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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef SERVICES_MEDIA_AUDIO_AUDIO_SERVER_IMPL_H_ | |
6 #define SERVICES_MEDIA_AUDIO_AUDIO_SERVER_IMPL_H_ | |
7 | |
8 #include <list> | |
9 #include <set> | |
10 | |
11 #include "base/callback.h" | |
12 #include "base/synchronization/lock.h" | |
13 #include "base/task_runner.h" | |
14 #include "mojo/services/media/audio/interfaces/audio_server.mojom.h" | |
15 #include "mojo/services/media/audio/interfaces/audio_track.mojom.h" | |
16 #include "services/media/audio/audio_output_manager.h" | |
17 #include "services/media/audio/fwd_decls.h" | |
18 #include "services/media/common/media_pipe_base.h" | |
19 | |
20 namespace mojo { | |
21 namespace media { | |
22 namespace audio { | |
23 | |
24 class AudioServerImpl : public AudioServer { | |
25 public: | |
26 AudioServerImpl(); | |
27 ~AudioServerImpl() override; | |
28 | |
29 void Initialize(); | |
30 | |
31 // AudioServer | |
32 void CreateTrack(mojo::InterfaceRequest<AudioTrack> track) override; | |
33 | |
34 // Called (indirectly) by AudioOutputs to schedule the callback for a | |
35 // MediaPacked which was queued to an AudioTrack via. a media pipe. | |
36 // | |
37 // TODO(johngro): This bouncing through thread contexts is inefficient and | |
38 // will increase the latency requirements for clients (its going to take them | |
39 // some extra time to discover that their media has been completely consumed). | |
40 // When mojo exposes a way to safely invoke interface method callbacks from | |
41 // threads other than the thread which executed the method itself, we will | |
42 // want to switch to creating the callback message directly, instead of | |
43 // indirecting through the server. | |
44 void SchedulePacketCleanup(MediaPipeBase::MediaPacketStatePtr state); | |
45 | |
46 // Schedule a closure to run on the server's main message loop. | |
47 void ScheduleMessageLoopTask(const tracked_objects::Location& from_here, | |
48 const base::Closure& task) { | |
49 DCHECK(task_runner_); | |
50 bool success = task_runner_->PostTask(from_here, task); | |
51 DCHECK(success); | |
52 } | |
53 | |
54 | |
55 // Accessor for our encapsulated output manager. | |
56 AudioOutputManager& GetOutputManager() { return output_manager_; } | |
57 | |
58 private: | |
59 using CleanupQueue = std::list<MediaPipeBase::MediaPacketStatePtr>; | |
60 | |
61 void Shutdown(); | |
62 void DoPacketCleanup(); | |
63 | |
64 // A reference to our message loop's task runner. Allows us to post events to | |
65 // be handled by our main application thread from things like the output | |
66 // manager's thread pool. | |
67 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | |
jeffbrown
2015/11/04 23:43:33
Do we need to reference count this? Can we ensure
johngro
2015/11/06 02:20:25
It is a side effect of best practice for using a b
| |
68 | |
69 // State for dealing with outputs. | |
70 AudioOutputManager output_manager_; | |
71 | |
72 // State for dealing with tracks. | |
73 base::Lock track_lock_; | |
74 std::set<AudioTrackImplPtr> tracks_; | |
75 | |
76 // State for dealing with cleanup tasks. | |
77 base::Lock cleanup_queue_lock_; | |
78 std::unique_ptr<CleanupQueue> cleanup_queue_; | |
79 bool cleanup_scheduled_ = false; | |
80 bool shutting_down_ = false; | |
81 base::Closure cleanup_closure_; | |
82 }; | |
83 | |
84 } // namespace audio | |
85 } // namespace media | |
86 } // namespace mojo | |
87 | |
88 #endif // SERVICES_MEDIA_AUDIO_AUDIO_SERVER_IMPL_H_ | |
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