Index: gm/bleed.cpp |
diff --git a/gm/bleed.cpp b/gm/bleed.cpp |
index 37a38442fdd7c3b923f4ffbd65f13b70bb320af3..6690f0afe02bb15d601c0d492e147df8181cca5c 100644 |
--- a/gm/bleed.cpp |
+++ b/gm/bleed.cpp |
@@ -1,510 +1,605 @@ |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "gm.h" |
-#include "SkBlurMask.h" |
-#include "SkBlurMaskFilter.h" |
-#include "SkCanvas.h" |
-#include "SkGradientShader.h" |
-#include "SkImage.h" |
-#include "SkUtils.h" |
- |
-#if SK_SUPPORT_GPU |
-#include "GrContext.h" |
-#include "GrContextOptions.h" |
-#include "SkGr.h" |
-#endif |
- |
-static void draw_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, const SkImage*, |
- const SkRect& src, const SkRect& dst, |
- const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) { |
- canvas->drawBitmapRect(bitmap, src, dst, paint, constraint); |
-} |
- |
-static void draw_image_rect(SkCanvas* canvas, const SkBitmap&, const SkImage* image, |
- const SkRect& src, const SkRect& dst, |
- const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) { |
- canvas->drawImageRect(image, src, dst, paint, constraint); |
-} |
- |
-// Upload the tight-fitting sw-backed bitmap to a loose-fitting gpu-backed texture before drawing |
-static void draw_texture_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, const SkImage*, |
- const SkRect& src, const SkRect& dst, |
- const SkPaint* paint, |
- SkCanvas::SrcRectConstraint constraint) { |
- GrContext* context = canvas->getGrContext(); |
- if (!context) { |
- // For non-GPU canvases fallback to drawing the bitmap directly. |
- canvas->drawBitmapRect(bitmap, src, dst, paint, constraint); |
- return; |
- } |
-#if SK_SUPPORT_GPU |
- GrSurfaceDesc desc; |
- desc.fConfig = kAlpha_8_SkColorType == bitmap.colorType() ? kAlpha_8_GrPixelConfig : |
- kSkia8888_GrPixelConfig; |
- // Add some padding to the right and beneath the bitmap contents to exercise the case where |
- // the texture is larger than the bitmap. Outsets chosen to be small and different. |
- desc.fWidth = bitmap.width() + 16; |
- desc.fHeight = bitmap.height() + 23; |
- SkAutoTUnref<GrTexture> texture(context->textureProvider()->createTexture(desc, true)); |
- if (!texture) { |
- return; |
- } |
- // Init the whole texture to 0 in the alpha case or solid green in the 32bit rgba case. |
- SkAutoLockPixels al(bitmap); |
- if (kAlpha_8_GrPixelConfig == texture->config()) { |
- SkAutoMalloc pixels(texture->width() * texture->height()); |
- memset(pixels.get(), 0, texture->width() * texture->height()); |
- texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), |
- 0); |
- } else { |
- SkAutoMalloc pixels(texture->width() * texture->height() * sizeof(uint32_t)); |
- SkOpts::memset32((uint32_t*)pixels.get(), 0xFF00FF00, texture->width()*texture->height()); |
- texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), |
- 0); |
- } |
- |
- // Upload the bitmap contents to the upper left. |
- texture->writePixels(0, 0, bitmap.width(), bitmap.height(), desc.fConfig, bitmap.getPixels(), |
- bitmap.rowBytes()); |
- |
- // Wrap the texture in a bitmap and draw it. |
- SkBitmap textureBmp; |
- GrWrapTextureInBitmap(texture, bitmap.width(), bitmap.height(), true, &textureBmp); |
- canvas->drawBitmapRect(textureBmp, src, dst, paint, constraint); |
-#endif |
-} |
- |
-// Create a black&white checked texture with 2 1-pixel rings |
-// around the outside edge. The inner ring is red and the outer ring is blue. |
-static void make_ringed_color_bitmap(SkBitmap* result, int width, int height) { |
- SkASSERT(0 == width % 2 && 0 == height % 2); |
- |
- static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); |
- static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); |
- static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); |
- static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); |
- |
- result->allocN32Pixels(width, height, true); |
- |
- SkPMColor* scanline = result->getAddr32(0, 0); |
- for (int x = 0; x < width; ++x) { |
- scanline[x] = kBlue; |
- } |
- scanline = result->getAddr32(0, 1); |
- scanline[0] = kBlue; |
- for (int x = 1; x < width - 1; ++x) { |
- scanline[x] = kRed; |
- } |
- scanline[width-1] = kBlue; |
- |
- for (int y = 2; y < height/2; ++y) { |
- scanline = result->getAddr32(0, y); |
- scanline[0] = kBlue; |
- scanline[1] = kRed; |
- for (int x = 2; x < width/2; ++x) { |
- scanline[x] = kBlack; |
- } |
- for (int x = width/2; x < width-2; ++x) { |
- scanline[x] = kWhite; |
- } |
- scanline[width-2] = kRed; |
- scanline[width-1] = kBlue; |
- } |
- |
- for (int y = height/2; y < height-2; ++y) { |
- scanline = result->getAddr32(0, y); |
- scanline[0] = kBlue; |
- scanline[1] = kRed; |
- for (int x = 2; x < width/2; ++x) { |
- scanline[x] = kWhite; |
- } |
- for (int x = width/2; x < width-2; ++x) { |
- scanline[x] = kBlack; |
- } |
- scanline[width-2] = kRed; |
- scanline[width-1] = kBlue; |
- } |
- |
- scanline = result->getAddr32(0, height-2); |
- scanline[0] = kBlue; |
- for (int x = 1; x < width - 1; ++x) { |
- scanline[x] = kRed; |
- } |
- scanline[width-1] = kBlue; |
- |
- scanline = result->getAddr32(0, height-1); |
- for (int x = 0; x < width; ++x) { |
- scanline[x] = kBlue; |
- } |
- result->setImmutable(); |
-} |
- |
-/** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2 |
- checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with |
- the 2x2 checker grid. */ |
-static void make_ringed_alpha_bitmap(SkBitmap* result, int width, int height) { |
- SkASSERT(0 == width % 2 && 0 == height % 2); |
- |
- static const SkPMColor kZero = 0x00; |
- static const SkPMColor kHalf = 0x80; |
- static const SkPMColor k3Q = 0xC0; |
- static const SkPMColor kOne = 0xFF; |
- SkImageInfo info = SkImageInfo::MakeA8(width, height); |
- // The 4 byte alignment seems to be necessary to allow this bmp to be converted |
- // to an image. |
- result->allocPixels(info, SkAlign4(width)); |
- |
- uint8_t* scanline = result->getAddr8(0, 0); |
- for (int x = 0; x < width; ++x) { |
- scanline[x] = kOne; |
- } |
- scanline = result->getAddr8(0, 1); |
- scanline[0] = kOne; |
- for (int x = 1; x < width - 1; ++x) { |
- scanline[x] = kOne; |
- } |
- scanline[width - 1] = kZero; |
- |
- for (int y = 2; y < height / 2; ++y) { |
- scanline = result->getAddr8(0, y); |
- scanline[0] = kZero; |
- scanline[1] = kOne; |
- for (int x = 2; x < width / 2; ++x) { |
- scanline[x] = k3Q; |
- } |
- for (int x = width / 2; x < width - 2; ++x) { |
- scanline[x] = kHalf; |
- } |
- scanline[width - 2] = kOne; |
- scanline[width - 1] = kZero; |
- } |
- |
- for (int y = height / 2; y < height - 2; ++y) { |
- scanline = result->getAddr8(0, y); |
- scanline[0] = kZero; |
- scanline[1] = kOne; |
- for (int x = 2; x < width / 2; ++x) { |
- scanline[x] = kHalf; |
- } |
- for (int x = width / 2; x < width - 2; ++x) { |
- scanline[x] = k3Q; |
- } |
- scanline[width - 2] = kOne; |
- scanline[width - 1] = kZero; |
- } |
- |
- scanline = result->getAddr8(0, height - 2); |
- scanline[0] = kZero; |
- for (int x = 1; x < width - 1; ++x) { |
- scanline[x] = kOne; |
- } |
- scanline[width - 1] = kZero; |
- |
- scanline = result->getAddr8(0, height - 1); |
- for (int x = 0; x < width; ++x) { |
- scanline[x] = kZero; |
- } |
- result->setImmutable(); |
-} |
- |
-static SkShader* make_shader() { |
- static const SkPoint pts[] = { {0, 0}, {20, 20} }; |
- static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW }; |
- return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode); |
-} |
- |
-static SkShader* make_null_shader() { return nullptr; } |
- |
-enum BleedTest { |
- kUseBitmap_BleedTest, |
- kUseTextureBitmap_BleedTest, |
- kUseImage_BleedTest, |
- kUseAlphaBitmap_BleedTest, |
- kUseAlphaTextureBitmap_BleedTest, |
- kUseAlphaImage_BleedTest, |
- kUseAlphaBitmapShader_BleedTest, |
- kUseAlphaTextureBitmapShader_BleedTest, |
- kUseAlphaImageShader_BleedTest, |
-}; |
- |
-const struct { |
- const char* fName; |
- void(*fBmpMaker)(SkBitmap* result, int width, int height); |
- SkShader*(*fShaderMaker)(); |
- void(*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect&, const SkRect&, |
- const SkPaint*, SkCanvas::SrcRectConstraint); |
-} gBleedRec[] = { |
- { "bleed", make_ringed_color_bitmap, make_null_shader, draw_bitmap_rect }, |
- { "bleed_texture_bmp", make_ringed_color_bitmap, make_null_shader, draw_texture_bitmap_rect }, |
- { "bleed_image", make_ringed_color_bitmap, make_null_shader, draw_image_rect }, |
- { "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader, draw_bitmap_rect }, |
- { "bleed_alpha_texture_bmp", make_ringed_alpha_bitmap, make_null_shader, draw_texture_bitmap_rect }, |
- { "bleed_alpha_image", make_ringed_alpha_bitmap, make_null_shader, draw_image_rect }, |
- { "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader, draw_bitmap_rect }, |
- { "bleed_alpha_texture_bmp_shader", make_ringed_alpha_bitmap, make_shader, draw_texture_bitmap_rect }, |
- { "bleed_alpha_image_shader", make_ringed_alpha_bitmap, make_shader, draw_image_rect }, |
-}; |
- |
-// This GM exercises the drawBitmapRect constraints |
-class BleedGM : public skiagm::GM { |
-public: |
- BleedGM(BleedTest bt) : fBT(bt) {} |
- |
-protected: |
- |
- SkString onShortName() override { |
- return SkString(gBleedRec[fBT].fName); |
- } |
- |
- SkISize onISize() override { |
- return SkISize::Make(1200, 1080); |
- } |
- |
- void onOnceBeforeDraw() override { |
- gBleedRec[fBT].fBmpMaker(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize); |
- fImageSmall.reset(SkImage::NewFromBitmap(fBitmapSmall)); |
- |
- // To exercise the GPU's tiling path we need a texture |
- // too big for the GPU to handle in one go |
- gBleedRec[fBT].fBmpMaker(&fBitmapBig, 2*kMaxTileSize, 2*kMaxTileSize); |
- fImageBig.reset(SkImage::NewFromBitmap(fBitmapBig)); |
- |
- fShader.reset(gBleedRec[fBT].fShaderMaker()); |
- } |
- |
- // Draw only the center of the small bitmap |
- void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa, |
- SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
- SkRect src = SkRect::MakeXYWH(2, 2, |
- SkIntToScalar(kSmallTextureSize-4), |
- SkIntToScalar(kSmallTextureSize-4)); |
- SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
- SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
- |
- SkPaint paint; |
- paint.setFilterQuality(filter); |
- paint.setShader(fShader); |
- paint.setColor(SK_ColorBLUE); |
- paint.setAntiAlias(aa); |
- |
- gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); |
- } |
- |
- // Draw almost all of the large bitmap |
- void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa, |
- SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
- SkRect src = SkRect::MakeXYWH(2, 2, |
- SkIntToScalar(fBitmapBig.width()-4), |
- SkIntToScalar(fBitmapBig.height()-4)); |
- SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
- SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
- |
- SkPaint paint; |
- paint.setFilterQuality(filter); |
- paint.setShader(fShader); |
- paint.setColor(SK_ColorBLUE); |
- paint.setAntiAlias(aa); |
- |
- gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint); |
- } |
- |
- // Draw ~1/4 of the large bitmap |
- void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa, |
- SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
- SkRect src = SkRect::MakeXYWH(2, 2, |
- SkIntToScalar(fBitmapBig.width()/2-2), |
- SkIntToScalar(fBitmapBig.height()/2-2)); |
- SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
- SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
- |
- SkPaint paint; |
- paint.setFilterQuality(filter); |
- paint.setShader(fShader); |
- paint.setColor(SK_ColorBLUE); |
- paint.setAntiAlias(aa); |
- |
- gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint); |
- } |
- |
- // Draw the center of the small bitmap with a normal blur |
- void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa, |
- SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
- SkRect src = SkRect::MakeXYWH(2, 2, |
- SkIntToScalar(kSmallTextureSize-4), |
- SkIntToScalar(kSmallTextureSize-4)); |
- SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
- SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
- |
- SkPaint paint; |
- paint.setFilterQuality(filter); |
- SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, |
- SkBlurMask::ConvertRadiusToSigma(3)); |
- paint.setMaskFilter(mf)->unref(); |
- paint.setShader(fShader); |
- paint.setColor(SK_ColorBLUE); |
- paint.setAntiAlias(aa); |
- |
- gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); |
- } |
- |
- // Draw the center of the small bitmap with a outer blur |
- void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa, |
- SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
- SkRect src = SkRect::MakeXYWH(2, 2, |
- SkIntToScalar(kSmallTextureSize - 4), |
- SkIntToScalar(kSmallTextureSize - 4)); |
- SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
- SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
- |
- SkPaint paint; |
- paint.setFilterQuality(filter); |
- SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle, |
- SkBlurMask::ConvertRadiusToSigma(7)); |
- paint.setMaskFilter(mf)->unref(); |
- paint.setShader(fShader); |
- paint.setColor(SK_ColorBLUE); |
- paint.setAntiAlias(aa); |
- |
- gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); |
- } |
- |
- void onDraw(SkCanvas* canvas) override { |
- canvas->clear(SK_ColorGRAY); |
- SkTDArray<SkMatrix> matrices; |
- // Draw with identity |
- *matrices.append() = SkMatrix::I(); |
- |
- // Draw with rotation and scale down in x, up in y. |
- SkMatrix m; |
- static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing); |
- m.setTranslate(0, kBottom); |
- m.preRotate(15.f, 0, kBottom + kBlockSpacing); |
- m.preScale(0.71f, 1.22f); |
- *matrices.append() = m; |
- |
- // Align the next set with the middle of the previous in y, translated to the right in x. |
- SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} }; |
- matrices[matrices.count()-1].mapPoints(corners, 4); |
- SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4; |
- SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX), |
- SkTMax(corners[2].fX, corners[3].fX)); |
- m.setTranslate(x, y); |
- m.preScale(0.2f, 0.2f); |
- *matrices.append() = m; |
- |
- SkScalar maxX = 0; |
- for (int antiAlias = 0; antiAlias < 2; ++antiAlias) { |
- canvas->save(); |
- canvas->translate(maxX, 0); |
- for (int m = 0; m < matrices.count(); ++m) { |
- canvas->save(); |
- canvas->concat(matrices[m]); |
- bool aa = SkToBool(antiAlias); |
- |
- // First draw a column with no bleeding and no filtering |
- this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
- this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
- this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
- this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
- this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
- |
- // Then draw a column with no bleeding and low filtering |
- this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
- this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
- this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
- this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
- this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
- |
- // Then draw a column with no bleeding and high filtering |
- this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
- this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
- this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
- this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
- this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
- |
- // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) |
- this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
- this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
- this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
- this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
- this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
- |
- // Then draw a column with bleeding and low filtering |
- this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
- this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
- this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
- this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
- this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
- |
- // Finally draw a column with bleeding and high filtering |
- this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
- this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
- this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
- this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
- this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
- |
- SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } }; |
- matrices[m].mapPoints(corners, 4); |
- SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX), |
- SkTMax(corners[2].fX, corners[3].fX)); |
- maxX = SkTMax(maxX, x); |
- canvas->restore(); |
- } |
- canvas->restore(); |
- } |
- } |
- |
-#if SK_SUPPORT_GPU |
- void modifyGrContextOptions(GrContextOptions* options) override { |
- options->fMaxTileSizeOverride = kMaxTileSize; |
- } |
-#endif |
- |
-private: |
- static const int kBlockSize = 70; |
- static const int kBlockSpacing = 12; |
- |
- static const int kCol0X = kBlockSpacing; |
- static const int kCol1X = 2*kBlockSpacing + kBlockSize; |
- static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; |
- static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; |
- static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; |
- static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; |
- static const int kWidth = 7*kBlockSpacing + 6*kBlockSize; |
- |
- static const int kRow0Y = kBlockSpacing; |
- static const int kRow1Y = 2*kBlockSpacing + kBlockSize; |
- static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; |
- static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; |
- static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize; |
- |
- static const int kSmallTextureSize = 6; |
- static const int kMaxTileSize = 32; |
- |
- SkBitmap fBitmapSmall; |
- SkBitmap fBitmapBig; |
- SkAutoTUnref<SkImage> fImageSmall; |
- SkAutoTUnref<SkImage> fImageBig; |
- |
- SkAutoTUnref<SkShader> fShader; |
- |
- const BleedTest fBT; |
- |
- typedef GM INHERITED; |
-}; |
- |
- |
-DEF_GM( return new BleedGM(kUseBitmap_BleedTest); ) |
-DEF_GM( return new BleedGM(kUseTextureBitmap_BleedTest); ) |
-DEF_GM( return new BleedGM(kUseImage_BleedTest); ) |
-DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); ) |
-DEF_GM( return new BleedGM(kUseAlphaTextureBitmap_BleedTest); ) |
-DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); ) |
-DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); ) |
-DEF_GM( return new BleedGM(kUseAlphaTextureBitmapShader_BleedTest); ) |
-DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); ) |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+#include "SkBlurMask.h" |
+#include "SkBlurMaskFilter.h" |
+#include "SkCanvas.h" |
+#include "SkGradientShader.h" |
+#include "SkImage.h" |
+#include "SkUtils.h" |
+ |
+#if SK_SUPPORT_GPU |
+#include "GrContext.h" |
+#include "GrContextOptions.h" |
+#include "SkGr.h" |
+#endif |
+ |
+/** Holds either a bitmap or image to be rendered and a rect that indicates what part of the bitmap |
+ or image should be tested by the GM. The area outside of the rect is present to check |
+ for bleed due to filtering/blurring. */ |
+struct TestPixels { |
+ enum Type { |
+ kBitmap, |
+ kImage |
+ }; |
+ Type fType; |
+ SkBitmap fBitmap; |
+ SkAutoTUnref<SkImage> fImage; |
+ SkIRect fRect; // The region of the bitmap/image that should be rendered. |
+}; |
+ |
+/** Creates a bitmap with two one-pixel rings around a checkerboard. The checkerboard is 2x2 |
+ logically where each check has as many pixels as is necessary to fill the interior. The rect |
+ to draw is set to the checkerboard portion. */ |
+template<typename PIXEL_TYPE> |
+bool make_ringed_bitmap(GrContext*, TestPixels* result, int width, int height, |
+ SkColorType ct, SkAlphaType at, |
+ PIXEL_TYPE outerRingColor, PIXEL_TYPE innerRingColor, |
+ PIXEL_TYPE checkColor1, PIXEL_TYPE checkColor2) { |
+ SkASSERT(0 == width % 2 && 0 == height % 2); |
+ SkASSERT(width >= 6 && height >= 6); |
+ |
+ result->fType = TestPixels::kBitmap; |
+ SkImageInfo info = SkImageInfo::Make(width, height, ct, at); |
+ size_t rowBytes = SkAlign4(info.minRowBytes()); |
+ result->fBitmap.allocPixels(info, rowBytes); |
+ |
+ PIXEL_TYPE* scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 0); |
+ for (int x = 0; x < width; ++x) { |
+ scanline[x] = outerRingColor; |
+ } |
+ scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 1); |
+ scanline[0] = outerRingColor; |
+ for (int x = 1; x < width - 1; ++x) { |
+ scanline[x] = innerRingColor; |
+ } |
+ scanline[width - 1] = outerRingColor; |
+ |
+ for (int y = 2; y < height / 2; ++y) { |
+ scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y); |
+ scanline[0] = outerRingColor; |
+ scanline[1] = innerRingColor; |
+ for (int x = 2; x < width / 2; ++x) { |
+ scanline[x] = checkColor1; |
+ } |
+ for (int x = width / 2; x < width - 2; ++x) { |
+ scanline[x] = checkColor2; |
+ } |
+ scanline[width - 2] = innerRingColor; |
+ scanline[width - 1] = outerRingColor; |
+ } |
+ |
+ for (int y = height / 2; y < height - 2; ++y) { |
+ scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y); |
+ scanline[0] = outerRingColor; |
+ scanline[1] = innerRingColor; |
+ for (int x = 2; x < width / 2; ++x) { |
+ scanline[x] = checkColor2; |
+ } |
+ for (int x = width / 2; x < width - 2; ++x) { |
+ scanline[x] = checkColor1; |
+ } |
+ scanline[width - 2] = innerRingColor; |
+ scanline[width - 1] = outerRingColor; |
+ } |
+ |
+ scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 2); |
+ scanline[0] = outerRingColor; |
+ for (int x = 1; x < width - 1; ++x) { |
+ scanline[x] = innerRingColor; |
+ } |
+ scanline[width - 1] = outerRingColor; |
+ |
+ scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 1); |
+ for (int x = 0; x < width; ++x) { |
+ scanline[x] = outerRingColor; |
+ } |
+ result->fBitmap.setImmutable(); |
+ result->fRect.set(2, 2, width - 2, height - 2); |
+ return true; |
+} |
+ |
+/** Create a black and white checked texture with 2 1-pixel rings around the outside edge. |
+ The inner ring is red and the outer ring is blue. */ |
+static bool make_ringed_color_bitmap(GrContext* ctx, TestPixels* result, int width, int height) { |
+ static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); |
+ static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); |
+ static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); |
+ static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); |
+ return make_ringed_bitmap<SkPMColor>(ctx, result, width, height, kBGRA_8888_SkColorType, |
+ kPremul_SkAlphaType, kBlue, kRed, kBlack, kWhite); |
+} |
+ |
+/** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2 |
+ checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with |
+ the 2x2 checker grid. */ |
+static bool make_ringed_alpha_bitmap(GrContext* ctx, TestPixels* result, int width, int height) { |
+ static const uint8_t kZero = 0x00; |
+ static const uint8_t kHalf = 0x80; |
+ static const uint8_t k3Q = 0xC0; |
+ static const uint8_t kOne = 0xFF; |
+ return make_ringed_bitmap<uint8_t>(ctx, result, width, height, kAlpha_8_SkColorType, |
+ kPremul_SkAlphaType, kZero, kOne, k3Q, kHalf); |
+} |
+ |
+/** Helper to reuse above functions to produce images rather than bmps */ |
+static void bmp_to_image(TestPixels* result) { |
+ SkASSERT(TestPixels::kBitmap == result->fType); |
+ result->fImage.reset(SkImage::NewFromBitmap(result->fBitmap)); |
+ SkASSERT(result->fImage); |
+ result->fType = TestPixels::kImage; |
+ result->fBitmap.reset(); |
+} |
+ |
+/** Color image case. */ |
+bool make_ringed_color_image(GrContext* ctx, TestPixels* result, int width, int height) { |
+ if (make_ringed_color_bitmap(ctx, result, width, height)) { |
+ bmp_to_image(result); |
+ return true; |
+ } |
+ return false; |
+} |
+ |
+/** Alpha image case. */ |
+bool make_ringed_alpha_image(GrContext* ctx, TestPixels* result, int width, int height) { |
+ if (make_ringed_alpha_bitmap(ctx, result, width, height)) { |
+ bmp_to_image(result); |
+ return true; |
+ } |
+ return false; |
+} |
+ |
+/** Similar to make_ringed_bitmap with these modifications: |
+ - The backing store is a texture. |
+ - The texture is larger than the bitmap dimensions (it is surrounded by non-content |
+ padding on the right/bottom of the contents.) |
+ - The right/bottom sides of the rings are omitted so that the rect to draw is adjacent to |
+ the texture padding. |
+ */ |
+template <typename PIXEL_TYPE> |
+bool make_oversized_texture_bitmap(GrContext* ctx, TestPixels* result, int width, int height, |
+ GrPixelConfig config, PIXEL_TYPE outerRingColor, |
+ PIXEL_TYPE innerRingColor, PIXEL_TYPE checkColor1, |
+ PIXEL_TYPE checkColor2, PIXEL_TYPE padColor) { |
+ SkASSERT(0 == width % 2 && 0 == height % 2); |
+ SkASSERT(width >= 6 && height >= 6); |
+#if SK_SUPPORT_GPU |
+ if (!ctx) { |
+ return false; |
+ } |
+ /** Put arbitrary pad to the right and below the bitmap content. */ |
+ static const int kXPad = 10; |
+ static const int kYPad = 17; |
+ size_t rowBytes = (width + kXPad) * sizeof(PIXEL_TYPE); |
+ SkAutoTMalloc<PIXEL_TYPE> pixels(rowBytes*(height + kYPad)); |
+ |
+ PIXEL_TYPE* scanline = pixels.get(); |
+ for (int x = 0; x < width; ++x) { |
+ scanline[x] = outerRingColor; |
+ } |
+ for (int x = width; x < width + kXPad; ++x) { |
+ scanline[x] = padColor; |
+ } |
+ |
+ scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); |
+ scanline[0] = outerRingColor; |
+ for (int x = 1; x < width; ++x) { |
+ scanline[x] = innerRingColor; |
+ } |
+ for (int x = width; x < width + kXPad; ++x) { |
+ scanline[x] = padColor; |
+ } |
+ |
+ for (int y = 2; y < height / 2 + 1; ++y) { |
+ scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); |
+ scanline[0] = outerRingColor; |
+ scanline[1] = innerRingColor; |
+ for (int x = 2; x < width / 2 + 1; ++x) { |
+ scanline[x] = checkColor1; |
+ } |
+ for (int x = width / 2 + 1; x < width; ++x) { |
+ scanline[x] = checkColor2; |
+ } |
+ for (int x = width; x < width + kXPad; ++x) { |
+ scanline[x] = padColor; |
+ } |
+ } |
+ |
+ for (int y = height / 2 + 1; y < height; ++y) { |
+ scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); |
+ scanline[0] = outerRingColor; |
+ scanline[1] = innerRingColor; |
+ for (int x = 2; x < width / 2 + 1; ++x) { |
+ scanline[x] = checkColor2; |
+ } |
+ for (int x = width / 2 + 1; x < width; ++x) { |
+ scanline[x] = checkColor1; |
+ } |
+ for (int x = width; x < width + kXPad; ++x) { |
+ scanline[x] = padColor; |
+ } |
+ } |
+ |
+ for (int y = height; y < height + kYPad; ++y) { |
+ scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); |
+ for (int x = 0; x < width + kXPad; ++x) { |
+ scanline[x] = padColor; |
+ } |
+ } |
+ |
+ GrSurfaceDesc desc; |
+ desc.fConfig = config; |
+ desc.fWidth = width + kXPad; |
+ desc.fHeight = height + kYPad; |
+ SkAutoTUnref<GrTexture> texture(ctx->textureProvider()->createTexture(desc, true, pixels.get(), |
+ rowBytes)); |
+ |
+ if (!texture) { |
+ return false; |
+ } |
+ |
+ GrWrapTextureInBitmap(texture, width, height, true, &result->fBitmap); |
+ result->fType = TestPixels::kBitmap; |
+ result->fBitmap.setImmutable(); |
+ result->fRect.set(2, 2, width, height); |
+ return true; |
+#else |
+ return false; |
+#endif |
+} |
+ |
+/** Make the color version of the oversized texture-backed bitmap */ |
+static bool make_ringed_oversized_color_texture_bitmap(GrContext* ctx, TestPixels* result, |
+ int width, int height) { |
+ static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); |
+ static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); |
+ static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); |
+ static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); |
+ static const SkPMColor kGreen = SkPreMultiplyColor(SK_ColorGREEN); |
+ return make_oversized_texture_bitmap<SkPMColor>( |
+ ctx, result, width, height, kSkia8888_GrPixelConfig, kBlue, kRed, kBlack, kWhite, kGreen); |
+} |
+ |
+/** Make the alpha version of the oversized texture-backed bitmap */ |
+static bool make_ringed_oversized_alpha_texture_bitmap(GrContext* ctx, TestPixels* result, |
+ int width, int height) { |
+ static const uint8_t kZero = 0x00; |
+ static const uint8_t kHalf = 0x80; |
+ static const uint8_t k3Q = 0xC0; |
+ static const uint8_t kOne = 0xFF; |
+ static const uint8_t k1Q = 0x40; |
+ return make_oversized_texture_bitmap<uint8_t>( |
+ ctx, result, width, height, kAlpha_8_GrPixelConfig, kZero, kOne, k3Q, kHalf, k1Q); |
+} |
+ |
+static SkShader* make_shader() { |
+ static const SkPoint pts[] = { {0, 0}, {20, 20} }; |
+ static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW }; |
+ return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode); |
+} |
+ |
+static SkShader* make_null_shader() { return nullptr; } |
+ |
+enum BleedTest { |
+ kUseBitmap_BleedTest, |
+ kUseTextureBitmap_BleedTest, |
+ kUseImage_BleedTest, |
+ kUseAlphaBitmap_BleedTest, |
+ kUseAlphaTextureBitmap_BleedTest, |
+ kUseAlphaImage_BleedTest, |
+ kUseAlphaBitmapShader_BleedTest, |
+ kUseAlphaTextureBitmapShader_BleedTest, |
+ kUseAlphaImageShader_BleedTest, |
+}; |
+ |
+const struct { |
+ const char* fName; |
+ bool (*fPixelMaker)(GrContext*, TestPixels* result, int width, int height); |
+ SkShader* (*fShaderMaker)(); |
+} gBleedRec[] = { |
+ { "bleed", make_ringed_color_bitmap, make_null_shader }, |
+ { "bleed_texture_bmp", make_ringed_oversized_color_texture_bitmap, make_null_shader }, |
+ { "bleed_image", make_ringed_color_image, make_null_shader }, |
+ { "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader }, |
+ { "bleed_alpha_texture_bmp", make_ringed_oversized_alpha_texture_bitmap, make_null_shader }, |
+ { "bleed_alpha_image", make_ringed_alpha_image, make_null_shader }, |
+ { "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader }, |
+ { "bleed_alpha_texture_bmp_shader", make_ringed_oversized_alpha_texture_bitmap, make_shader }, |
+ { "bleed_alpha_image_shader", make_ringed_alpha_image, make_shader }, |
+}; |
+ |
+/** This GM exercises the behavior of the drawBitmapRect & drawImageRect calls. Specifically their |
+ handling of : |
+ - SrcRectConstraint(bleed vs.no - bleed) |
+ - handling of the sub - region feature(area - of - interest) of drawBitmap* |
+ - handling of 8888 vs. A8 (including presence of a shader in the A8 case). |
+ - (gpu - only) handling of tiled vs.non - tiled drawing) |
+ - (gpu - only) texture's backing a bmp where the texture is larger than the bmp. |
+ In particular, we should never see the padding outside of an SkBitmap's sub - region (green for |
+ 8888, 1/4 for alpha). In some instances we can see the two outer rings outside of the area o |
+ interest (i.e., the inner four checks) due to AA or filtering if allowed by the |
+ SrcRectConstraint. |
+*/ |
+class BleedGM : public skiagm::GM { |
+public: |
+ BleedGM(BleedTest bt) : fCreatedPixels(false), fBT(bt){} |
+ |
+protected: |
+ |
+ SkString onShortName() override { |
+ return SkString(gBleedRec[fBT].fName); |
+ } |
+ |
+ SkISize onISize() override { |
+ return SkISize::Make(1200, 1080); |
+ } |
+ |
+ void drawPixels(SkCanvas* canvas, const TestPixels& pixels, const SkRect& src, |
+ const SkRect& dst, const SkPaint* paint, |
+ SkCanvas::SrcRectConstraint constraint) { |
+ if (TestPixels::kBitmap == pixels.fType) { |
+ canvas->drawBitmapRect(pixels.fBitmap, src, dst, paint, constraint); |
+ } else { |
+ canvas->drawImageRect(pixels.fImage, src, dst, paint, constraint); |
+ } |
+ } |
+ |
+ // Draw the area of interest of the small image |
+ void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa, |
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
+ |
+ SkRect src = SkRect::Make(fSmallTestPixels.fRect); |
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
+ |
+ SkPaint paint; |
+ paint.setFilterQuality(filter); |
+ paint.setShader(fShader); |
+ paint.setColor(SK_ColorBLUE); |
+ paint.setAntiAlias(aa); |
+ |
+ this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint); |
+ } |
+ |
+ // Draw the area of interest of the large image |
+ void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa, |
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
+ SkRect src = SkRect::Make(fBigTestPixels.fRect); |
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
+ |
+ SkPaint paint; |
+ paint.setFilterQuality(filter); |
+ paint.setShader(fShader); |
+ paint.setColor(SK_ColorBLUE); |
+ paint.setAntiAlias(aa); |
+ |
+ this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint); |
+ } |
+ |
+ // Draw upper-left 1/4 of the area of interest of the large image |
+ void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa, |
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
+ SkRect src = SkRect::MakeXYWH(SkIntToScalar(fBigTestPixels.fRect.fLeft), |
+ SkIntToScalar(fBigTestPixels.fRect.fTop), |
+ fBigTestPixels.fRect.width()/2.f, |
+ fBigTestPixels.fRect.height()/2.f); |
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
+ |
+ SkPaint paint; |
+ paint.setFilterQuality(filter); |
+ paint.setShader(fShader); |
+ paint.setColor(SK_ColorBLUE); |
+ paint.setAntiAlias(aa); |
+ |
+ this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint); |
+ } |
+ |
+ // Draw the area of interest of the small image with a normal blur |
+ void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa, |
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
+ SkRect src = SkRect::Make(fSmallTestPixels.fRect); |
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
+ |
+ SkPaint paint; |
+ paint.setFilterQuality(filter); |
+ SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, |
+ SkBlurMask::ConvertRadiusToSigma(3)); |
+ paint.setMaskFilter(mf)->unref(); |
+ paint.setShader(fShader); |
+ paint.setColor(SK_ColorBLUE); |
+ paint.setAntiAlias(aa); |
+ |
+ this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint); |
+ } |
+ |
+ // Draw the area of interest of the small image with a outer blur |
+ void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa, |
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
+ SkRect src = SkRect::Make(fSmallTestPixels.fRect); |
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
+ |
+ SkPaint paint; |
+ paint.setFilterQuality(filter); |
+ SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle, |
+ SkBlurMask::ConvertRadiusToSigma(7)); |
+ paint.setMaskFilter(mf)->unref(); |
+ paint.setShader(fShader); |
+ paint.setColor(SK_ColorBLUE); |
+ paint.setAntiAlias(aa); |
+ |
+ this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) override { |
+ // We don't create pixels in an onOnceBeforeDraw() override because we want access to |
+ // GrContext. |
+ GrContext* context = canvas->getGrContext(); |
+#if SK_SUPPORT_GPU |
+ // Workaround for SampleApp. |
+ if (GrTexture* tex = fBigTestPixels.fBitmap.getTexture()) { |
+ if (tex->wasDestroyed()) { |
+ fCreatedPixels = false; |
+ } |
+ } |
+#endif |
+ bool madePixels = fCreatedPixels; |
+ |
+ if (!madePixels) { |
+ madePixels = gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize, |
+ kSmallTextureSize); |
+ madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize, |
+ 2 * kMaxTileSize); |
+ fCreatedPixels = madePixels; |
+ } |
+ |
+ // Assume that if we coulnd't make the bitmap/image it's because it's a GPU test on a |
+ // non-GPU backend. |
+ if (!madePixels) { |
+ skiagm::GM::DrawGpuOnlyMessage(canvas); |
+ return; |
+ } |
+ |
+ fShader.reset(gBleedRec[fBT].fShaderMaker()); |
+ |
+ canvas->clear(SK_ColorGRAY); |
+ SkTDArray<SkMatrix> matrices; |
+ // Draw with identity |
+ *matrices.append() = SkMatrix::I(); |
+ |
+ // Draw with rotation and scale down in x, up in y. |
+ SkMatrix m; |
+ static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing); |
+ m.setTranslate(0, kBottom); |
+ m.preRotate(15.f, 0, kBottom + kBlockSpacing); |
+ m.preScale(0.71f, 1.22f); |
+ *matrices.append() = m; |
+ |
+ // Align the next set with the middle of the previous in y, translated to the right in x. |
+ SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} }; |
+ matrices[matrices.count()-1].mapPoints(corners, 4); |
+ SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4; |
+ SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX), |
+ SkTMax(corners[2].fX, corners[3].fX)); |
+ m.setTranslate(x, y); |
+ m.preScale(0.2f, 0.2f); |
+ *matrices.append() = m; |
+ |
+ SkScalar maxX = 0; |
+ for (int antiAlias = 0; antiAlias < 2; ++antiAlias) { |
+ canvas->save(); |
+ canvas->translate(maxX, 0); |
+ for (int m = 0; m < matrices.count(); ++m) { |
+ canvas->save(); |
+ canvas->concat(matrices[m]); |
+ bool aa = SkToBool(antiAlias); |
+ |
+ // First draw a column with no bleeding and no filtering |
+ this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
+ this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
+ this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
+ this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
+ this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
+ |
+ // Then draw a column with no bleeding and low filtering |
+ this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
+ this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
+ this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
+ this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
+ this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
+ |
+ // Then draw a column with no bleeding and high filtering |
+ this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
+ this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
+ this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
+ this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
+ this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
+ |
+ // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) |
+ this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
+ this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
+ this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
+ this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
+ this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
+ |
+ // Then draw a column with bleeding and low filtering |
+ this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
+ this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
+ this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
+ this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
+ this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
+ |
+ // Finally draw a column with bleeding and high filtering |
+ this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
+ this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
+ this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
+ this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
+ this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
+ |
+ SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } }; |
+ matrices[m].mapPoints(corners, 4); |
+ SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX), |
+ SkTMax(corners[2].fX, corners[3].fX)); |
+ maxX = SkTMax(maxX, x); |
+ canvas->restore(); |
+ } |
+ canvas->restore(); |
+ } |
+ } |
+ |
+#if SK_SUPPORT_GPU |
+ void modifyGrContextOptions(GrContextOptions* options) override { |
+ options->fMaxTileSizeOverride = kMaxTileSize; |
+ } |
+#endif |
+ |
+private: |
+ static const int kBlockSize = 70; |
+ static const int kBlockSpacing = 12; |
+ |
+ static const int kCol0X = kBlockSpacing; |
+ static const int kCol1X = 2*kBlockSpacing + kBlockSize; |
+ static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; |
+ static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; |
+ static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; |
+ static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; |
+ static const int kWidth = 7*kBlockSpacing + 6*kBlockSize; |
+ |
+ static const int kRow0Y = kBlockSpacing; |
+ static const int kRow1Y = 2*kBlockSpacing + kBlockSize; |
+ static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; |
+ static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; |
+ static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize; |
+ |
+ static const int kSmallTextureSize = 6; |
+ static const int kMaxTileSize = 32; |
+ |
+ bool fCreatedPixels; |
+ TestPixels fBigTestPixels; |
+ TestPixels fSmallTestPixels; |
+ |
+ SkAutoTUnref<SkShader> fShader; |
+ |
+ const BleedTest fBT; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+ |
+DEF_GM( return new BleedGM(kUseBitmap_BleedTest); ) |
+DEF_GM( return new BleedGM(kUseTextureBitmap_BleedTest); ) |
+DEF_GM( return new BleedGM(kUseImage_BleedTest); ) |
+DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); ) |
+DEF_GM( return new BleedGM(kUseAlphaTextureBitmap_BleedTest); ) |
+DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); ) |
+DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); ) |
+DEF_GM( return new BleedGM(kUseAlphaTextureBitmapShader_BleedTest); ) |
+DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); ) |