| Index: Source/WTF/wtf/BumpPointerAllocator.h
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| diff --git a/Source/WTF/wtf/BumpPointerAllocator.h b/Source/WTF/wtf/BumpPointerAllocator.h
|
| deleted file mode 100644
|
| index 3b2cfd974a8d9059043b7252bb2471ef938c7136..0000000000000000000000000000000000000000
|
| --- a/Source/WTF/wtf/BumpPointerAllocator.h
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| +++ /dev/null
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| @@ -1,252 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2010 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef BumpPointerAllocator_h
|
| -#define BumpPointerAllocator_h
|
| -
|
| -#include <algorithm>
|
| -#include <wtf/PageAllocation.h>
|
| -#include <wtf/PageBlock.h>
|
| -
|
| -namespace WTF {
|
| -
|
| -#define MINIMUM_BUMP_POOL_SIZE 0x1000
|
| -
|
| -class BumpPointerPool {
|
| -public:
|
| - // ensureCapacity will check whether the current pool has capacity to
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| - // allocate 'size' bytes of memory If it does not, it will attempt to
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| - // allocate a new pool (which will be added to this one in a chain).
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| - //
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| - // If allocation fails (out of memory) this method will return null.
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| - // If the return value is non-null, then callers should update any
|
| - // references they have to this current (possibly full) BumpPointerPool
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| - // to instead point to the newly returned BumpPointerPool.
|
| - BumpPointerPool* ensureCapacity(size_t size)
|
| - {
|
| - void* allocationEnd = static_cast<char*>(m_current) + size;
|
| - ASSERT(allocationEnd > m_current); // check for overflow
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| - if (allocationEnd <= static_cast<void*>(this))
|
| - return this;
|
| - return ensureCapacityCrossPool(this, size);
|
| - }
|
| -
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| - // alloc should only be called after calling ensureCapacity; as such
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| - // alloc will never fail.
|
| - void* alloc(size_t size)
|
| - {
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| - void* current = m_current;
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| - void* allocationEnd = static_cast<char*>(current) + size;
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| - ASSERT(allocationEnd > current); // check for overflow
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| - ASSERT(allocationEnd <= static_cast<void*>(this));
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| - m_current = allocationEnd;
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| - return current;
|
| - }
|
| -
|
| - // The dealloc method releases memory allocated using alloc. Memory
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| - // must be released in a LIFO fashion, e.g. if the client calls alloc
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| - // four times, returning pointer A, B, C, D, then the only valid order
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| - // in which these may be deallocaed is D, C, B, A.
|
| - //
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| - // The client may optionally skip some deallocations. In the example
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| - // above, it would be valid to only explicitly dealloc C, A (D being
|
| - // dealloced along with C, B along with A).
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| - //
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| - // If pointer was not allocated from this pool (or pools) then dealloc
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| - // will CRASH(). Callers should update any references they have to
|
| - // this current BumpPointerPool to instead point to the returned
|
| - // BumpPointerPool.
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| - BumpPointerPool* dealloc(void* position)
|
| - {
|
| - if ((position >= m_start) && (position <= static_cast<void*>(this))) {
|
| - ASSERT(position <= m_current);
|
| - m_current = position;
|
| - return this;
|
| - }
|
| - return deallocCrossPool(this, position);
|
| - }
|
| -
|
| -private:
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| - // Placement operator new, returns the last 'size' bytes of allocation for use as this.
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| - void* operator new(size_t size, const PageAllocation& allocation)
|
| - {
|
| - ASSERT(size < allocation.size());
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| - return reinterpret_cast<char*>(reinterpret_cast<intptr_t>(allocation.base()) + allocation.size()) - size;
|
| - }
|
| -
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| - BumpPointerPool(const PageAllocation& allocation)
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| - : m_current(allocation.base())
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| - , m_start(allocation.base())
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| - , m_next(0)
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| - , m_previous(0)
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| - , m_allocation(allocation)
|
| - {
|
| - }
|
| -
|
| - static BumpPointerPool* create(size_t minimumCapacity = 0)
|
| - {
|
| - // Add size of BumpPointerPool object, check for overflow.
|
| - minimumCapacity += sizeof(BumpPointerPool);
|
| - if (minimumCapacity < sizeof(BumpPointerPool))
|
| - return 0;
|
| -
|
| - size_t poolSize = std::max(static_cast<size_t>(MINIMUM_BUMP_POOL_SIZE), WTF::pageSize());
|
| - while (poolSize < minimumCapacity) {
|
| - poolSize <<= 1;
|
| - // The following if check relies on MINIMUM_BUMP_POOL_SIZE being a power of 2!
|
| - ASSERT(!(MINIMUM_BUMP_POOL_SIZE & (MINIMUM_BUMP_POOL_SIZE - 1)));
|
| - if (!poolSize)
|
| - return 0;
|
| - }
|
| -
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| - PageAllocation allocation = PageAllocation::allocate(poolSize);
|
| - if (!!allocation)
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| - return new (allocation) BumpPointerPool(allocation);
|
| - return 0;
|
| - }
|
| -
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| - void shrink()
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| - {
|
| - ASSERT(!m_previous);
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| - m_current = m_start;
|
| - while (m_next) {
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| - BumpPointerPool* nextNext = m_next->m_next;
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| - m_next->destroy();
|
| - m_next = nextNext;
|
| - }
|
| - }
|
| -
|
| - void destroy()
|
| - {
|
| - m_allocation.deallocate();
|
| - }
|
| -
|
| - static BumpPointerPool* ensureCapacityCrossPool(BumpPointerPool* previousPool, size_t size)
|
| - {
|
| - // The pool passed should not have capacity, so we'll start with the next one.
|
| - ASSERT(previousPool);
|
| - ASSERT((static_cast<char*>(previousPool->m_current) + size) > previousPool->m_current); // check for overflow
|
| - ASSERT((static_cast<char*>(previousPool->m_current) + size) > static_cast<void*>(previousPool));
|
| - BumpPointerPool* pool = previousPool->m_next;
|
| -
|
| - while (true) {
|
| - if (!pool) {
|
| - // We've run to the end; allocate a new pool.
|
| - pool = BumpPointerPool::create(size);
|
| - previousPool->m_next = pool;
|
| - pool->m_previous = previousPool;
|
| - return pool;
|
| - }
|
| -
|
| - //
|
| - void* current = pool->m_current;
|
| - void* allocationEnd = static_cast<char*>(current) + size;
|
| - ASSERT(allocationEnd > current); // check for overflow
|
| - if (allocationEnd <= static_cast<void*>(pool))
|
| - return pool;
|
| - }
|
| - }
|
| -
|
| - static BumpPointerPool* deallocCrossPool(BumpPointerPool* pool, void* position)
|
| - {
|
| - // Should only be called if position is not in the current pool.
|
| - ASSERT((position < pool->m_start) || (position > static_cast<void*>(pool)));
|
| -
|
| - while (true) {
|
| - // Unwind the current pool to the start, move back in the chain to the previous pool.
|
| - pool->m_current = pool->m_start;
|
| - pool = pool->m_previous;
|
| -
|
| - // position was nowhere in the chain!
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| - if (!pool)
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| - CRASH();
|
| -
|
| - if ((position >= pool->m_start) && (position <= static_cast<void*>(pool))) {
|
| - ASSERT(position <= pool->m_current);
|
| - pool->m_current = position;
|
| - return pool;
|
| - }
|
| - }
|
| - }
|
| -
|
| - void* m_current;
|
| - void* m_start;
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| - BumpPointerPool* m_next;
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| - BumpPointerPool* m_previous;
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| - PageAllocation m_allocation;
|
| -
|
| - friend class BumpPointerAllocator;
|
| -};
|
| -
|
| -// A BumpPointerAllocator manages a set of BumpPointerPool objects, which
|
| -// can be used for LIFO (stack like) allocation.
|
| -//
|
| -// To begin allocating using this class call startAllocator(). The result
|
| -// of this method will be null if the initial pool allocation fails, or a
|
| -// pointer to a BumpPointerPool object that can be used to perform
|
| -// allocations. Whilst running no memory will be released until
|
| -// stopAllocator() is called. At this point all allocations made through
|
| -// this allocator will be reaped, and underlying memory may be freed.
|
| -//
|
| -// (In practice we will still hold on to the initial pool to allow allocation
|
| -// to be quickly restared, but aditional pools will be freed).
|
| -//
|
| -// This allocator is non-renetrant, it is encumbant on the clients to ensure
|
| -// startAllocator() is not called again until stopAllocator() has been called.
|
| -class BumpPointerAllocator {
|
| -public:
|
| - BumpPointerAllocator()
|
| - : m_head(0)
|
| - {
|
| - }
|
| -
|
| - ~BumpPointerAllocator()
|
| - {
|
| - if (m_head)
|
| - m_head->destroy();
|
| - }
|
| -
|
| - BumpPointerPool* startAllocator()
|
| - {
|
| - if (!m_head)
|
| - m_head = BumpPointerPool::create();
|
| - return m_head;
|
| - }
|
| -
|
| - void stopAllocator()
|
| - {
|
| - if (m_head)
|
| - m_head->shrink();
|
| - }
|
| -
|
| -private:
|
| - BumpPointerPool* m_head;
|
| -};
|
| -
|
| -}
|
| -
|
| -using WTF::BumpPointerAllocator;
|
| -
|
| -#endif // BumpPointerAllocator_h
|
|
|