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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
| 9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
| 10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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| 426 return Float64LessThanOrEqual(b, a); | 426 return Float64LessThanOrEqual(b, a); |
| 427 } | 427 } |
| 428 | 428 |
| 429 // Conversions. | 429 // Conversions. |
| 430 Node* ChangeFloat32ToFloat64(Node* a) { | 430 Node* ChangeFloat32ToFloat64(Node* a) { |
| 431 return AddNode(machine()->ChangeFloat32ToFloat64(), a); | 431 return AddNode(machine()->ChangeFloat32ToFloat64(), a); |
| 432 } | 432 } |
| 433 Node* ChangeInt32ToFloat64(Node* a) { | 433 Node* ChangeInt32ToFloat64(Node* a) { |
| 434 return AddNode(machine()->ChangeInt32ToFloat64(), a); | 434 return AddNode(machine()->ChangeInt32ToFloat64(), a); |
| 435 } | 435 } |
| 436 Node* RoundInt64ToFloat64(Node* a) { | |
|
rossberg
2015/11/03 10:46:32
Nit: maybe move it down to the Truncate operators.
ahaas
2015/11/03 15:03:38
Done.
| |
| 437 return AddNode(machine()->RoundInt64ToFloat64(), a); | |
| 438 } | |
| 436 Node* ChangeUint32ToFloat64(Node* a) { | 439 Node* ChangeUint32ToFloat64(Node* a) { |
| 437 return AddNode(machine()->ChangeUint32ToFloat64(), a); | 440 return AddNode(machine()->ChangeUint32ToFloat64(), a); |
| 438 } | 441 } |
| 439 Node* ChangeFloat64ToInt32(Node* a) { | 442 Node* ChangeFloat64ToInt32(Node* a) { |
| 440 return AddNode(machine()->ChangeFloat64ToInt32(), a); | 443 return AddNode(machine()->ChangeFloat64ToInt32(), a); |
| 441 } | 444 } |
| 442 Node* ChangeFloat64ToUint32(Node* a) { | 445 Node* ChangeFloat64ToUint32(Node* a) { |
| 443 return AddNode(machine()->ChangeFloat64ToUint32(), a); | 446 return AddNode(machine()->ChangeFloat64ToUint32(), a); |
| 444 } | 447 } |
| 445 Node* ChangeInt32ToInt64(Node* a) { | 448 Node* ChangeInt32ToInt64(Node* a) { |
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| 606 BasicBlock* current_block_; | 609 BasicBlock* current_block_; |
| 607 | 610 |
| 608 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 611 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
| 609 }; | 612 }; |
| 610 | 613 |
| 611 } // namespace compiler | 614 } // namespace compiler |
| 612 } // namespace internal | 615 } // namespace internal |
| 613 } // namespace v8 | 616 } // namespace v8 |
| 614 | 617 |
| 615 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 618 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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