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Unified Diff: ui/gfx/nine_image_painter.cc

Issue 1424983005: ui: Fix NinePatchPainter to work in physical pixels. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: ninepatchscale: testreview Created 5 years, 2 months ago
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Index: ui/gfx/nine_image_painter.cc
diff --git a/ui/gfx/nine_image_painter.cc b/ui/gfx/nine_image_painter.cc
index 39bfe0e1f83e4ef3990fe4bcbb7772e6f993c5ed..040678d1a2fab7d5e09f6956f79ed9b2668bd618 100644
--- a/ui/gfx/nine_image_painter.cc
+++ b/ui/gfx/nine_image_painter.cc
@@ -22,35 +22,28 @@ namespace gfx {
namespace {
-// The following functions calculate width and height of the image in pixels
-// for the scale factor.
-int ImageWidthInPixels(const ImageSkia& i, float scale) {
- if (i.isNull())
+int ImageRepWidthInPixels(const ImageSkiaRep& rep) {
+ if (rep.is_null())
return 0;
- ImageSkiaRep image_rep = i.GetRepresentation(scale);
- return image_rep.pixel_width() * scale / image_rep.scale();
+ return rep.pixel_width();
}
-int ImageHeightInPixels(const ImageSkia& i, float scale) {
- if (i.isNull())
+int ImageRepHeightInPixels(const ImageSkiaRep& rep) {
+ if (rep.is_null())
return 0;
- ImageSkiaRep image_rep = i.GetRepresentation(scale);
- return image_rep.pixel_height() * scale / image_rep.scale();
+ return rep.pixel_height();
}
-// Stretches the given image over the specified canvas area.
void Fill(Canvas* c,
- const ImageSkia& i,
+ const ImageSkiaRep& rep,
int x,
int y,
int w,
int h,
const SkPaint& paint) {
- if (i.isNull())
+ if (rep.is_null())
return;
- c->DrawImageIntInPixel(i, 0, 0, ImageWidthInPixels(i, c->image_scale()),
- ImageHeightInPixels(i, c->image_scale()),
- x, y, w, h, false, paint);
+ c->DrawImageIntInPixel(rep, x, y, w, h, false, paint);
}
} // namespace
@@ -95,59 +88,47 @@ void NineImagePainter::Paint(Canvas* canvas,
if (IsEmpty())
return;
- ScopedCanvas scoped_canvas(canvas);
+ // Painting at physical device pixels (undo device scale factor).
+ float scale = canvas->SaveAndUnscale();
- // Get the current transform from the canvas and apply it to the logical
- // bounds passed in. This will give us the pixel bounds which can be used
- // to draw the images at the correct locations.
- // We should not scale the bounds by the canvas->image_scale() as that can be
- // different from the real scale in the canvas transform.
- SkMatrix matrix = canvas->sk_canvas()->getTotalMatrix();
- if (!matrix.rectStaysRect())
- return; // Invalid transform.
+ // Since the drawing from the following Fill() calls assumes the mapped origin
+ // is at (0,0), we need to translate the canvas to the mapped origin.
+ const int left_in_pixels = ToRoundedInt(bounds.x() * scale);
+ const int top_in_pixels = ToRoundedInt(bounds.y() * scale);
+ const int right_in_pixels = ToRoundedInt(bounds.right() * scale);
+ const int bottom_in_pixels = ToRoundedInt(bounds.bottom() * scale);
+
+ const int width_in_pixels = right_in_pixels - left_in_pixels;
+ const int height_in_pixels = bottom_in_pixels - top_in_pixels;
// Since the drawing from the following Fill() calls assumes the mapped origin
// is at (0,0), we need to translate the canvas to the mapped origin.
- SkPoint corners_f[2];
- corners_f[0] = SkPoint::Make(bounds.x(), bounds.y());
- corners_f[1] = SkPoint::Make(bounds.right(), bounds.bottom());
- matrix.mapPoints(corners_f, 2);
- SkIPoint corners_in_pixels[2];
- corners_in_pixels[0] = SkIPoint::Make(SkDScalarRoundToInt(corners_f[0].x()),
- SkDScalarRoundToInt(corners_f[0].y()));
- corners_in_pixels[1] = SkIPoint::Make(SkDScalarRoundToInt(corners_f[1].x()),
- SkDScalarRoundToInt(corners_f[1].y()));
- matrix.setTranslateX(SkIntToScalar(corners_in_pixels[0].x()));
- matrix.setTranslateY(SkIntToScalar(corners_in_pixels[0].y()));
- canvas->sk_canvas()->setMatrix(matrix);
-
- // Width and height should always be positive even when corners were flipped.
- const int width_in_pixels =
- SkMax32(corners_in_pixels[0].x(), corners_in_pixels[1].x()) -
- SkMin32(corners_in_pixels[0].x(), corners_in_pixels[1].x());
- const int height_in_pixels =
- SkMax32(corners_in_pixels[0].y(), corners_in_pixels[1].y()) -
- SkMin32(corners_in_pixels[0].y(), corners_in_pixels[1].y());
- const float scale_x = fabsf(matrix.getScaleX());
- const float scale_y = fabsf(matrix.getScaleY());
+ canvas->Translate(gfx::Vector2d(left_in_pixels, top_in_pixels));
+
+ ImageSkiaRep image_reps[9];
+ static_assert(arraysize(image_reps) == arraysize(images_), "");
+ for (size_t i = 0; i < arraysize(image_reps); ++i) {
+ image_reps[i] = images_[i].GetRepresentation(scale);
+ DCHECK(image_reps[i].is_null() || image_reps[i].scale() == scale);
+ }
// In case the corners and edges don't all have the same width/height, we draw
// the center first, and extend it out in all directions to the edges of the
// images with the smallest widths/heights. This way there will be no
// unpainted areas, though some corners or edges might overlap the center.
- int i0w = ImageWidthInPixels(images_[0], scale_x);
- int i2w = ImageWidthInPixels(images_[2], scale_x);
- int i3w = ImageWidthInPixels(images_[3], scale_x);
- int i5w = ImageWidthInPixels(images_[5], scale_x);
- int i6w = ImageWidthInPixels(images_[6], scale_x);
- int i8w = ImageWidthInPixels(images_[8], scale_x);
-
- int i0h = ImageHeightInPixels(images_[0], scale_y);
- int i1h = ImageHeightInPixels(images_[1], scale_y);
- int i2h = ImageHeightInPixels(images_[2], scale_y);
- int i6h = ImageHeightInPixels(images_[6], scale_y);
- int i7h = ImageHeightInPixels(images_[7], scale_y);
- int i8h = ImageHeightInPixels(images_[8], scale_y);
+ int i0w = ImageRepWidthInPixels(image_reps[0]);
+ int i2w = ImageRepWidthInPixels(image_reps[2]);
+ int i3w = ImageRepWidthInPixels(image_reps[3]);
+ int i5w = ImageRepWidthInPixels(image_reps[5]);
+ int i6w = ImageRepWidthInPixels(image_reps[6]);
+ int i8w = ImageRepWidthInPixels(image_reps[8]);
+
+ int i0h = ImageRepHeightInPixels(image_reps[0]);
+ int i1h = ImageRepHeightInPixels(image_reps[1]);
+ int i2h = ImageRepHeightInPixels(image_reps[2]);
+ int i6h = ImageRepHeightInPixels(image_reps[6]);
+ int i7h = ImageRepHeightInPixels(image_reps[7]);
+ int i8h = ImageRepHeightInPixels(image_reps[8]);
bool has_room_for_border =
i0w + i2w <= width_in_pixels && i3w + i5w <= width_in_pixels &&
@@ -165,29 +146,25 @@ void NineImagePainter::Paint(Canvas* canvas,
SkPaint paint;
paint.setAlpha(alpha);
- Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint);
-
- if (!has_room_for_border)
- return;
-
- Fill(canvas, images_[0], 0, 0, i0w, i0h, paint);
-
- Fill(canvas, images_[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint);
-
- Fill(canvas, images_[2], width_in_pixels - i2w, 0, i2w, i2h, paint);
-
- Fill(canvas, images_[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint);
-
- Fill(canvas, images_[5], width_in_pixels - i5w, i2h, i5w,
- height_in_pixels - i2h - i8h, paint);
-
- Fill(canvas, images_[6], 0, height_in_pixels - i6h, i6w, i6h, paint);
-
- Fill(canvas, images_[7], i6w, height_in_pixels - i7h,
- width_in_pixels - i6w - i8w, i7h, paint);
+ Fill(canvas, image_reps[4], i4x, i4y, i4w, i4h, paint);
+
+ if (has_room_for_border) {
+ Fill(canvas, image_reps[0], 0, 0, i0w, i0h, paint);
+ Fill(canvas, image_reps[1], i0w, 0, width_in_pixels - i0w - i2w, i1h,
+ paint);
+ Fill(canvas, image_reps[2], width_in_pixels - i2w, 0, i2w, i2h, paint);
+ Fill(canvas, image_reps[3], 0, i0h, i3w, height_in_pixels - i0h - i6h,
+ paint);
+ Fill(canvas, image_reps[5], width_in_pixels - i5w, i2h, i5w,
+ height_in_pixels - i2h - i8h, paint);
+ Fill(canvas, image_reps[6], 0, height_in_pixels - i6h, i6w, i6h, paint);
+ Fill(canvas, image_reps[7], i6w, height_in_pixels - i7h,
+ width_in_pixels - i6w - i8w, i7h, paint);
+ Fill(canvas, image_reps[8], width_in_pixels - i8w, height_in_pixels - i8h,
+ i8w, i8h, paint);
+ }
- Fill(canvas, images_[8], width_in_pixels - i8w, height_in_pixels - i8h, i8w,
- i8h, paint);
+ canvas->Restore();
}
// static
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