Chromium Code Reviews| Index: src/gpu/SkGpuDevice_drawTexture.cpp |
| diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..01734d6c0b9f56e4a06ff50fac9e80fdae25a21d |
| --- /dev/null |
| +++ b/src/gpu/SkGpuDevice_drawTexture.cpp |
| @@ -0,0 +1,161 @@ |
| +/* |
| + * Copyright 2015 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkGpuDevice.h" |
| + |
| +#include "GrBlurUtils.h" |
| +#include "GrCaps.h" |
| +#include "GrDrawContext.h" |
| +#include "GrStrokeInfo.h" |
| +#include "GrTextureParamsAdjuster.h" |
| +#include "SkDraw.h" |
| +#include "SkGrPriv.h" |
| +#include "SkMaskFilter.h" |
| +#include "effects/GrBicubicEffect.h" |
| +#include "effects/GrSimpleTextureEffect.h" |
| +#include "effects/GrTextureDomain.h" |
| + |
| +static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { |
| + return textureIsAlphaOnly && paint.getShader(); |
| +} |
| + |
| +static const GrFragmentProcessor* mix_texture_fp_with_paint_color_and_shader( |
| + const GrFragmentProcessor* textureFP, |
| + bool textureIsAlphaOnly, |
| + GrContext* context, |
| + const SkMatrix& viewMatrix, |
| + const SkPaint& paint) { |
|
robertphillips
2015/11/05 20:49:39
'\n' ?
bsalomon
2015/11/06 15:24:26
Done.
|
| + if (textureIsAlphaOnly) { |
| + if (const SkShader* shader = paint.getShader()) { |
| + SkAutoTUnref<const GrFragmentProcessor> shaderFP( |
| + shader->asFragmentProcessor(context, |
| + viewMatrix, |
| + nullptr, |
| + paint.getFilterQuality())); |
| + if (!shaderFP) { |
| + return nullptr; |
| + } |
| + const GrFragmentProcessor* fpSeries[] = { shaderFP, textureFP }; |
| + return GrFragmentProcessor::RunInSeries(fpSeries, 2); |
| + } else { |
| + return GrFragmentProcessor::MulOutputByInputUnpremulColor(textureFP); |
| + } |
| + } else { |
| + return GrFragmentProcessor::MulOutputByInputAlpha(textureFP); |
| + } |
| +} |
| + |
| +void SkGpuDevice::drawTextureRect(GrTextureAdjuster* adjuster, |
| + bool alphaTexture, |
| + const SkRect& clippedSrcRect, |
| + const SkRect& dstRect, |
| + const SkMatrix& viewMatrix, |
| + const GrClip& clip, |
| + const SkPaint& paint, |
| + SkCanvas::SrcRectConstraint constraint) { |
| + SkMatrix localMatrix; |
| + if (localMatrix.setRectToRect(clippedSrcRect, dstRect, SkMatrix::kFill_ScaleToFit)) { |
| + this->drawTextureRectPrecomputedLocalMatrix(adjuster, alphaTexture, clippedSrcRect, |
| + dstRect, viewMatrix, localMatrix, clip, |
| + paint, constraint); |
| + } |
| +} |
| + |
| +void SkGpuDevice::drawTextureRectPrecomputedLocalMatrix(GrTextureAdjuster* adjuster, |
| + bool alphaTexture, |
| + const SkRect& clippedSrcRect, |
| + const SkRect& dstRect, |
| + const SkMatrix& viewMatrix, |
| + const SkMatrix& localMatrix, |
| + const GrClip& clip, |
| + const SkPaint& paint, |
| + SkCanvas::SrcRectConstraint constraint) { |
| + // Specifying the texture coords as local coordinates is an attempt to enable more batching |
| + // by not baking anything about the srcRect, dstRect, or viewMatrix, into the texture FP. In |
| + // the future this should be an opaque optimization enabled by the combination of batch/GP and |
| + // FP. |
| + const SkMatrix* textureFPMatrix; |
| + SkMatrix tempMatrix; |
| + const SkMaskFilter* mf = paint.getMaskFilter(); |
| + GrTexture* texture = adjuster->originalTexture(); |
| + // The shader expects proper local coords, so we can't replace local coords with texture coords |
| + // if the shader will be used. If we have a mask filter we will change the underlying geometry |
| + // that is rendered. |
| + bool canUseTextureCoordsAsLocalCoords = !use_shader(alphaTexture, paint) && !mf; |
| + if (canUseTextureCoordsAsLocalCoords) { |
| + textureFPMatrix = &SkMatrix::I(); |
| + } else { |
| + if (!localMatrix.invert(&tempMatrix)) { |
| + return; |
| + } |
| + tempMatrix.postIDiv(texture->width(), texture->height()); |
| + textureFPMatrix = &tempMatrix; |
| + } |
| + |
| + bool doBicubic; |
| + GrTextureParams::FilterMode fm = |
| + GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, localMatrix, |
| + &doBicubic); |
| + const GrTextureParams::FilterMode* filterMode = doBicubic ? nullptr : &fm; |
| + |
| + GrTextureAdjuster::FilterConstraint constraintMode; |
| + if (SkCanvas::kFast_SrcRectConstraint == constraint) { |
| + constraintMode = GrTextureAdjuster::kNo_FilterConstraint; |
| + } else { |
| + constraintMode = GrTextureAdjuster::kYes_FilterConstraint; |
| + } |
| + |
| + // If we have to outset for AA then we will generate texture coords outside the src rect. The |
| + // same happens for any mask filter that extends the bounds rendered in the dst. |
| + bool coordsAllInsideSrcRect = !paint.isAntiAlias() && !mf; |
| + |
| + SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor( |
| + *textureFPMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode)); |
| + if (!fp) { |
| + return; |
| + } |
| + fp.reset(mix_texture_fp_with_paint_color_and_shader(fp, alphaTexture, this->context(), |
| + viewMatrix, paint)); |
| + GrPaint grPaint; |
| + if (!SkPaintToGrPaintReplaceShader(fContext, paint, fp, &grPaint)) { |
| + return; |
| + } |
| + |
| + if (canUseTextureCoordsAsLocalCoords) { |
| + SkRect localRect; |
| + localRect.fLeft = clippedSrcRect.fLeft / texture->width(); |
| + localRect.fBottom = clippedSrcRect.fBottom / texture->height(); |
| + localRect.fRight = clippedSrcRect.fRight / texture->width(); |
| + localRect.fTop = clippedSrcRect.fTop / texture->height(); |
| + fDrawContext->fillRectToRect(clip, grPaint, viewMatrix, dstRect, localRect); |
| + return; |
| + } |
| + |
| + if (!mf) { |
| + fDrawContext->drawRect(clip, grPaint, viewMatrix, dstRect); |
| + return; |
| + } |
| + |
| + // First see if we can do the draw + mask filter direct to the dst. |
| + SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); |
| + SkRRect rrect; |
| + rrect.setRect(dstRect); |
| + if (mf->directFilterRRectMaskGPU(fContext->textureProvider(), |
| + fDrawContext, |
| + &grPaint, |
| + clip, |
| + viewMatrix, |
| + rec, |
| + rrect)) { |
| + return; |
| + } |
| + SkPath rectPath; |
| + rectPath.addRect(dstRect); |
| + GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTarget, fClip, |
| + rectPath, &grPaint, viewMatrix, mf, paint.getPathEffect(), |
| + GrStrokeInfo::FillInfo()); |
| +} |