Chromium Code Reviews| Index: content/browser/compositor/buffer_queue.cc |
| diff --git a/content/browser/compositor/buffer_queue.cc b/content/browser/compositor/buffer_queue.cc |
| index c82741654b59cf4a259091a154d6e7324c7a0b49..a72fbcb3ec792bbefb3ef845aec30fa854068680 100644 |
| --- a/content/browser/compositor/buffer_queue.cc |
| +++ b/content/browser/compositor/buffer_queue.cc |
| @@ -51,10 +51,12 @@ void BufferQueue::BindFramebuffer() { |
| gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| - if (!current_surface_.texture) { |
| + if (!current_surface_) |
| current_surface_ = GetNextSurface(); |
| + |
| + if (current_surface_) { |
| gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| - texture_target_, current_surface_.texture, 0); |
| + texture_target_, current_surface_->texture, 0); |
| } |
| } |
| @@ -69,33 +71,43 @@ void BufferQueue::CopyBufferDamage(int texture, |
| } |
| void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) { |
| - displayed_surface_.damage.Union(damage); |
| - for (size_t i = 0; i < available_surfaces_.size(); i++) |
| - available_surfaces_[i].damage.Union(damage); |
| - |
| - for (std::deque<AllocatedSurface>::iterator it = |
| - in_flight_surfaces_.begin(); |
| - it != in_flight_surfaces_.end(); |
| - ++it) |
| - it->damage.Union(damage); |
| + if (displayed_surface_) |
| + displayed_surface_->damage.Union(damage); |
| + for (auto& surface : available_surfaces_) |
| + surface->damage.Union(damage); |
| + for (auto& surface : in_flight_surfaces_) { |
| + if (surface) |
| + surface->damage.Union(damage); |
| + } |
| } |
| void BufferQueue::SwapBuffers(const gfx::Rect& damage) { |
| - if (!damage.IsEmpty() && damage != gfx::Rect(size_)) { |
| - // We must have a frame available to copy from. |
| - DCHECK(!in_flight_surfaces_.empty() || displayed_surface_.texture); |
| - unsigned int texture_id = !in_flight_surfaces_.empty() |
| - ? in_flight_surfaces_.back().texture |
| - : displayed_surface_.texture; |
| - |
| - CopyBufferDamage(current_surface_.texture, texture_id, damage, |
| - current_surface_.damage); |
| + if (current_surface_) { |
| + if (!damage.IsEmpty() && damage != gfx::Rect(size_)) { |
| + // Copy damage from the most recently swapped buffer. In the event that |
| + // the buffer was destroyed and failed to recreate, pick from the most |
| + // recently available buffer. |
| + unsigned int texture_id = 0; |
| + for (auto it = in_flight_surfaces_.rbegin(); |
|
danakj
2015/12/10 19:46:42
you could use
for (auto& surface : base::Reversed
ccameron
2015/12/11 21:14:23
done
|
| + it != in_flight_surfaces_.rend(); ++it) { |
| + auto& surface = *it; |
| + if (surface) { |
| + texture_id = surface->texture; |
| + break; |
| + } |
| + } |
| + if (!texture_id && displayed_surface_) |
| + texture_id = displayed_surface_->texture; |
| + |
| + if (texture_id) { |
| + CopyBufferDamage(current_surface_->texture, texture_id, damage, |
| + current_surface_->damage); |
| + } |
| + } |
| + current_surface_->damage = gfx::Rect(); |
| } |
| UpdateBufferDamage(damage); |
| - current_surface_.damage = gfx::Rect(); |
| - in_flight_surfaces_.push_back(current_surface_); |
| - current_surface_.texture = 0; |
| - current_surface_.image = 0; |
| + in_flight_surfaces_.push_back(std::move(current_surface_)); |
| // Some things reset the framebuffer (CopySubBufferDamage, some GLRenderer |
| // paths), so ensure we restore it here. |
| context_provider_->ContextGL()->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| @@ -108,7 +120,7 @@ void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) { |
| // is cause for concern or if it is benign. |
| // http://crbug.com/524624 |
| #if !defined(OS_MACOSX) |
| - DCHECK(!current_surface_.texture); |
| + DCHECK(!current_surface_); |
| #endif |
| size_ = size; |
| @@ -126,80 +138,76 @@ void BufferQueue::RecreateBuffers() { |
| // presentable on the device anymore. |
| // Unused buffers can be freed directly, they will be re-allocated as needed. |
| // Any in flight, current or displayed surface must be replaced. |
| - for (size_t i = 0; i < available_surfaces_.size(); i++) |
| - FreeSurface(&available_surfaces_[i]); |
| available_surfaces_.clear(); |
| + // Recreate all in-flight surfaces and put the recreated copies in the queue. |
| for (auto& surface : in_flight_surfaces_) |
| - surface = RecreateBuffer(&surface); |
| + surface = RecreateBuffer(std::move(surface)); |
| - current_surface_ = RecreateBuffer(¤t_surface_); |
| - displayed_surface_ = RecreateBuffer(&displayed_surface_); |
| + current_surface_ = RecreateBuffer(std::move(current_surface_)); |
| + displayed_surface_ = RecreateBuffer(std::move(displayed_surface_)); |
| - if (current_surface_.texture) { |
| + if (current_surface_) { |
| // If we have a texture bound, we will need to re-bind it. |
| gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| - texture_target_, current_surface_.texture, 0); |
| + texture_target_, current_surface_->texture, 0); |
| } |
| } |
| -BufferQueue::AllocatedSurface BufferQueue::RecreateBuffer( |
| - AllocatedSurface* surface) { |
| - if (!surface->texture) |
| - return *surface; |
| - AllocatedSurface new_surface = GetNextSurface(); |
| - new_surface.damage = surface->damage; |
| +scoped_ptr<BufferQueue::AllocatedSurface> BufferQueue::RecreateBuffer( |
| + scoped_ptr<AllocatedSurface> surface) { |
| + if (!surface) |
| + return nullptr; |
| + |
| + scoped_ptr<AllocatedSurface> new_surface(GetNextSurface()); |
| + if (!new_surface) |
| + return nullptr; |
| + |
| + new_surface->damage = surface->damage; |
| // Copy the entire texture. |
| - CopyBufferDamage(new_surface.texture, surface->texture, gfx::Rect(), |
| + CopyBufferDamage(new_surface->texture, surface->texture, gfx::Rect(), |
| gfx::Rect(size_)); |
| - |
| - FreeSurface(surface); |
| return new_surface; |
| } |
| void BufferQueue::PageFlipComplete() { |
| DCHECK(!in_flight_surfaces_.empty()); |
| - |
| - if (displayed_surface_.texture) |
| - available_surfaces_.push_back(displayed_surface_); |
| - |
| - displayed_surface_ = in_flight_surfaces_.front(); |
| + if (displayed_surface_) |
| + available_surfaces_.push_back(std::move(displayed_surface_)); |
| + displayed_surface_ = std::move(in_flight_surfaces_.front()); |
| in_flight_surfaces_.pop_front(); |
| } |
| void BufferQueue::FreeAllSurfaces() { |
| - FreeSurface(&displayed_surface_); |
| - FreeSurface(¤t_surface_); |
| + displayed_surface_.reset(); |
| + current_surface_.reset(); |
| // This is intentionally not emptied since the swap buffers acks are still |
| // expected to arrive. |
| for (auto& surface : in_flight_surfaces_) |
| - FreeSurface(&surface); |
| - |
| - for (size_t i = 0; i < available_surfaces_.size(); i++) |
| - FreeSurface(&available_surfaces_[i]); |
| - |
| + surface = nullptr; |
| available_surfaces_.clear(); |
| } |
| -void BufferQueue::FreeSurface(AllocatedSurface* surface) { |
| - if (surface->texture) { |
| - gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| - gl->BindTexture(texture_target_, surface->texture); |
| - gl->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image); |
| - gl->DeleteTextures(1, &surface->texture); |
| - gl->DestroyImageCHROMIUM(surface->image); |
| - surface->image = 0; |
| - surface->texture = 0; |
| - allocated_count_--; |
| - } |
| +void BufferQueue::FreeSurfaceResources(AllocatedSurface* surface) { |
| + if (!surface->texture) |
| + return; |
| + |
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| + gl->BindTexture(texture_target_, surface->texture); |
| + gl->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image); |
| + gl->DeleteTextures(1, &surface->texture); |
| + gl->DestroyImageCHROMIUM(surface->image); |
| + surface->buffer.reset(); |
| + allocated_count_--; |
| } |
| -BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { |
| +scoped_ptr<BufferQueue::AllocatedSurface> BufferQueue::GetNextSurface() { |
| if (!available_surfaces_.empty()) { |
| - AllocatedSurface surface = available_surfaces_.back(); |
| + scoped_ptr<AllocatedSurface> surface = |
| + std::move(available_surfaces_.back()); |
| available_surfaces_.pop_back(); |
| return surface; |
| } |
| @@ -208,7 +216,7 @@ BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { |
| gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| gl->GenTextures(1, &texture); |
| if (!texture) |
| - return AllocatedSurface(); |
| + return nullptr; |
| // We don't want to allow anything more than triple buffering. |
| DCHECK_LT(allocated_count_, 4U); |
| @@ -221,33 +229,39 @@ BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { |
| if (!buffer.get()) { |
| gl->DeleteTextures(1, &texture); |
| DLOG(ERROR) << "Failed to allocate GPU memory buffer"; |
| - return AllocatedSurface(); |
| + return nullptr; |
| } |
| unsigned int id = gl->CreateImageCHROMIUM( |
| buffer->AsClientBuffer(), size_.width(), size_.height(), |
| internal_format_); |
| - |
| if (!id) { |
| LOG(ERROR) << "Failed to allocate backing image surface"; |
| gl->DeleteTextures(1, &texture); |
| - return AllocatedSurface(); |
| + return nullptr; |
| } |
| + |
| allocated_count_++; |
| gl->BindTexture(texture_target_, texture); |
| gl->BindTexImage2DCHROMIUM(texture_target_, id); |
| - return AllocatedSurface(buffer.Pass(), texture, id, gfx::Rect(size_)); |
| + return make_scoped_ptr(new AllocatedSurface(this, std::move(buffer), texture, |
| + id, gfx::Rect(size_))); |
| } |
| -BufferQueue::AllocatedSurface::AllocatedSurface() : texture(0), image(0) {} |
| - |
| BufferQueue::AllocatedSurface::AllocatedSurface( |
| + BufferQueue* buffer_queue, |
| scoped_ptr<gfx::GpuMemoryBuffer> buffer, |
| unsigned int texture, |
| unsigned int image, |
| const gfx::Rect& rect) |
| - : buffer(buffer.release()), texture(texture), image(image), damage(rect) {} |
| - |
| -BufferQueue::AllocatedSurface::~AllocatedSurface() {} |
| + : buffer_queue(buffer_queue), |
| + buffer(buffer.release()), |
| + texture(texture), |
| + image(image), |
| + damage(rect) {} |
| + |
| +BufferQueue::AllocatedSurface::~AllocatedSurface() { |
| + buffer_queue->FreeSurfaceResources(this); |
| +} |
| } // namespace content |