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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gm.h" | 9 #include "gm.h" |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
11 #include "GrFragmentProcessor.h" | 11 #include "GrFragmentProcessor.h" |
12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
13 #include "effects/GrXfermodeFragmentProcessor.h" | 13 #include "effects/GrXfermodeFragmentProcessor.h" |
14 #include "gl/GrGLProcessor.h" | |
15 #include "gl/builders/GrGLProgramBuilder.h" | 14 #include "gl/builders/GrGLProgramBuilder.h" |
16 #include "glsl/GrGLSLProgramDataManager.h" | 15 #include "glsl/GrGLSLProgramDataManager.h" |
17 #include "Resources.h" | 16 #include "Resources.h" |
18 #include "SkReadBuffer.h" | 17 #include "SkReadBuffer.h" |
19 #include "SkShader.h" | 18 #include "SkShader.h" |
20 #include "SkStream.h" | 19 #include "SkStream.h" |
21 #include "SkTypeface.h" | 20 #include "SkTypeface.h" |
22 #include "SkWriteBuffer.h" | 21 #include "SkWriteBuffer.h" |
23 | 22 |
24 namespace skiagm { | 23 namespace skiagm { |
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289 }; | 288 }; |
290 | 289 |
291 SkTArray<Prim*> fPrims; | 290 SkTArray<Prim*> fPrims; |
292 | 291 |
293 typedef GM INHERITED; | 292 typedef GM INHERITED; |
294 }; | 293 }; |
295 | 294 |
296 DEF_GM(return new DCShaderGM;) | 295 DEF_GM(return new DCShaderGM;) |
297 } | 296 } |
298 #endif | 297 #endif |
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