| Index: src/gpu/GrClipMaskManager.cpp
|
| diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
|
| index 340ede0d314484247d892cf66324c90ba6715e71..4fd746f3fa4e9cc450740aa8ae410c7384e2d38f 100644
|
| --- a/src/gpu/GrClipMaskManager.cpp
|
| +++ b/src/gpu/GrClipMaskManager.cpp
|
| @@ -18,7 +18,6 @@
|
| #include "GrStencilBuffer.h"
|
| #include "GrSWMaskHelper.h"
|
| #include "effects/GrTextureDomain.h"
|
| -#include "effects/GrConvexPolyEffect.h"
|
| #include "SkRasterClip.h"
|
| #include "SkStrokeRec.h"
|
| #include "SkTLazy.h"
|
| @@ -154,33 +153,9 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
|
| return true;
|
| }
|
|
|
| - // If there is only one clip element and it is a convex polygon we just install an effect that
|
| - // clips against the edges.
|
| - if (1 == elements.count() && SkClipStack::Element::kPath_Type == elements.tail()->getType() &&
|
| - SkRegion::kReplace_Op == elements.tail()->getOp()) {
|
| - const SkPath& p = elements.tail()->getPath();
|
| - bool isAA = GR_AA_CLIP && elements.tail()->isAA();
|
| - SkAutoTUnref<GrEffectRef> effect;
|
| - if (rt->isMultisampled()) {
|
| - // A coverage effect for AA clipping won't play nicely with MSAA.
|
| - if (!isAA) {
|
| - effect.reset(GrConvexPolyEffect::Create(GrConvexPolyEffect::kFillNoAA_EdgeType, p));
|
| - }
|
| - } else {
|
| - GrConvexPolyEffect::EdgeType type = isAA ? GrConvexPolyEffect::kFillAA_EdgeType :
|
| - GrConvexPolyEffect::kFillNoAA_EdgeType;
|
| - effect.reset(GrConvexPolyEffect::Create(type, p));
|
| - }
|
| - if (effect) {
|
| - are->set(fGpu->drawState());
|
| - fGpu->drawState()->addCoverageEffect(effect);
|
| - fGpu->disableScissor();
|
| - this->setGpuStencil();
|
| - return true;
|
| - }
|
| - }
|
| -
|
| #if GR_AA_CLIP
|
| + // TODO: catch isRect && requiresAA and use clip planes if available rather than a mask.
|
| +
|
| // If MSAA is enabled we can do everything in the stencil buffer.
|
| if (0 == rt->numSamples() && requiresAA) {
|
| GrTexture* result = NULL;
|
|
|