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| 1 /* | |
| 2 * Copyright (C) 2008, 2009 Apple Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * | |
| 8 * 1. Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | |
| 11 * notice, this list of conditions and the following disclaimer in the | |
| 12 * documentation and/or other materials provided with the distribution. | |
| 13 * | |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
| 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 */ | |
| 25 | |
| 26 #include "config.h" | |
| 27 #include "Threading.h" | |
| 28 #include <wtf/OwnPtr.h> | |
| 29 #include <wtf/PassOwnPtr.h> | |
| 30 | |
| 31 #include <string.h> | |
| 32 | |
| 33 namespace WTF { | |
| 34 | |
| 35 struct NewThreadContext { | |
| 36 WTF_MAKE_FAST_ALLOCATED; | |
| 37 public: | |
| 38 NewThreadContext(ThreadFunction entryPoint, void* data, const char* name) | |
| 39 : entryPoint(entryPoint) | |
| 40 , data(data) | |
| 41 , name(name) | |
| 42 { | |
| 43 } | |
| 44 | |
| 45 ThreadFunction entryPoint; | |
| 46 void* data; | |
| 47 const char* name; | |
| 48 | |
| 49 Mutex creationMutex; | |
| 50 }; | |
| 51 | |
| 52 static void threadEntryPoint(void* contextData) | |
| 53 { | |
| 54 NewThreadContext* context = reinterpret_cast<NewThreadContext*>(contextData)
; | |
| 55 | |
| 56 // Block until our creating thread has completed any extra setup work, inclu
ding | |
| 57 // establishing ThreadIdentifier. | |
| 58 { | |
| 59 MutexLocker locker(context->creationMutex); | |
| 60 } | |
| 61 | |
| 62 initializeCurrentThreadInternal(context->name); | |
| 63 | |
| 64 // Grab the info that we need out of the context, then deallocate it. | |
| 65 ThreadFunction entryPoint = context->entryPoint; | |
| 66 void* data = context->data; | |
| 67 delete context; | |
| 68 | |
| 69 entryPoint(data); | |
| 70 } | |
| 71 | |
| 72 ThreadIdentifier createThread(ThreadFunction entryPoint, void* data, const char*
name) | |
| 73 { | |
| 74 // Visual Studio has a 31-character limit on thread names. Longer names will | |
| 75 // be truncated silently, but we'd like callers to know about the limit. | |
| 76 #if !LOG_DISABLED | |
| 77 if (name && strlen(name) > 31) | |
| 78 LOG_ERROR("Thread name \"%s\" is longer than 31 characters and will be t
runcated by Visual Studio", name); | |
| 79 #endif | |
| 80 | |
| 81 NewThreadContext* context = new NewThreadContext(entryPoint, data, name); | |
| 82 | |
| 83 // Prevent the thread body from executing until we've established the thread
identifier. | |
| 84 MutexLocker locker(context->creationMutex); | |
| 85 | |
| 86 return createThreadInternal(threadEntryPoint, context, name); | |
| 87 } | |
| 88 | |
| 89 } // namespace WTF | |
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