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Issue 1424983005: ui: Fix NinePatchPainter to work in physical pixels. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: ninepatchscale: . Created 5 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/nine_image_painter.h" 5 #include "ui/gfx/nine_image_painter.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "third_party/skia/include/core/SkPaint.h" 9 #include "third_party/skia/include/core/SkPaint.h"
10 #include "third_party/skia/include/core/SkRect.h" 10 #include "third_party/skia/include/core/SkRect.h"
11 #include "third_party/skia/include/core/SkScalar.h" 11 #include "third_party/skia/include/core/SkScalar.h"
12 #include "ui/gfx/canvas.h" 12 #include "ui/gfx/canvas.h"
13 #include "ui/gfx/geometry/insets.h" 13 #include "ui/gfx/geometry/insets.h"
14 #include "ui/gfx/geometry/rect.h" 14 #include "ui/gfx/geometry/rect.h"
15 #include "ui/gfx/geometry/rect_conversions.h" 15 #include "ui/gfx/geometry/rect_conversions.h"
16 #include "ui/gfx/geometry/safe_integer_conversions.h" 16 #include "ui/gfx/geometry/safe_integer_conversions.h"
17 #include "ui/gfx/image/image_skia_operations.h" 17 #include "ui/gfx/image/image_skia_operations.h"
18 #include "ui/gfx/scoped_canvas.h" 18 #include "ui/gfx/scoped_canvas.h"
19 #include "ui/gfx/skia_util.h" 19 #include "ui/gfx/skia_util.h"
20 20
21 namespace gfx { 21 namespace gfx {
22 22
23 namespace { 23 namespace {
24 24
25 // The following functions calculate width and height of the image in pixels 25 int ImageRepWidthInPixels(const ImageSkiaRep& rep) {
26 // for the scale factor. 26 if (rep.is_null())
27 int ImageWidthInPixels(const ImageSkia& i, float scale) {
28 if (i.isNull())
29 return 0; 27 return 0;
30 ImageSkiaRep image_rep = i.GetRepresentation(scale); 28 return rep.pixel_width();
31 return image_rep.pixel_width() * scale / image_rep.scale();
32 } 29 }
33 30
34 int ImageHeightInPixels(const ImageSkia& i, float scale) { 31 int ImageRepHeightInPixels(const ImageSkiaRep& rep) {
35 if (i.isNull()) 32 if (rep.is_null())
36 return 0; 33 return 0;
37 ImageSkiaRep image_rep = i.GetRepresentation(scale); 34 return rep.pixel_height();
38 return image_rep.pixel_height() * scale / image_rep.scale();
39 } 35 }
40 36
41 // Stretches the given image over the specified canvas area.
42 void Fill(Canvas* c, 37 void Fill(Canvas* c,
43 const ImageSkia& i, 38 const ImageSkiaRep& rep,
44 int x, 39 int x,
45 int y, 40 int y,
46 int w, 41 int w,
47 int h, 42 int h,
48 const SkPaint& paint) { 43 const SkPaint& paint) {
49 if (i.isNull()) 44 if (rep.is_null())
50 return; 45 return;
51 c->DrawImageIntInPixel(i, 0, 0, ImageWidthInPixels(i, c->image_scale()), 46 c->DrawImageIntInPixel(rep, x, y, w, h, false, paint);
52 ImageHeightInPixels(i, c->image_scale()),
53 x, y, w, h, false, paint);
54 } 47 }
55 48
56 } // namespace 49 } // namespace
57 50
58 NineImagePainter::NineImagePainter(const std::vector<ImageSkia>& images) { 51 NineImagePainter::NineImagePainter(const std::vector<ImageSkia>& images) {
59 DCHECK_EQ(arraysize(images_), images.size()); 52 DCHECK_EQ(arraysize(images_), images.size());
60 for (size_t i = 0; i < arraysize(images_); ++i) 53 for (size_t i = 0; i < arraysize(images_); ++i)
61 images_[i] = images[i]; 54 images_[i] = images[i];
62 } 55 }
63 56
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88 // When no alpha value is specified, use default value of 100% opacity. 81 // When no alpha value is specified, use default value of 100% opacity.
89 Paint(canvas, bounds, std::numeric_limits<uint8>::max()); 82 Paint(canvas, bounds, std::numeric_limits<uint8>::max());
90 } 83 }
91 84
92 void NineImagePainter::Paint(Canvas* canvas, 85 void NineImagePainter::Paint(Canvas* canvas,
93 const Rect& bounds, 86 const Rect& bounds,
94 const uint8 alpha) { 87 const uint8 alpha) {
95 if (IsEmpty()) 88 if (IsEmpty())
96 return; 89 return;
97 90
98 ScopedCanvas scoped_canvas(canvas); 91 // Painting at physical device pixels (undo device scale factor).
99 92 float scale = canvas->SaveAndUnscale();
100 // Get the current transform from the canvas and apply it to the logical
101 // bounds passed in. This will give us the pixel bounds which can be used
102 // to draw the images at the correct locations.
103 // We should not scale the bounds by the canvas->image_scale() as that can be
104 // different from the real scale in the canvas transform.
105 SkMatrix matrix = canvas->sk_canvas()->getTotalMatrix();
106 if (!matrix.rectStaysRect())
107 return; // Invalid transform.
108 93
109 // Since the drawing from the following Fill() calls assumes the mapped origin 94 // Since the drawing from the following Fill() calls assumes the mapped origin
110 // is at (0,0), we need to translate the canvas to the mapped origin. 95 // is at (0,0), we need to translate the canvas to the mapped origin.
111 SkPoint corners_f[2]; 96 const int left_in_pixels = ToRoundedInt(bounds.x() * scale);
112 corners_f[0] = SkPoint::Make(bounds.x(), bounds.y()); 97 const int top_in_pixels = ToRoundedInt(bounds.y() * scale);
113 corners_f[1] = SkPoint::Make(bounds.right(), bounds.bottom()); 98 const int right_in_pixels = ToRoundedInt(bounds.right() * scale);
114 matrix.mapPoints(corners_f, 2); 99 const int bottom_in_pixels = ToRoundedInt(bounds.bottom() * scale);
115 SkIPoint corners_in_pixels[2];
116 corners_in_pixels[0] = SkIPoint::Make(SkDScalarRoundToInt(corners_f[0].x()),
117 SkDScalarRoundToInt(corners_f[0].y()));
118 corners_in_pixels[1] = SkIPoint::Make(SkDScalarRoundToInt(corners_f[1].x()),
119 SkDScalarRoundToInt(corners_f[1].y()));
120 matrix.setTranslateX(SkIntToScalar(corners_in_pixels[0].x()));
121 matrix.setTranslateY(SkIntToScalar(corners_in_pixels[0].y()));
122 canvas->sk_canvas()->setMatrix(matrix);
123 100
124 // Width and height should always be positive even when corners were flipped. 101 const int width_in_pixels = right_in_pixels - left_in_pixels;
125 const int width_in_pixels = 102 const int height_in_pixels = bottom_in_pixels - top_in_pixels;
126 SkMax32(corners_in_pixels[0].x(), corners_in_pixels[1].x()) - 103
127 SkMin32(corners_in_pixels[0].x(), corners_in_pixels[1].x()); 104 // Since the drawing from the following Fill() calls assumes the mapped origin
128 const int height_in_pixels = 105 // is at (0,0), we need to translate the canvas to the mapped origin.
129 SkMax32(corners_in_pixels[0].y(), corners_in_pixels[1].y()) - 106 canvas->Translate(gfx::Vector2d(left_in_pixels, top_in_pixels));
danakj 2015/10/28 23:17:11 I couldn't find a place that actually has non-0 le
130 SkMin32(corners_in_pixels[0].y(), corners_in_pixels[1].y()); 107
131 const float scale_x = fabsf(matrix.getScaleX()); 108 ImageSkiaRep image_reps[9];
132 const float scale_y = fabsf(matrix.getScaleY()); 109 static_assert(arraysize(image_reps) == arraysize(images_), "");
110 for (size_t i = 0; i < arraysize(image_reps); ++i) {
111 image_reps[i] = images_[i].GetRepresentation(scale);
112 DCHECK(image_reps[i].is_null() || image_reps[i].scale() == scale);
113 }
133 114
134 // In case the corners and edges don't all have the same width/height, we draw 115 // In case the corners and edges don't all have the same width/height, we draw
135 // the center first, and extend it out in all directions to the edges of the 116 // the center first, and extend it out in all directions to the edges of the
136 // images with the smallest widths/heights. This way there will be no 117 // images with the smallest widths/heights. This way there will be no
137 // unpainted areas, though some corners or edges might overlap the center. 118 // unpainted areas, though some corners or edges might overlap the center.
138 int i0w = ImageWidthInPixels(images_[0], scale_x); 119 int i0w = ImageRepWidthInPixels(image_reps[0]);
139 int i2w = ImageWidthInPixels(images_[2], scale_x); 120 int i2w = ImageRepWidthInPixels(image_reps[2]);
140 int i3w = ImageWidthInPixels(images_[3], scale_x); 121 int i3w = ImageRepWidthInPixels(image_reps[3]);
141 int i5w = ImageWidthInPixels(images_[5], scale_x); 122 int i5w = ImageRepWidthInPixels(image_reps[5]);
142 int i6w = ImageWidthInPixels(images_[6], scale_x); 123 int i6w = ImageRepWidthInPixels(image_reps[6]);
143 int i8w = ImageWidthInPixels(images_[8], scale_x); 124 int i8w = ImageRepWidthInPixels(image_reps[8]);
144 125
145 int i0h = ImageHeightInPixels(images_[0], scale_y); 126 int i0h = ImageRepHeightInPixels(image_reps[0]);
146 int i1h = ImageHeightInPixels(images_[1], scale_y); 127 int i1h = ImageRepHeightInPixels(image_reps[1]);
147 int i2h = ImageHeightInPixels(images_[2], scale_y); 128 int i2h = ImageRepHeightInPixels(image_reps[2]);
148 int i6h = ImageHeightInPixels(images_[6], scale_y); 129 int i6h = ImageRepHeightInPixels(image_reps[6]);
149 int i7h = ImageHeightInPixels(images_[7], scale_y); 130 int i7h = ImageRepHeightInPixels(image_reps[7]);
150 int i8h = ImageHeightInPixels(images_[8], scale_y); 131 int i8h = ImageRepHeightInPixels(image_reps[8]);
151 132
152 bool has_room_for_border = 133 bool has_room_for_border =
153 i0w + i2w <= width_in_pixels && i3w + i5w <= width_in_pixels && 134 i0w + i2w <= width_in_pixels && i3w + i5w <= width_in_pixels &&
154 i6w + i8w <= width_in_pixels && i0h + i6h <= height_in_pixels && 135 i6w + i8w <= width_in_pixels && i0h + i6h <= height_in_pixels &&
155 i1h + i7h <= height_in_pixels && i2h + i8h <= height_in_pixels; 136 i1h + i7h <= height_in_pixels && i2h + i8h <= height_in_pixels;
156 137
157 int i4x = has_room_for_border ? std::min(std::min(i0w, i3w), i6w) : 0; 138 int i4x = has_room_for_border ? std::min(std::min(i0w, i3w), i6w) : 0;
158 int i4w = width_in_pixels - 139 int i4w = width_in_pixels -
159 (has_room_for_border ? i4x + std::min(std::min(i2w, i5w), i8w) : 0); 140 (has_room_for_border ? i4x + std::min(std::min(i2w, i5w), i8w) : 0);
160 141
161 int i4y = has_room_for_border ? std::min(std::min(i0h, i1h), i2h) : 0; 142 int i4y = has_room_for_border ? std::min(std::min(i0h, i1h), i2h) : 0;
162 int i4h = height_in_pixels - 143 int i4h = height_in_pixels -
163 (has_room_for_border ? i4y + std::min(std::min(i6h, i7h), i8h) : 0); 144 (has_room_for_border ? i4y + std::min(std::min(i6h, i7h), i8h) : 0);
164 145
165 SkPaint paint; 146 SkPaint paint;
166 paint.setAlpha(alpha); 147 paint.setAlpha(alpha);
167 148
168 Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint); 149 Fill(canvas, image_reps[4], i4x, i4y, i4w, i4h, paint);
169 150
170 if (!has_room_for_border) 151 if (!has_room_for_border) {
Peter Kasting 2015/10/28 23:22:53 Nit: I think it would be better to do: if (has_
152 canvas->Restore();
171 return; 153 return;
154 }
172 155
173 Fill(canvas, images_[0], 0, 0, i0w, i0h, paint); 156 Fill(canvas, image_reps[0], 0, 0, i0w, i0h, paint);
174 157
175 Fill(canvas, images_[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint); 158 Fill(canvas, image_reps[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint);
176 159
177 Fill(canvas, images_[2], width_in_pixels - i2w, 0, i2w, i2h, paint); 160 Fill(canvas, image_reps[2], width_in_pixels - i2w, 0, i2w, i2h, paint);
178 161
179 Fill(canvas, images_[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint); 162 Fill(canvas, image_reps[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint);
180 163
181 Fill(canvas, images_[5], width_in_pixels - i5w, i2h, i5w, 164 Fill(canvas, image_reps[5], width_in_pixels - i5w, i2h, i5w,
182 height_in_pixels - i2h - i8h, paint); 165 height_in_pixels - i2h - i8h, paint);
183 166
184 Fill(canvas, images_[6], 0, height_in_pixels - i6h, i6w, i6h, paint); 167 Fill(canvas, image_reps[6], 0, height_in_pixels - i6h, i6w, i6h, paint);
185 168
186 Fill(canvas, images_[7], i6w, height_in_pixels - i7h, 169 Fill(canvas, image_reps[7], i6w, height_in_pixels - i7h,
187 width_in_pixels - i6w - i8w, i7h, paint); 170 width_in_pixels - i6w - i8w, i7h, paint);
188 171
189 Fill(canvas, images_[8], width_in_pixels - i8w, height_in_pixels - i8h, i8w, 172 Fill(canvas, image_reps[8], width_in_pixels - i8w, height_in_pixels - i8h,
190 i8h, paint); 173 i8w, i8h, paint);
174
175 canvas->Restore();
191 } 176 }
192 177
193 // static 178 // static
194 void NineImagePainter::GetSubsetRegions(const ImageSkia& image, 179 void NineImagePainter::GetSubsetRegions(const ImageSkia& image,
195 const Insets& insets, 180 const Insets& insets,
196 std::vector<Rect>* regions) { 181 std::vector<Rect>* regions) {
197 DCHECK_GE(image.width(), insets.width()); 182 DCHECK_GE(image.width(), insets.width());
198 DCHECK_GE(image.height(), insets.height()); 183 DCHECK_GE(image.height(), insets.height());
199 184
200 std::vector<Rect> result(9); 185 std::vector<Rect> result(9);
201 186
202 const int x[] = { 187 const int x[] = {
203 0, insets.left(), image.width() - insets.right(), image.width()}; 188 0, insets.left(), image.width() - insets.right(), image.width()};
204 const int y[] = { 189 const int y[] = {
205 0, insets.top(), image.height() - insets.bottom(), image.height()}; 190 0, insets.top(), image.height() - insets.bottom(), image.height()};
206 191
207 for (size_t j = 0; j < 3; ++j) { 192 for (size_t j = 0; j < 3; ++j) {
208 for (size_t i = 0; i < 3; ++i) { 193 for (size_t i = 0; i < 3; ++i) {
209 result[i + j * 3] = Rect(x[i], y[j], x[i + 1] - x[i], y[j + 1] - y[j]); 194 result[i + j * 3] = Rect(x[i], y[j], x[i + 1] - x[i], y[j + 1] - y[j]);
210 } 195 }
211 } 196 }
212 result.swap(*regions); 197 result.swap(*regions);
213 } 198 }
214 199
215 } // namespace gfx 200 } // namespace gfx
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