain.mode(); |
140 } | 142 } |
141 | 143 |
142 private: | 144 private: |
143 static const int kPrevDomainCount = 4; | 145 static const int kPrevDomainCount = 4; |
144 SkDEBUGCODE(Mode fMode;) | 146 SkDEBUGCODE(Mode fMode;) |
145 GrGLSLProgramDataManager::UniformHandle fDomainUni; | 147 GrGLSLProgramDataManager::UniformHandle fDomainUni; |
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192 bool onIsEqual(const GrFragmentProcessor&) const override; | 194 bool onIsEqual(const GrFragmentProcessor&) const override; |
193 | 195 |
194 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; | 196 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; |
195 | 197 |
196 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; | 198 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
197 | 199 |
198 typedef GrSingleTextureEffect INHERITED; | 200 typedef GrSingleTextureEffect INHERITED; |
199 }; | 201 }; |
200 | 202 |
201 #endif | 203 #endif |
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