Chromium Code Reviews| Index: services/media/audio/audio_output_manager.h |
| diff --git a/services/media/audio/audio_output_manager.h b/services/media/audio/audio_output_manager.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2599ee57ef01b351ce0178e6ca8f074d8f2209d2 |
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| +++ b/services/media/audio/audio_output_manager.h |
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| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef SERVICES_MEDIA_AUDIO_AUDIO_OUTPUT_MANAGER_H_ |
| +#define SERVICES_MEDIA_AUDIO_AUDIO_OUTPUT_MANAGER_H_ |
| + |
| +#include <set> |
| + |
| +#include "base/synchronization/lock.h" |
| +#include "base/threading/sequenced_worker_pool.h" |
| +#include "mojo/services/media/common/interfaces/media_common.mojom.h" |
| +#include "mojo/services/media/common/interfaces/media_pipe.mojom.h" |
| +#include "services/media/audio/audio_output.h" |
| +#include "services/media/audio/fwd_decls.h" |
| + |
| +namespace mojo { |
| +namespace media { |
| +namespace audio { |
| + |
| +class AudioOutputManager { |
| + public: |
| + explicit AudioOutputManager(AudioServerImpl* server); |
| + ~AudioOutputManager(); |
| + |
| + // Initialize the output manager. Called from the service implementation, |
| + // once, at startup time. Should... |
| + // |
| + // 1) Initialize the mixing thread pool. |
| + // 2) Instantiate all of the built-in audio output devices. |
| + // 3) Being monitoring for plug/unplug events for pluggable audio output |
| + // devices. |
| + MediaResult Init(); |
| + |
| + // Blocking call. Called by the service, once, when it is time to shutdown |
| + // the service implementation. While this function is blocking, it must never |
| + // block for long. Our process is going away; this is our last chance to |
| + // perform a clean shutdown. If an unclean shutdown must be performed in |
| + // order to implode in a timely fashion, so be it. |
| + // |
| + // Shutdown must be idempotent, and safe to call from the output manager's |
| + // destructor, although it should never be necessary to do so. If the |
| + // shutdown called from the destructor has to do real work, something has gone |
| + // Very Seriously Wrong. |
|
jeffbrown
2015/11/04 23:43:33
Instead of this comment, maybe just make it blow u
johngro
2015/11/06 02:20:25
I already have some DCHECK protection for the idem
|
| + void Shutdown(); |
| + |
| + // Select the initial set of outputs for a track which has just been |
| + // configured. |
| + void SelectOutputsForTrack(AudioTrackImplPtr track); |
| + |
| + // Schedule a closure to run on our encapsulating server's main message loop. |
| + void ScheduleMessageLoopTask(const tracked_objects::Location& from_here, |
| + const base::Closure& task); |
| + |
| + // Shutdown the specified audio output and remove it from the set of active |
| + // outputs. |
| + void ShutdownOutput(AudioOutputPtr output); |
| + |
| + private: |
| + // TODO(johngro): A SequencedWorkerPool currently seems to be as close to what |
| + // we want which we can currently get using the chrome/mojo framework. Things |
| + // which are missing and will eventually need to be addressed include... |
| + // |
| + // 1) Threads are created on the fly, as needed. We really want to be able to |
| + // spin up the proper number of threads at pool creation time. Audio |
| + // mixing is very timing sensitive... If we are in a situation where we |
| + // have not hit the max number of threads in the pool, and we need to spin |
| + // up a thread in order to mix, we *really* do not want to have to wait to |
| + // create the thread at the OS level before we can mix some audio. The |
| + // thread needs to already be ready to go. |
| + // 2) Threads in the pool are created with default priority. Audio mixing |
| + // threads will need to be created with elevated priority. |
| + // 3) It is currently unclear if explicitly scheduling tasks with delays will |
| + // be sufficient for the audio mixer. We really would like to be able to |
| + // have tasks fire when some handle abstraction becomes signalled. This |
| + // will let us implement mixing not only with open loop timing, but also |
| + // with events which can come from device drivers. Note: this seems to be |
| + // an issue with the TaskRunner architecture in general, not the |
| + // SequencedWorkerPool in specific. |
| + // 4) The resolution of posted delayed tasks may hinder the low latency goals |
| + // of the system. Being able to know the underlying achievable resolution |
| + // of dispatching delayed tasks is a minimum requirement. From that, we |
| + // can compute our worst case overhead which can be communicated to the |
| + // user and will have an effect on overall latency. Hitting something on |
| + // the order of 10s of microseconds is what we really should be shooting |
| + // for here. Single milliseconds is probably too coarse. |
| + // 5) Not a requirement, but a sure-would-be-nice-to-have... Scheduling |
| + // delayed tasks using absolute times. Having to schedule using delta |
| + // times from now means that we need to take the time it takes to schedule |
| + // the task (along with its jitter) into account when scheduling. This can |
| + // lead to additional, undesirable, latency. |
| + scoped_refptr<base::SequencedWorkerPool> thread_pool_; |
|
jeffbrown
2015/11/04 23:43:33
Alternately if the number of audio outputs is smal
johngro
2015/11/06 02:20:24
Acknowledged.
We may end up at this point. Per-ou
|
| + |
| + // A pointer to the server which encapsulates us. It is not possible for this |
| + // pointer to be bad while we still exist. |
| + AudioServerImpl* server_; |
| + |
| + // Our set of currently active audio output instances. |
| + // |
| + // Contents of the output set must only be manipulated on the main message |
| + // loop thread, so no synchronization should be needed. |
| + AudioOutputSet outputs_; |
| +}; |
| + |
| +} // namespace audio |
| +} // namespace media |
| +} // namespace mojo |
| + |
| +#endif // SERVICES_MEDIA_AUDIO_AUDIO_OUTPUT_MANAGER_H_ |