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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/nine_image_painter.h" | 5 #include "ui/gfx/nine_image_painter.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "third_party/skia/include/core/SkPaint.h" | 9 #include "third_party/skia/include/core/SkPaint.h" |
10 #include "third_party/skia/include/core/SkRect.h" | 10 #include "third_party/skia/include/core/SkRect.h" |
11 #include "third_party/skia/include/core/SkScalar.h" | 11 #include "third_party/skia/include/core/SkScalar.h" |
12 #include "ui/gfx/canvas.h" | 12 #include "ui/gfx/canvas.h" |
13 #include "ui/gfx/geometry/insets.h" | 13 #include "ui/gfx/geometry/insets.h" |
14 #include "ui/gfx/geometry/rect.h" | 14 #include "ui/gfx/geometry/rect.h" |
15 #include "ui/gfx/geometry/rect_conversions.h" | 15 #include "ui/gfx/geometry/rect_conversions.h" |
16 #include "ui/gfx/geometry/safe_integer_conversions.h" | 16 #include "ui/gfx/geometry/safe_integer_conversions.h" |
17 #include "ui/gfx/image/image_skia_operations.h" | 17 #include "ui/gfx/image/image_skia_operations.h" |
18 #include "ui/gfx/scoped_canvas.h" | 18 #include "ui/gfx/scoped_canvas.h" |
19 #include "ui/gfx/skia_util.h" | 19 #include "ui/gfx/skia_util.h" |
20 | 20 |
21 namespace gfx { | 21 namespace gfx { |
22 | 22 |
23 namespace { | 23 namespace { |
24 | 24 |
25 // The following functions calculate width and height of the image in pixels | 25 int ImageRepWidthInPixels(const ImageSkiaRep& rep) { |
26 // for the scale factor. | 26 if (rep.is_null()) |
27 int ImageWidthInPixels(const ImageSkia& i, float scale) { | |
28 if (i.isNull()) | |
29 return 0; | 27 return 0; |
30 ImageSkiaRep image_rep = i.GetRepresentation(scale); | 28 return rep.pixel_width(); |
31 return image_rep.pixel_width() * scale / image_rep.scale(); | |
32 } | 29 } |
33 | 30 |
34 int ImageHeightInPixels(const ImageSkia& i, float scale) { | 31 int ImageRepHeightInPixels(const ImageSkiaRep& rep) { |
35 if (i.isNull()) | 32 if (rep.is_null()) |
36 return 0; | 33 return 0; |
37 ImageSkiaRep image_rep = i.GetRepresentation(scale); | 34 return rep.pixel_height(); |
38 return image_rep.pixel_height() * scale / image_rep.scale(); | |
39 } | 35 } |
40 | 36 |
41 // Stretches the given image over the specified canvas area. | |
42 void Fill(Canvas* c, | 37 void Fill(Canvas* c, |
43 const ImageSkia& i, | 38 const ImageSkiaRep& rep, |
44 int x, | 39 int x, |
45 int y, | 40 int y, |
46 int w, | 41 int w, |
47 int h, | 42 int h, |
48 const SkPaint& paint) { | 43 const SkPaint& paint) { |
49 if (i.isNull()) | 44 if (rep.is_null()) |
50 return; | 45 return; |
51 c->DrawImageIntInPixel(i, 0, 0, ImageWidthInPixels(i, c->image_scale()), | 46 c->DrawImageIntInPixel(rep, x, y, w, h, false, paint); |
52 ImageHeightInPixels(i, c->image_scale()), | |
53 x, y, w, h, false, paint); | |
54 } | 47 } |
55 | 48 |
56 } // namespace | 49 } // namespace |
57 | 50 |
58 NineImagePainter::NineImagePainter(const std::vector<ImageSkia>& images) { | 51 NineImagePainter::NineImagePainter(const std::vector<ImageSkia>& images) { |
59 DCHECK_EQ(arraysize(images_), images.size()); | 52 DCHECK_EQ(arraysize(images_), images.size()); |
60 for (size_t i = 0; i < arraysize(images_); ++i) | 53 for (size_t i = 0; i < arraysize(images_); ++i) |
61 images_[i] = images[i]; | 54 images_[i] = images[i]; |
62 } | 55 } |
63 | 56 |
(...skipping 24 matching lines...) Expand all Loading... | |
88 // When no alpha value is specified, use default value of 100% opacity. | 81 // When no alpha value is specified, use default value of 100% opacity. |
89 Paint(canvas, bounds, std::numeric_limits<uint8>::max()); | 82 Paint(canvas, bounds, std::numeric_limits<uint8>::max()); |
90 } | 83 } |
91 | 84 |
92 void NineImagePainter::Paint(Canvas* canvas, | 85 void NineImagePainter::Paint(Canvas* canvas, |
93 const Rect& bounds, | 86 const Rect& bounds, |
94 const uint8 alpha) { | 87 const uint8 alpha) { |
95 if (IsEmpty()) | 88 if (IsEmpty()) |
96 return; | 89 return; |
97 | 90 |
98 ScopedCanvas scoped_canvas(canvas); | 91 // Painting at physical device pixels (undo device scale factor). |
99 | 92 float scale = canvas->SaveAndUnscale(); |
100 // Get the current transform from the canvas and apply it to the logical | |
101 // bounds passed in. This will give us the pixel bounds which can be used | |
102 // to draw the images at the correct locations. | |
103 // We should not scale the bounds by the canvas->image_scale() as that can be | |
104 // different from the real scale in the canvas transform. | |
105 SkMatrix matrix = canvas->sk_canvas()->getTotalMatrix(); | |
106 if (!matrix.rectStaysRect()) | |
107 return; // Invalid transform. | |
108 | 93 |
109 // Since the drawing from the following Fill() calls assumes the mapped origin | 94 // Since the drawing from the following Fill() calls assumes the mapped origin |
110 // is at (0,0), we need to translate the canvas to the mapped origin. | 95 // is at (0,0), we need to translate the canvas to the mapped origin. |
111 SkPoint corners_f[2]; | 96 const int left_in_pixels = ToRoundedInt(bounds.x() * scale); |
112 corners_f[0] = SkPoint::Make(bounds.x(), bounds.y()); | 97 const int top_in_pixels = ToRoundedInt(bounds.y() * scale); |
113 corners_f[1] = SkPoint::Make(bounds.right(), bounds.bottom()); | 98 const int right_in_pixels = ToRoundedInt(bounds.right() * scale); |
114 matrix.mapPoints(corners_f, 2); | 99 const int bottom_in_pixels = ToRoundedInt(bounds.bottom() * scale); |
115 SkIPoint corners_in_pixels[2]; | |
116 corners_in_pixels[0] = SkIPoint::Make(SkDScalarRoundToInt(corners_f[0].x()), | |
117 SkDScalarRoundToInt(corners_f[0].y())); | |
118 corners_in_pixels[1] = SkIPoint::Make(SkDScalarRoundToInt(corners_f[1].x()), | |
119 SkDScalarRoundToInt(corners_f[1].y())); | |
120 matrix.setTranslateX(SkIntToScalar(corners_in_pixels[0].x())); | |
121 matrix.setTranslateY(SkIntToScalar(corners_in_pixels[0].y())); | |
122 canvas->sk_canvas()->setMatrix(matrix); | |
123 | 100 |
124 // Width and height should always be positive even when corners were flipped. | 101 const int width_in_pixels = right_in_pixels - left_in_pixels; |
125 const int width_in_pixels = | 102 const int height_in_pixels = bottom_in_pixels - top_in_pixels; |
126 SkMax32(corners_in_pixels[0].x(), corners_in_pixels[1].x()) - | 103 |
127 SkMin32(corners_in_pixels[0].x(), corners_in_pixels[1].x()); | 104 // Since the drawing from the following Fill() calls assumes the mapped origin |
128 const int height_in_pixels = | 105 // is at (0,0), we need to translate the canvas to the mapped origin. |
129 SkMax32(corners_in_pixels[0].y(), corners_in_pixels[1].y()) - | 106 canvas->Translate(gfx::Vector2d(left_in_pixels, top_in_pixels)); |
danakj
2015/10/28 23:17:11
I couldn't find a place that actually has non-0 le
| |
130 SkMin32(corners_in_pixels[0].y(), corners_in_pixels[1].y()); | 107 |
131 const float scale_x = fabsf(matrix.getScaleX()); | 108 ImageSkiaRep image_reps[9]; |
132 const float scale_y = fabsf(matrix.getScaleY()); | 109 static_assert(arraysize(image_reps) == arraysize(images_), ""); |
110 for (size_t i = 0; i < arraysize(image_reps); ++i) { | |
111 image_reps[i] = images_[i].GetRepresentation(scale); | |
112 DCHECK(image_reps[i].is_null() || image_reps[i].scale() == scale); | |
113 } | |
133 | 114 |
134 // In case the corners and edges don't all have the same width/height, we draw | 115 // In case the corners and edges don't all have the same width/height, we draw |
135 // the center first, and extend it out in all directions to the edges of the | 116 // the center first, and extend it out in all directions to the edges of the |
136 // images with the smallest widths/heights. This way there will be no | 117 // images with the smallest widths/heights. This way there will be no |
137 // unpainted areas, though some corners or edges might overlap the center. | 118 // unpainted areas, though some corners or edges might overlap the center. |
138 int i0w = ImageWidthInPixels(images_[0], scale_x); | 119 int i0w = ImageRepWidthInPixels(image_reps[0]); |
139 int i2w = ImageWidthInPixels(images_[2], scale_x); | 120 int i2w = ImageRepWidthInPixels(image_reps[2]); |
140 int i3w = ImageWidthInPixels(images_[3], scale_x); | 121 int i3w = ImageRepWidthInPixels(image_reps[3]); |
141 int i5w = ImageWidthInPixels(images_[5], scale_x); | 122 int i5w = ImageRepWidthInPixels(image_reps[5]); |
142 int i6w = ImageWidthInPixels(images_[6], scale_x); | 123 int i6w = ImageRepWidthInPixels(image_reps[6]); |
143 int i8w = ImageWidthInPixels(images_[8], scale_x); | 124 int i8w = ImageRepWidthInPixels(image_reps[8]); |
144 | 125 |
145 int i0h = ImageHeightInPixels(images_[0], scale_y); | 126 int i0h = ImageRepHeightInPixels(image_reps[0]); |
146 int i1h = ImageHeightInPixels(images_[1], scale_y); | 127 int i1h = ImageRepHeightInPixels(image_reps[1]); |
147 int i2h = ImageHeightInPixels(images_[2], scale_y); | 128 int i2h = ImageRepHeightInPixels(image_reps[2]); |
148 int i6h = ImageHeightInPixels(images_[6], scale_y); | 129 int i6h = ImageRepHeightInPixels(image_reps[6]); |
149 int i7h = ImageHeightInPixels(images_[7], scale_y); | 130 int i7h = ImageRepHeightInPixels(image_reps[7]); |
150 int i8h = ImageHeightInPixels(images_[8], scale_y); | 131 int i8h = ImageRepHeightInPixels(image_reps[8]); |
151 | 132 |
152 bool has_room_for_border = | 133 bool has_room_for_border = |
153 i0w + i2w <= width_in_pixels && i3w + i5w <= width_in_pixels && | 134 i0w + i2w <= width_in_pixels && i3w + i5w <= width_in_pixels && |
154 i6w + i8w <= width_in_pixels && i0h + i6h <= height_in_pixels && | 135 i6w + i8w <= width_in_pixels && i0h + i6h <= height_in_pixels && |
155 i1h + i7h <= height_in_pixels && i2h + i8h <= height_in_pixels; | 136 i1h + i7h <= height_in_pixels && i2h + i8h <= height_in_pixels; |
156 | 137 |
157 int i4x = has_room_for_border ? std::min(std::min(i0w, i3w), i6w) : 0; | 138 int i4x = has_room_for_border ? std::min(std::min(i0w, i3w), i6w) : 0; |
158 int i4w = width_in_pixels - | 139 int i4w = width_in_pixels - |
159 (has_room_for_border ? i4x + std::min(std::min(i2w, i5w), i8w) : 0); | 140 (has_room_for_border ? i4x + std::min(std::min(i2w, i5w), i8w) : 0); |
160 | 141 |
161 int i4y = has_room_for_border ? std::min(std::min(i0h, i1h), i2h) : 0; | 142 int i4y = has_room_for_border ? std::min(std::min(i0h, i1h), i2h) : 0; |
162 int i4h = height_in_pixels - | 143 int i4h = height_in_pixels - |
163 (has_room_for_border ? i4y + std::min(std::min(i6h, i7h), i8h) : 0); | 144 (has_room_for_border ? i4y + std::min(std::min(i6h, i7h), i8h) : 0); |
164 | 145 |
165 SkPaint paint; | 146 SkPaint paint; |
166 paint.setAlpha(alpha); | 147 paint.setAlpha(alpha); |
167 | 148 |
168 Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint); | 149 Fill(canvas, image_reps[4], i4x, i4y, i4w, i4h, paint); |
169 | 150 |
170 if (!has_room_for_border) | 151 if (!has_room_for_border) { |
Peter Kasting
2015/10/28 23:22:53
Nit: I think it would be better to do:
if (has_
| |
152 canvas->Restore(); | |
171 return; | 153 return; |
154 } | |
172 | 155 |
173 Fill(canvas, images_[0], 0, 0, i0w, i0h, paint); | 156 Fill(canvas, image_reps[0], 0, 0, i0w, i0h, paint); |
174 | 157 |
175 Fill(canvas, images_[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint); | 158 Fill(canvas, image_reps[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint); |
176 | 159 |
177 Fill(canvas, images_[2], width_in_pixels - i2w, 0, i2w, i2h, paint); | 160 Fill(canvas, image_reps[2], width_in_pixels - i2w, 0, i2w, i2h, paint); |
178 | 161 |
179 Fill(canvas, images_[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint); | 162 Fill(canvas, image_reps[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint); |
180 | 163 |
181 Fill(canvas, images_[5], width_in_pixels - i5w, i2h, i5w, | 164 Fill(canvas, image_reps[5], width_in_pixels - i5w, i2h, i5w, |
182 height_in_pixels - i2h - i8h, paint); | 165 height_in_pixels - i2h - i8h, paint); |
183 | 166 |
184 Fill(canvas, images_[6], 0, height_in_pixels - i6h, i6w, i6h, paint); | 167 Fill(canvas, image_reps[6], 0, height_in_pixels - i6h, i6w, i6h, paint); |
185 | 168 |
186 Fill(canvas, images_[7], i6w, height_in_pixels - i7h, | 169 Fill(canvas, image_reps[7], i6w, height_in_pixels - i7h, |
187 width_in_pixels - i6w - i8w, i7h, paint); | 170 width_in_pixels - i6w - i8w, i7h, paint); |
188 | 171 |
189 Fill(canvas, images_[8], width_in_pixels - i8w, height_in_pixels - i8h, i8w, | 172 Fill(canvas, image_reps[8], width_in_pixels - i8w, height_in_pixels - i8h, |
190 i8h, paint); | 173 i8w, i8h, paint); |
174 | |
175 canvas->Restore(); | |
191 } | 176 } |
192 | 177 |
193 // static | 178 // static |
194 void NineImagePainter::GetSubsetRegions(const ImageSkia& image, | 179 void NineImagePainter::GetSubsetRegions(const ImageSkia& image, |
195 const Insets& insets, | 180 const Insets& insets, |
196 std::vector<Rect>* regions) { | 181 std::vector<Rect>* regions) { |
197 DCHECK_GE(image.width(), insets.width()); | 182 DCHECK_GE(image.width(), insets.width()); |
198 DCHECK_GE(image.height(), insets.height()); | 183 DCHECK_GE(image.height(), insets.height()); |
199 | 184 |
200 std::vector<Rect> result(9); | 185 std::vector<Rect> result(9); |
201 | 186 |
202 const int x[] = { | 187 const int x[] = { |
203 0, insets.left(), image.width() - insets.right(), image.width()}; | 188 0, insets.left(), image.width() - insets.right(), image.width()}; |
204 const int y[] = { | 189 const int y[] = { |
205 0, insets.top(), image.height() - insets.bottom(), image.height()}; | 190 0, insets.top(), image.height() - insets.bottom(), image.height()}; |
206 | 191 |
207 for (size_t j = 0; j < 3; ++j) { | 192 for (size_t j = 0; j < 3; ++j) { |
208 for (size_t i = 0; i < 3; ++i) { | 193 for (size_t i = 0; i < 3; ++i) { |
209 result[i + j * 3] = Rect(x[i], y[j], x[i + 1] - x[i], y[j + 1] - y[j]); | 194 result[i + j * 3] = Rect(x[i], y[j], x[i + 1] - x[i], y[j + 1] - y[j]); |
210 } | 195 } |
211 } | 196 } |
212 result.swap(*regions); | 197 result.swap(*regions); |
213 } | 198 } |
214 | 199 |
215 } // namespace gfx | 200 } // namespace gfx |
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