| Index: gm/bleed.cpp
|
| diff --git a/gm/bleed.cpp b/gm/bleed.cpp
|
| index 37a38442fdd7c3b923f4ffbd65f13b70bb320af3..6690f0afe02bb15d601c0d492e147df8181cca5c 100644
|
| --- a/gm/bleed.cpp
|
| +++ b/gm/bleed.cpp
|
| @@ -1,510 +1,605 @@
|
| -/*
|
| - * Copyright 2013 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "gm.h"
|
| -#include "SkBlurMask.h"
|
| -#include "SkBlurMaskFilter.h"
|
| -#include "SkCanvas.h"
|
| -#include "SkGradientShader.h"
|
| -#include "SkImage.h"
|
| -#include "SkUtils.h"
|
| -
|
| -#if SK_SUPPORT_GPU
|
| -#include "GrContext.h"
|
| -#include "GrContextOptions.h"
|
| -#include "SkGr.h"
|
| -#endif
|
| -
|
| -static void draw_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, const SkImage*,
|
| - const SkRect& src, const SkRect& dst,
|
| - const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) {
|
| - canvas->drawBitmapRect(bitmap, src, dst, paint, constraint);
|
| -}
|
| -
|
| -static void draw_image_rect(SkCanvas* canvas, const SkBitmap&, const SkImage* image,
|
| - const SkRect& src, const SkRect& dst,
|
| - const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) {
|
| - canvas->drawImageRect(image, src, dst, paint, constraint);
|
| -}
|
| -
|
| -// Upload the tight-fitting sw-backed bitmap to a loose-fitting gpu-backed texture before drawing
|
| -static void draw_texture_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, const SkImage*,
|
| - const SkRect& src, const SkRect& dst,
|
| - const SkPaint* paint,
|
| - SkCanvas::SrcRectConstraint constraint) {
|
| - GrContext* context = canvas->getGrContext();
|
| - if (!context) {
|
| - // For non-GPU canvases fallback to drawing the bitmap directly.
|
| - canvas->drawBitmapRect(bitmap, src, dst, paint, constraint);
|
| - return;
|
| - }
|
| -#if SK_SUPPORT_GPU
|
| - GrSurfaceDesc desc;
|
| - desc.fConfig = kAlpha_8_SkColorType == bitmap.colorType() ? kAlpha_8_GrPixelConfig :
|
| - kSkia8888_GrPixelConfig;
|
| - // Add some padding to the right and beneath the bitmap contents to exercise the case where
|
| - // the texture is larger than the bitmap. Outsets chosen to be small and different.
|
| - desc.fWidth = bitmap.width() + 16;
|
| - desc.fHeight = bitmap.height() + 23;
|
| - SkAutoTUnref<GrTexture> texture(context->textureProvider()->createTexture(desc, true));
|
| - if (!texture) {
|
| - return;
|
| - }
|
| - // Init the whole texture to 0 in the alpha case or solid green in the 32bit rgba case.
|
| - SkAutoLockPixels al(bitmap);
|
| - if (kAlpha_8_GrPixelConfig == texture->config()) {
|
| - SkAutoMalloc pixels(texture->width() * texture->height());
|
| - memset(pixels.get(), 0, texture->width() * texture->height());
|
| - texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(),
|
| - 0);
|
| - } else {
|
| - SkAutoMalloc pixels(texture->width() * texture->height() * sizeof(uint32_t));
|
| - SkOpts::memset32((uint32_t*)pixels.get(), 0xFF00FF00, texture->width()*texture->height());
|
| - texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(),
|
| - 0);
|
| - }
|
| -
|
| - // Upload the bitmap contents to the upper left.
|
| - texture->writePixels(0, 0, bitmap.width(), bitmap.height(), desc.fConfig, bitmap.getPixels(),
|
| - bitmap.rowBytes());
|
| -
|
| - // Wrap the texture in a bitmap and draw it.
|
| - SkBitmap textureBmp;
|
| - GrWrapTextureInBitmap(texture, bitmap.width(), bitmap.height(), true, &textureBmp);
|
| - canvas->drawBitmapRect(textureBmp, src, dst, paint, constraint);
|
| -#endif
|
| -}
|
| -
|
| -// Create a black&white checked texture with 2 1-pixel rings
|
| -// around the outside edge. The inner ring is red and the outer ring is blue.
|
| -static void make_ringed_color_bitmap(SkBitmap* result, int width, int height) {
|
| - SkASSERT(0 == width % 2 && 0 == height % 2);
|
| -
|
| - static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
|
| - static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
|
| - static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
|
| - static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
|
| -
|
| - result->allocN32Pixels(width, height, true);
|
| -
|
| - SkPMColor* scanline = result->getAddr32(0, 0);
|
| - for (int x = 0; x < width; ++x) {
|
| - scanline[x] = kBlue;
|
| - }
|
| - scanline = result->getAddr32(0, 1);
|
| - scanline[0] = kBlue;
|
| - for (int x = 1; x < width - 1; ++x) {
|
| - scanline[x] = kRed;
|
| - }
|
| - scanline[width-1] = kBlue;
|
| -
|
| - for (int y = 2; y < height/2; ++y) {
|
| - scanline = result->getAddr32(0, y);
|
| - scanline[0] = kBlue;
|
| - scanline[1] = kRed;
|
| - for (int x = 2; x < width/2; ++x) {
|
| - scanline[x] = kBlack;
|
| - }
|
| - for (int x = width/2; x < width-2; ++x) {
|
| - scanline[x] = kWhite;
|
| - }
|
| - scanline[width-2] = kRed;
|
| - scanline[width-1] = kBlue;
|
| - }
|
| -
|
| - for (int y = height/2; y < height-2; ++y) {
|
| - scanline = result->getAddr32(0, y);
|
| - scanline[0] = kBlue;
|
| - scanline[1] = kRed;
|
| - for (int x = 2; x < width/2; ++x) {
|
| - scanline[x] = kWhite;
|
| - }
|
| - for (int x = width/2; x < width-2; ++x) {
|
| - scanline[x] = kBlack;
|
| - }
|
| - scanline[width-2] = kRed;
|
| - scanline[width-1] = kBlue;
|
| - }
|
| -
|
| - scanline = result->getAddr32(0, height-2);
|
| - scanline[0] = kBlue;
|
| - for (int x = 1; x < width - 1; ++x) {
|
| - scanline[x] = kRed;
|
| - }
|
| - scanline[width-1] = kBlue;
|
| -
|
| - scanline = result->getAddr32(0, height-1);
|
| - for (int x = 0; x < width; ++x) {
|
| - scanline[x] = kBlue;
|
| - }
|
| - result->setImmutable();
|
| -}
|
| -
|
| -/** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2
|
| - checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with
|
| - the 2x2 checker grid. */
|
| -static void make_ringed_alpha_bitmap(SkBitmap* result, int width, int height) {
|
| - SkASSERT(0 == width % 2 && 0 == height % 2);
|
| -
|
| - static const SkPMColor kZero = 0x00;
|
| - static const SkPMColor kHalf = 0x80;
|
| - static const SkPMColor k3Q = 0xC0;
|
| - static const SkPMColor kOne = 0xFF;
|
| - SkImageInfo info = SkImageInfo::MakeA8(width, height);
|
| - // The 4 byte alignment seems to be necessary to allow this bmp to be converted
|
| - // to an image.
|
| - result->allocPixels(info, SkAlign4(width));
|
| -
|
| - uint8_t* scanline = result->getAddr8(0, 0);
|
| - for (int x = 0; x < width; ++x) {
|
| - scanline[x] = kOne;
|
| - }
|
| - scanline = result->getAddr8(0, 1);
|
| - scanline[0] = kOne;
|
| - for (int x = 1; x < width - 1; ++x) {
|
| - scanline[x] = kOne;
|
| - }
|
| - scanline[width - 1] = kZero;
|
| -
|
| - for (int y = 2; y < height / 2; ++y) {
|
| - scanline = result->getAddr8(0, y);
|
| - scanline[0] = kZero;
|
| - scanline[1] = kOne;
|
| - for (int x = 2; x < width / 2; ++x) {
|
| - scanline[x] = k3Q;
|
| - }
|
| - for (int x = width / 2; x < width - 2; ++x) {
|
| - scanline[x] = kHalf;
|
| - }
|
| - scanline[width - 2] = kOne;
|
| - scanline[width - 1] = kZero;
|
| - }
|
| -
|
| - for (int y = height / 2; y < height - 2; ++y) {
|
| - scanline = result->getAddr8(0, y);
|
| - scanline[0] = kZero;
|
| - scanline[1] = kOne;
|
| - for (int x = 2; x < width / 2; ++x) {
|
| - scanline[x] = kHalf;
|
| - }
|
| - for (int x = width / 2; x < width - 2; ++x) {
|
| - scanline[x] = k3Q;
|
| - }
|
| - scanline[width - 2] = kOne;
|
| - scanline[width - 1] = kZero;
|
| - }
|
| -
|
| - scanline = result->getAddr8(0, height - 2);
|
| - scanline[0] = kZero;
|
| - for (int x = 1; x < width - 1; ++x) {
|
| - scanline[x] = kOne;
|
| - }
|
| - scanline[width - 1] = kZero;
|
| -
|
| - scanline = result->getAddr8(0, height - 1);
|
| - for (int x = 0; x < width; ++x) {
|
| - scanline[x] = kZero;
|
| - }
|
| - result->setImmutable();
|
| -}
|
| -
|
| -static SkShader* make_shader() {
|
| - static const SkPoint pts[] = { {0, 0}, {20, 20} };
|
| - static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW };
|
| - return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode);
|
| -}
|
| -
|
| -static SkShader* make_null_shader() { return nullptr; }
|
| -
|
| -enum BleedTest {
|
| - kUseBitmap_BleedTest,
|
| - kUseTextureBitmap_BleedTest,
|
| - kUseImage_BleedTest,
|
| - kUseAlphaBitmap_BleedTest,
|
| - kUseAlphaTextureBitmap_BleedTest,
|
| - kUseAlphaImage_BleedTest,
|
| - kUseAlphaBitmapShader_BleedTest,
|
| - kUseAlphaTextureBitmapShader_BleedTest,
|
| - kUseAlphaImageShader_BleedTest,
|
| -};
|
| -
|
| -const struct {
|
| - const char* fName;
|
| - void(*fBmpMaker)(SkBitmap* result, int width, int height);
|
| - SkShader*(*fShaderMaker)();
|
| - void(*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect&, const SkRect&,
|
| - const SkPaint*, SkCanvas::SrcRectConstraint);
|
| -} gBleedRec[] = {
|
| - { "bleed", make_ringed_color_bitmap, make_null_shader, draw_bitmap_rect },
|
| - { "bleed_texture_bmp", make_ringed_color_bitmap, make_null_shader, draw_texture_bitmap_rect },
|
| - { "bleed_image", make_ringed_color_bitmap, make_null_shader, draw_image_rect },
|
| - { "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader, draw_bitmap_rect },
|
| - { "bleed_alpha_texture_bmp", make_ringed_alpha_bitmap, make_null_shader, draw_texture_bitmap_rect },
|
| - { "bleed_alpha_image", make_ringed_alpha_bitmap, make_null_shader, draw_image_rect },
|
| - { "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader, draw_bitmap_rect },
|
| - { "bleed_alpha_texture_bmp_shader", make_ringed_alpha_bitmap, make_shader, draw_texture_bitmap_rect },
|
| - { "bleed_alpha_image_shader", make_ringed_alpha_bitmap, make_shader, draw_image_rect },
|
| -};
|
| -
|
| -// This GM exercises the drawBitmapRect constraints
|
| -class BleedGM : public skiagm::GM {
|
| -public:
|
| - BleedGM(BleedTest bt) : fBT(bt) {}
|
| -
|
| -protected:
|
| -
|
| - SkString onShortName() override {
|
| - return SkString(gBleedRec[fBT].fName);
|
| - }
|
| -
|
| - SkISize onISize() override {
|
| - return SkISize::Make(1200, 1080);
|
| - }
|
| -
|
| - void onOnceBeforeDraw() override {
|
| - gBleedRec[fBT].fBmpMaker(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
|
| - fImageSmall.reset(SkImage::NewFromBitmap(fBitmapSmall));
|
| -
|
| - // To exercise the GPU's tiling path we need a texture
|
| - // too big for the GPU to handle in one go
|
| - gBleedRec[fBT].fBmpMaker(&fBitmapBig, 2*kMaxTileSize, 2*kMaxTileSize);
|
| - fImageBig.reset(SkImage::NewFromBitmap(fBitmapBig));
|
| -
|
| - fShader.reset(gBleedRec[fBT].fShaderMaker());
|
| - }
|
| -
|
| - // Draw only the center of the small bitmap
|
| - void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa,
|
| - SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| - SkRect src = SkRect::MakeXYWH(2, 2,
|
| - SkIntToScalar(kSmallTextureSize-4),
|
| - SkIntToScalar(kSmallTextureSize-4));
|
| - SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| - SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| -
|
| - SkPaint paint;
|
| - paint.setFilterQuality(filter);
|
| - paint.setShader(fShader);
|
| - paint.setColor(SK_ColorBLUE);
|
| - paint.setAntiAlias(aa);
|
| -
|
| - gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
|
| - }
|
| -
|
| - // Draw almost all of the large bitmap
|
| - void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa,
|
| - SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| - SkRect src = SkRect::MakeXYWH(2, 2,
|
| - SkIntToScalar(fBitmapBig.width()-4),
|
| - SkIntToScalar(fBitmapBig.height()-4));
|
| - SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| - SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| -
|
| - SkPaint paint;
|
| - paint.setFilterQuality(filter);
|
| - paint.setShader(fShader);
|
| - paint.setColor(SK_ColorBLUE);
|
| - paint.setAntiAlias(aa);
|
| -
|
| - gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint);
|
| - }
|
| -
|
| - // Draw ~1/4 of the large bitmap
|
| - void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa,
|
| - SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| - SkRect src = SkRect::MakeXYWH(2, 2,
|
| - SkIntToScalar(fBitmapBig.width()/2-2),
|
| - SkIntToScalar(fBitmapBig.height()/2-2));
|
| - SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| - SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| -
|
| - SkPaint paint;
|
| - paint.setFilterQuality(filter);
|
| - paint.setShader(fShader);
|
| - paint.setColor(SK_ColorBLUE);
|
| - paint.setAntiAlias(aa);
|
| -
|
| - gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint);
|
| - }
|
| -
|
| - // Draw the center of the small bitmap with a normal blur
|
| - void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa,
|
| - SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| - SkRect src = SkRect::MakeXYWH(2, 2,
|
| - SkIntToScalar(kSmallTextureSize-4),
|
| - SkIntToScalar(kSmallTextureSize-4));
|
| - SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| - SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| -
|
| - SkPaint paint;
|
| - paint.setFilterQuality(filter);
|
| - SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
|
| - SkBlurMask::ConvertRadiusToSigma(3));
|
| - paint.setMaskFilter(mf)->unref();
|
| - paint.setShader(fShader);
|
| - paint.setColor(SK_ColorBLUE);
|
| - paint.setAntiAlias(aa);
|
| -
|
| - gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
|
| - }
|
| -
|
| - // Draw the center of the small bitmap with a outer blur
|
| - void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa,
|
| - SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| - SkRect src = SkRect::MakeXYWH(2, 2,
|
| - SkIntToScalar(kSmallTextureSize - 4),
|
| - SkIntToScalar(kSmallTextureSize - 4));
|
| - SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| - SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| -
|
| - SkPaint paint;
|
| - paint.setFilterQuality(filter);
|
| - SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle,
|
| - SkBlurMask::ConvertRadiusToSigma(7));
|
| - paint.setMaskFilter(mf)->unref();
|
| - paint.setShader(fShader);
|
| - paint.setColor(SK_ColorBLUE);
|
| - paint.setAntiAlias(aa);
|
| -
|
| - gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
|
| - }
|
| -
|
| - void onDraw(SkCanvas* canvas) override {
|
| - canvas->clear(SK_ColorGRAY);
|
| - SkTDArray<SkMatrix> matrices;
|
| - // Draw with identity
|
| - *matrices.append() = SkMatrix::I();
|
| -
|
| - // Draw with rotation and scale down in x, up in y.
|
| - SkMatrix m;
|
| - static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing);
|
| - m.setTranslate(0, kBottom);
|
| - m.preRotate(15.f, 0, kBottom + kBlockSpacing);
|
| - m.preScale(0.71f, 1.22f);
|
| - *matrices.append() = m;
|
| -
|
| - // Align the next set with the middle of the previous in y, translated to the right in x.
|
| - SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} };
|
| - matrices[matrices.count()-1].mapPoints(corners, 4);
|
| - SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4;
|
| - SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX),
|
| - SkTMax(corners[2].fX, corners[3].fX));
|
| - m.setTranslate(x, y);
|
| - m.preScale(0.2f, 0.2f);
|
| - *matrices.append() = m;
|
| -
|
| - SkScalar maxX = 0;
|
| - for (int antiAlias = 0; antiAlias < 2; ++antiAlias) {
|
| - canvas->save();
|
| - canvas->translate(maxX, 0);
|
| - for (int m = 0; m < matrices.count(); ++m) {
|
| - canvas->save();
|
| - canvas->concat(matrices[m]);
|
| - bool aa = SkToBool(antiAlias);
|
| -
|
| - // First draw a column with no bleeding and no filtering
|
| - this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| -
|
| - // Then draw a column with no bleeding and low filtering
|
| - this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| -
|
| - // Then draw a column with no bleeding and high filtering
|
| - this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| -
|
| - // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
|
| - this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| -
|
| - // Then draw a column with bleeding and low filtering
|
| - this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| -
|
| - // Finally draw a column with bleeding and high filtering
|
| - this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| -
|
| - SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } };
|
| - matrices[m].mapPoints(corners, 4);
|
| - SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX),
|
| - SkTMax(corners[2].fX, corners[3].fX));
|
| - maxX = SkTMax(maxX, x);
|
| - canvas->restore();
|
| - }
|
| - canvas->restore();
|
| - }
|
| - }
|
| -
|
| -#if SK_SUPPORT_GPU
|
| - void modifyGrContextOptions(GrContextOptions* options) override {
|
| - options->fMaxTileSizeOverride = kMaxTileSize;
|
| - }
|
| -#endif
|
| -
|
| -private:
|
| - static const int kBlockSize = 70;
|
| - static const int kBlockSpacing = 12;
|
| -
|
| - static const int kCol0X = kBlockSpacing;
|
| - static const int kCol1X = 2*kBlockSpacing + kBlockSize;
|
| - static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize;
|
| - static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize;
|
| - static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize;
|
| - static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize;
|
| - static const int kWidth = 7*kBlockSpacing + 6*kBlockSize;
|
| -
|
| - static const int kRow0Y = kBlockSpacing;
|
| - static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
|
| - static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
|
| - static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
|
| - static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize;
|
| -
|
| - static const int kSmallTextureSize = 6;
|
| - static const int kMaxTileSize = 32;
|
| -
|
| - SkBitmap fBitmapSmall;
|
| - SkBitmap fBitmapBig;
|
| - SkAutoTUnref<SkImage> fImageSmall;
|
| - SkAutoTUnref<SkImage> fImageBig;
|
| -
|
| - SkAutoTUnref<SkShader> fShader;
|
| -
|
| - const BleedTest fBT;
|
| -
|
| - typedef GM INHERITED;
|
| -};
|
| -
|
| -
|
| -DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
|
| -DEF_GM( return new BleedGM(kUseTextureBitmap_BleedTest); )
|
| -DEF_GM( return new BleedGM(kUseImage_BleedTest); )
|
| -DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); )
|
| -DEF_GM( return new BleedGM(kUseAlphaTextureBitmap_BleedTest); )
|
| -DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); )
|
| -DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); )
|
| -DEF_GM( return new BleedGM(kUseAlphaTextureBitmapShader_BleedTest); )
|
| -DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); )
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "gm.h"
|
| +#include "SkBlurMask.h"
|
| +#include "SkBlurMaskFilter.h"
|
| +#include "SkCanvas.h"
|
| +#include "SkGradientShader.h"
|
| +#include "SkImage.h"
|
| +#include "SkUtils.h"
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +#include "GrContext.h"
|
| +#include "GrContextOptions.h"
|
| +#include "SkGr.h"
|
| +#endif
|
| +
|
| +/** Holds either a bitmap or image to be rendered and a rect that indicates what part of the bitmap
|
| + or image should be tested by the GM. The area outside of the rect is present to check
|
| + for bleed due to filtering/blurring. */
|
| +struct TestPixels {
|
| + enum Type {
|
| + kBitmap,
|
| + kImage
|
| + };
|
| + Type fType;
|
| + SkBitmap fBitmap;
|
| + SkAutoTUnref<SkImage> fImage;
|
| + SkIRect fRect; // The region of the bitmap/image that should be rendered.
|
| +};
|
| +
|
| +/** Creates a bitmap with two one-pixel rings around a checkerboard. The checkerboard is 2x2
|
| + logically where each check has as many pixels as is necessary to fill the interior. The rect
|
| + to draw is set to the checkerboard portion. */
|
| +template<typename PIXEL_TYPE>
|
| +bool make_ringed_bitmap(GrContext*, TestPixels* result, int width, int height,
|
| + SkColorType ct, SkAlphaType at,
|
| + PIXEL_TYPE outerRingColor, PIXEL_TYPE innerRingColor,
|
| + PIXEL_TYPE checkColor1, PIXEL_TYPE checkColor2) {
|
| + SkASSERT(0 == width % 2 && 0 == height % 2);
|
| + SkASSERT(width >= 6 && height >= 6);
|
| +
|
| + result->fType = TestPixels::kBitmap;
|
| + SkImageInfo info = SkImageInfo::Make(width, height, ct, at);
|
| + size_t rowBytes = SkAlign4(info.minRowBytes());
|
| + result->fBitmap.allocPixels(info, rowBytes);
|
| +
|
| + PIXEL_TYPE* scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 0);
|
| + for (int x = 0; x < width; ++x) {
|
| + scanline[x] = outerRingColor;
|
| + }
|
| + scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 1);
|
| + scanline[0] = outerRingColor;
|
| + for (int x = 1; x < width - 1; ++x) {
|
| + scanline[x] = innerRingColor;
|
| + }
|
| + scanline[width - 1] = outerRingColor;
|
| +
|
| + for (int y = 2; y < height / 2; ++y) {
|
| + scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y);
|
| + scanline[0] = outerRingColor;
|
| + scanline[1] = innerRingColor;
|
| + for (int x = 2; x < width / 2; ++x) {
|
| + scanline[x] = checkColor1;
|
| + }
|
| + for (int x = width / 2; x < width - 2; ++x) {
|
| + scanline[x] = checkColor2;
|
| + }
|
| + scanline[width - 2] = innerRingColor;
|
| + scanline[width - 1] = outerRingColor;
|
| + }
|
| +
|
| + for (int y = height / 2; y < height - 2; ++y) {
|
| + scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y);
|
| + scanline[0] = outerRingColor;
|
| + scanline[1] = innerRingColor;
|
| + for (int x = 2; x < width / 2; ++x) {
|
| + scanline[x] = checkColor2;
|
| + }
|
| + for (int x = width / 2; x < width - 2; ++x) {
|
| + scanline[x] = checkColor1;
|
| + }
|
| + scanline[width - 2] = innerRingColor;
|
| + scanline[width - 1] = outerRingColor;
|
| + }
|
| +
|
| + scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 2);
|
| + scanline[0] = outerRingColor;
|
| + for (int x = 1; x < width - 1; ++x) {
|
| + scanline[x] = innerRingColor;
|
| + }
|
| + scanline[width - 1] = outerRingColor;
|
| +
|
| + scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 1);
|
| + for (int x = 0; x < width; ++x) {
|
| + scanline[x] = outerRingColor;
|
| + }
|
| + result->fBitmap.setImmutable();
|
| + result->fRect.set(2, 2, width - 2, height - 2);
|
| + return true;
|
| +}
|
| +
|
| +/** Create a black and white checked texture with 2 1-pixel rings around the outside edge.
|
| + The inner ring is red and the outer ring is blue. */
|
| +static bool make_ringed_color_bitmap(GrContext* ctx, TestPixels* result, int width, int height) {
|
| + static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
|
| + static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
|
| + static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
|
| + static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
|
| + return make_ringed_bitmap<SkPMColor>(ctx, result, width, height, kBGRA_8888_SkColorType,
|
| + kPremul_SkAlphaType, kBlue, kRed, kBlack, kWhite);
|
| +}
|
| +
|
| +/** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2
|
| + checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with
|
| + the 2x2 checker grid. */
|
| +static bool make_ringed_alpha_bitmap(GrContext* ctx, TestPixels* result, int width, int height) {
|
| + static const uint8_t kZero = 0x00;
|
| + static const uint8_t kHalf = 0x80;
|
| + static const uint8_t k3Q = 0xC0;
|
| + static const uint8_t kOne = 0xFF;
|
| + return make_ringed_bitmap<uint8_t>(ctx, result, width, height, kAlpha_8_SkColorType,
|
| + kPremul_SkAlphaType, kZero, kOne, k3Q, kHalf);
|
| +}
|
| +
|
| +/** Helper to reuse above functions to produce images rather than bmps */
|
| +static void bmp_to_image(TestPixels* result) {
|
| + SkASSERT(TestPixels::kBitmap == result->fType);
|
| + result->fImage.reset(SkImage::NewFromBitmap(result->fBitmap));
|
| + SkASSERT(result->fImage);
|
| + result->fType = TestPixels::kImage;
|
| + result->fBitmap.reset();
|
| +}
|
| +
|
| +/** Color image case. */
|
| +bool make_ringed_color_image(GrContext* ctx, TestPixels* result, int width, int height) {
|
| + if (make_ringed_color_bitmap(ctx, result, width, height)) {
|
| + bmp_to_image(result);
|
| + return true;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +/** Alpha image case. */
|
| +bool make_ringed_alpha_image(GrContext* ctx, TestPixels* result, int width, int height) {
|
| + if (make_ringed_alpha_bitmap(ctx, result, width, height)) {
|
| + bmp_to_image(result);
|
| + return true;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +/** Similar to make_ringed_bitmap with these modifications:
|
| + - The backing store is a texture.
|
| + - The texture is larger than the bitmap dimensions (it is surrounded by non-content
|
| + padding on the right/bottom of the contents.)
|
| + - The right/bottom sides of the rings are omitted so that the rect to draw is adjacent to
|
| + the texture padding.
|
| + */
|
| +template <typename PIXEL_TYPE>
|
| +bool make_oversized_texture_bitmap(GrContext* ctx, TestPixels* result, int width, int height,
|
| + GrPixelConfig config, PIXEL_TYPE outerRingColor,
|
| + PIXEL_TYPE innerRingColor, PIXEL_TYPE checkColor1,
|
| + PIXEL_TYPE checkColor2, PIXEL_TYPE padColor) {
|
| + SkASSERT(0 == width % 2 && 0 == height % 2);
|
| + SkASSERT(width >= 6 && height >= 6);
|
| +#if SK_SUPPORT_GPU
|
| + if (!ctx) {
|
| + return false;
|
| + }
|
| + /** Put arbitrary pad to the right and below the bitmap content. */
|
| + static const int kXPad = 10;
|
| + static const int kYPad = 17;
|
| + size_t rowBytes = (width + kXPad) * sizeof(PIXEL_TYPE);
|
| + SkAutoTMalloc<PIXEL_TYPE> pixels(rowBytes*(height + kYPad));
|
| +
|
| + PIXEL_TYPE* scanline = pixels.get();
|
| + for (int x = 0; x < width; ++x) {
|
| + scanline[x] = outerRingColor;
|
| + }
|
| + for (int x = width; x < width + kXPad; ++x) {
|
| + scanline[x] = padColor;
|
| + }
|
| +
|
| + scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
|
| + scanline[0] = outerRingColor;
|
| + for (int x = 1; x < width; ++x) {
|
| + scanline[x] = innerRingColor;
|
| + }
|
| + for (int x = width; x < width + kXPad; ++x) {
|
| + scanline[x] = padColor;
|
| + }
|
| +
|
| + for (int y = 2; y < height / 2 + 1; ++y) {
|
| + scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
|
| + scanline[0] = outerRingColor;
|
| + scanline[1] = innerRingColor;
|
| + for (int x = 2; x < width / 2 + 1; ++x) {
|
| + scanline[x] = checkColor1;
|
| + }
|
| + for (int x = width / 2 + 1; x < width; ++x) {
|
| + scanline[x] = checkColor2;
|
| + }
|
| + for (int x = width; x < width + kXPad; ++x) {
|
| + scanline[x] = padColor;
|
| + }
|
| + }
|
| +
|
| + for (int y = height / 2 + 1; y < height; ++y) {
|
| + scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
|
| + scanline[0] = outerRingColor;
|
| + scanline[1] = innerRingColor;
|
| + for (int x = 2; x < width / 2 + 1; ++x) {
|
| + scanline[x] = checkColor2;
|
| + }
|
| + for (int x = width / 2 + 1; x < width; ++x) {
|
| + scanline[x] = checkColor1;
|
| + }
|
| + for (int x = width; x < width + kXPad; ++x) {
|
| + scanline[x] = padColor;
|
| + }
|
| + }
|
| +
|
| + for (int y = height; y < height + kYPad; ++y) {
|
| + scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
|
| + for (int x = 0; x < width + kXPad; ++x) {
|
| + scanline[x] = padColor;
|
| + }
|
| + }
|
| +
|
| + GrSurfaceDesc desc;
|
| + desc.fConfig = config;
|
| + desc.fWidth = width + kXPad;
|
| + desc.fHeight = height + kYPad;
|
| + SkAutoTUnref<GrTexture> texture(ctx->textureProvider()->createTexture(desc, true, pixels.get(),
|
| + rowBytes));
|
| +
|
| + if (!texture) {
|
| + return false;
|
| + }
|
| +
|
| + GrWrapTextureInBitmap(texture, width, height, true, &result->fBitmap);
|
| + result->fType = TestPixels::kBitmap;
|
| + result->fBitmap.setImmutable();
|
| + result->fRect.set(2, 2, width, height);
|
| + return true;
|
| +#else
|
| + return false;
|
| +#endif
|
| +}
|
| +
|
| +/** Make the color version of the oversized texture-backed bitmap */
|
| +static bool make_ringed_oversized_color_texture_bitmap(GrContext* ctx, TestPixels* result,
|
| + int width, int height) {
|
| + static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
|
| + static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
|
| + static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
|
| + static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
|
| + static const SkPMColor kGreen = SkPreMultiplyColor(SK_ColorGREEN);
|
| + return make_oversized_texture_bitmap<SkPMColor>(
|
| + ctx, result, width, height, kSkia8888_GrPixelConfig, kBlue, kRed, kBlack, kWhite, kGreen);
|
| +}
|
| +
|
| +/** Make the alpha version of the oversized texture-backed bitmap */
|
| +static bool make_ringed_oversized_alpha_texture_bitmap(GrContext* ctx, TestPixels* result,
|
| + int width, int height) {
|
| + static const uint8_t kZero = 0x00;
|
| + static const uint8_t kHalf = 0x80;
|
| + static const uint8_t k3Q = 0xC0;
|
| + static const uint8_t kOne = 0xFF;
|
| + static const uint8_t k1Q = 0x40;
|
| + return make_oversized_texture_bitmap<uint8_t>(
|
| + ctx, result, width, height, kAlpha_8_GrPixelConfig, kZero, kOne, k3Q, kHalf, k1Q);
|
| +}
|
| +
|
| +static SkShader* make_shader() {
|
| + static const SkPoint pts[] = { {0, 0}, {20, 20} };
|
| + static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW };
|
| + return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode);
|
| +}
|
| +
|
| +static SkShader* make_null_shader() { return nullptr; }
|
| +
|
| +enum BleedTest {
|
| + kUseBitmap_BleedTest,
|
| + kUseTextureBitmap_BleedTest,
|
| + kUseImage_BleedTest,
|
| + kUseAlphaBitmap_BleedTest,
|
| + kUseAlphaTextureBitmap_BleedTest,
|
| + kUseAlphaImage_BleedTest,
|
| + kUseAlphaBitmapShader_BleedTest,
|
| + kUseAlphaTextureBitmapShader_BleedTest,
|
| + kUseAlphaImageShader_BleedTest,
|
| +};
|
| +
|
| +const struct {
|
| + const char* fName;
|
| + bool (*fPixelMaker)(GrContext*, TestPixels* result, int width, int height);
|
| + SkShader* (*fShaderMaker)();
|
| +} gBleedRec[] = {
|
| + { "bleed", make_ringed_color_bitmap, make_null_shader },
|
| + { "bleed_texture_bmp", make_ringed_oversized_color_texture_bitmap, make_null_shader },
|
| + { "bleed_image", make_ringed_color_image, make_null_shader },
|
| + { "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader },
|
| + { "bleed_alpha_texture_bmp", make_ringed_oversized_alpha_texture_bitmap, make_null_shader },
|
| + { "bleed_alpha_image", make_ringed_alpha_image, make_null_shader },
|
| + { "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader },
|
| + { "bleed_alpha_texture_bmp_shader", make_ringed_oversized_alpha_texture_bitmap, make_shader },
|
| + { "bleed_alpha_image_shader", make_ringed_alpha_image, make_shader },
|
| +};
|
| +
|
| +/** This GM exercises the behavior of the drawBitmapRect & drawImageRect calls. Specifically their
|
| + handling of :
|
| + - SrcRectConstraint(bleed vs.no - bleed)
|
| + - handling of the sub - region feature(area - of - interest) of drawBitmap*
|
| + - handling of 8888 vs. A8 (including presence of a shader in the A8 case).
|
| + - (gpu - only) handling of tiled vs.non - tiled drawing)
|
| + - (gpu - only) texture's backing a bmp where the texture is larger than the bmp.
|
| + In particular, we should never see the padding outside of an SkBitmap's sub - region (green for
|
| + 8888, 1/4 for alpha). In some instances we can see the two outer rings outside of the area o
|
| + interest (i.e., the inner four checks) due to AA or filtering if allowed by the
|
| + SrcRectConstraint.
|
| +*/
|
| +class BleedGM : public skiagm::GM {
|
| +public:
|
| + BleedGM(BleedTest bt) : fCreatedPixels(false), fBT(bt){}
|
| +
|
| +protected:
|
| +
|
| + SkString onShortName() override {
|
| + return SkString(gBleedRec[fBT].fName);
|
| + }
|
| +
|
| + SkISize onISize() override {
|
| + return SkISize::Make(1200, 1080);
|
| + }
|
| +
|
| + void drawPixels(SkCanvas* canvas, const TestPixels& pixels, const SkRect& src,
|
| + const SkRect& dst, const SkPaint* paint,
|
| + SkCanvas::SrcRectConstraint constraint) {
|
| + if (TestPixels::kBitmap == pixels.fType) {
|
| + canvas->drawBitmapRect(pixels.fBitmap, src, dst, paint, constraint);
|
| + } else {
|
| + canvas->drawImageRect(pixels.fImage, src, dst, paint, constraint);
|
| + }
|
| + }
|
| +
|
| + // Draw the area of interest of the small image
|
| + void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa,
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| +
|
| + SkRect src = SkRect::Make(fSmallTestPixels.fRect);
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| +
|
| + SkPaint paint;
|
| + paint.setFilterQuality(filter);
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
| +
|
| + this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
|
| + }
|
| +
|
| + // Draw the area of interest of the large image
|
| + void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa,
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| + SkRect src = SkRect::Make(fBigTestPixels.fRect);
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| +
|
| + SkPaint paint;
|
| + paint.setFilterQuality(filter);
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
| +
|
| + this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint);
|
| + }
|
| +
|
| + // Draw upper-left 1/4 of the area of interest of the large image
|
| + void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa,
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| + SkRect src = SkRect::MakeXYWH(SkIntToScalar(fBigTestPixels.fRect.fLeft),
|
| + SkIntToScalar(fBigTestPixels.fRect.fTop),
|
| + fBigTestPixels.fRect.width()/2.f,
|
| + fBigTestPixels.fRect.height()/2.f);
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| +
|
| + SkPaint paint;
|
| + paint.setFilterQuality(filter);
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
| +
|
| + this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint);
|
| + }
|
| +
|
| + // Draw the area of interest of the small image with a normal blur
|
| + void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa,
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| + SkRect src = SkRect::Make(fSmallTestPixels.fRect);
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| +
|
| + SkPaint paint;
|
| + paint.setFilterQuality(filter);
|
| + SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
|
| + SkBlurMask::ConvertRadiusToSigma(3));
|
| + paint.setMaskFilter(mf)->unref();
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
| +
|
| + this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
|
| + }
|
| +
|
| + // Draw the area of interest of the small image with a outer blur
|
| + void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa,
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| + SkRect src = SkRect::Make(fSmallTestPixels.fRect);
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| +
|
| + SkPaint paint;
|
| + paint.setFilterQuality(filter);
|
| + SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle,
|
| + SkBlurMask::ConvertRadiusToSigma(7));
|
| + paint.setMaskFilter(mf)->unref();
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
| +
|
| + this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
|
| + }
|
| +
|
| + void onDraw(SkCanvas* canvas) override {
|
| + // We don't create pixels in an onOnceBeforeDraw() override because we want access to
|
| + // GrContext.
|
| + GrContext* context = canvas->getGrContext();
|
| +#if SK_SUPPORT_GPU
|
| + // Workaround for SampleApp.
|
| + if (GrTexture* tex = fBigTestPixels.fBitmap.getTexture()) {
|
| + if (tex->wasDestroyed()) {
|
| + fCreatedPixels = false;
|
| + }
|
| + }
|
| +#endif
|
| + bool madePixels = fCreatedPixels;
|
| +
|
| + if (!madePixels) {
|
| + madePixels = gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize,
|
| + kSmallTextureSize);
|
| + madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize,
|
| + 2 * kMaxTileSize);
|
| + fCreatedPixels = madePixels;
|
| + }
|
| +
|
| + // Assume that if we coulnd't make the bitmap/image it's because it's a GPU test on a
|
| + // non-GPU backend.
|
| + if (!madePixels) {
|
| + skiagm::GM::DrawGpuOnlyMessage(canvas);
|
| + return;
|
| + }
|
| +
|
| + fShader.reset(gBleedRec[fBT].fShaderMaker());
|
| +
|
| + canvas->clear(SK_ColorGRAY);
|
| + SkTDArray<SkMatrix> matrices;
|
| + // Draw with identity
|
| + *matrices.append() = SkMatrix::I();
|
| +
|
| + // Draw with rotation and scale down in x, up in y.
|
| + SkMatrix m;
|
| + static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing);
|
| + m.setTranslate(0, kBottom);
|
| + m.preRotate(15.f, 0, kBottom + kBlockSpacing);
|
| + m.preScale(0.71f, 1.22f);
|
| + *matrices.append() = m;
|
| +
|
| + // Align the next set with the middle of the previous in y, translated to the right in x.
|
| + SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} };
|
| + matrices[matrices.count()-1].mapPoints(corners, 4);
|
| + SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4;
|
| + SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX),
|
| + SkTMax(corners[2].fX, corners[3].fX));
|
| + m.setTranslate(x, y);
|
| + m.preScale(0.2f, 0.2f);
|
| + *matrices.append() = m;
|
| +
|
| + SkScalar maxX = 0;
|
| + for (int antiAlias = 0; antiAlias < 2; ++antiAlias) {
|
| + canvas->save();
|
| + canvas->translate(maxX, 0);
|
| + for (int m = 0; m < matrices.count(); ++m) {
|
| + canvas->save();
|
| + canvas->concat(matrices[m]);
|
| + bool aa = SkToBool(antiAlias);
|
| +
|
| + // First draw a column with no bleeding and no filtering
|
| + this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| +
|
| + // Then draw a column with no bleeding and low filtering
|
| + this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| +
|
| + // Then draw a column with no bleeding and high filtering
|
| + this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| +
|
| + // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
|
| + this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| +
|
| + // Then draw a column with bleeding and low filtering
|
| + this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| +
|
| + // Finally draw a column with bleeding and high filtering
|
| + this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| +
|
| + SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } };
|
| + matrices[m].mapPoints(corners, 4);
|
| + SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX),
|
| + SkTMax(corners[2].fX, corners[3].fX));
|
| + maxX = SkTMax(maxX, x);
|
| + canvas->restore();
|
| + }
|
| + canvas->restore();
|
| + }
|
| + }
|
| +
|
| +#if SK_SUPPORT_GPU
|
| + void modifyGrContextOptions(GrContextOptions* options) override {
|
| + options->fMaxTileSizeOverride = kMaxTileSize;
|
| + }
|
| +#endif
|
| +
|
| +private:
|
| + static const int kBlockSize = 70;
|
| + static const int kBlockSpacing = 12;
|
| +
|
| + static const int kCol0X = kBlockSpacing;
|
| + static const int kCol1X = 2*kBlockSpacing + kBlockSize;
|
| + static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize;
|
| + static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize;
|
| + static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize;
|
| + static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize;
|
| + static const int kWidth = 7*kBlockSpacing + 6*kBlockSize;
|
| +
|
| + static const int kRow0Y = kBlockSpacing;
|
| + static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
|
| + static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
|
| + static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
|
| + static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize;
|
| +
|
| + static const int kSmallTextureSize = 6;
|
| + static const int kMaxTileSize = 32;
|
| +
|
| + bool fCreatedPixels;
|
| + TestPixels fBigTestPixels;
|
| + TestPixels fSmallTestPixels;
|
| +
|
| + SkAutoTUnref<SkShader> fShader;
|
| +
|
| + const BleedTest fBT;
|
| +
|
| + typedef GM INHERITED;
|
| +};
|
| +
|
| +
|
| +DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseTextureBitmap_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseImage_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseAlphaTextureBitmap_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseAlphaTextureBitmapShader_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); )
|
|
|