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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
| 9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
| 10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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| 450 } | 450 } |
| 451 Node* TruncateFloat64ToFloat32(Node* a) { | 451 Node* TruncateFloat64ToFloat32(Node* a) { |
| 452 return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 452 return AddNode(machine()->TruncateFloat64ToFloat32(), a); |
| 453 } | 453 } |
| 454 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { | 454 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { |
| 455 return AddNode(machine()->TruncateFloat64ToInt32(mode), a); | 455 return AddNode(machine()->TruncateFloat64ToInt32(mode), a); |
| 456 } | 456 } |
| 457 Node* TruncateInt64ToInt32(Node* a) { | 457 Node* TruncateInt64ToInt32(Node* a) { |
| 458 return AddNode(machine()->TruncateInt64ToInt32(), a); | 458 return AddNode(machine()->TruncateInt64ToInt32(), a); |
| 459 } | 459 } |
| 460 Node* RoundInt64ToFloat64(Node* a) { |
| 461 return AddNode(machine()->RoundInt64ToFloat64(), a); |
| 462 } |
| 460 Node* BitcastFloat32ToInt32(Node* a) { | 463 Node* BitcastFloat32ToInt32(Node* a) { |
| 461 return AddNode(machine()->BitcastFloat32ToInt32(), a); | 464 return AddNode(machine()->BitcastFloat32ToInt32(), a); |
| 462 } | 465 } |
| 463 Node* BitcastFloat64ToInt64(Node* a) { | 466 Node* BitcastFloat64ToInt64(Node* a) { |
| 464 return AddNode(machine()->BitcastFloat64ToInt64(), a); | 467 return AddNode(machine()->BitcastFloat64ToInt64(), a); |
| 465 } | 468 } |
| 466 Node* BitcastInt32ToFloat32(Node* a) { | 469 Node* BitcastInt32ToFloat32(Node* a) { |
| 467 return AddNode(machine()->BitcastInt32ToFloat32(), a); | 470 return AddNode(machine()->BitcastInt32ToFloat32(), a); |
| 468 } | 471 } |
| 469 Node* BitcastInt64ToFloat64(Node* a) { | 472 Node* BitcastInt64ToFloat64(Node* a) { |
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| 606 BasicBlock* current_block_; | 609 BasicBlock* current_block_; |
| 607 | 610 |
| 608 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 611 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
| 609 }; | 612 }; |
| 610 | 613 |
| 611 } // namespace compiler | 614 } // namespace compiler |
| 612 } // namespace internal | 615 } // namespace internal |
| 613 } // namespace v8 | 616 } // namespace v8 |
| 614 | 617 |
| 615 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 618 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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