| Index: gm/bleed.cpp
|
| diff --git a/gm/bleed.cpp b/gm/bleed.cpp
|
| index 12682c1023dd2b0413c511cd0a271316856736a1..5daa54e9ff92a062cda8c2e01b60a1e94208582c 100644
|
| --- a/gm/bleed.cpp
|
| +++ b/gm/bleed.cpp
|
| @@ -9,6 +9,7 @@
|
| #include "SkBlurMask.h"
|
| #include "SkBlurMaskFilter.h"
|
| #include "SkCanvas.h"
|
| +#include "SkGradientShader.h"
|
| #include "SkImage.h"
|
|
|
| #if SK_SUPPORT_GPU
|
| @@ -28,23 +29,9 @@ static void draw_image_rect(SkCanvas* canvas, const SkBitmap&, const SkImage* im
|
| canvas->drawImageRect(image, src, dst, paint, constraint);
|
| }
|
|
|
| -enum BleedTest {
|
| - kUseBitmap_BleedTest,
|
| - kUseImage_BleedTest,
|
| -};
|
| -
|
| -const struct {
|
| - const char* fName;
|
| - void (*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect&, const SkRect&,
|
| - const SkPaint*, SkCanvas::SrcRectConstraint);
|
| -} gBleedRec[] = {
|
| - { "bleed", draw_bitmap_rect },
|
| - { "bleed_image", draw_image_rect },
|
| -};
|
| -
|
| // Create a black&white checked texture with 2 1-pixel rings
|
| // around the outside edge. The inner ring is red and the outer ring is blue.
|
| -static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
|
| +static void make_ringed_color_bitmap(SkBitmap* result, int width, int height) {
|
| SkASSERT(0 == width % 2 && 0 == height % 2);
|
|
|
| static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
|
| @@ -107,6 +94,106 @@ static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
|
| result->setImmutable();
|
| }
|
|
|
| +/** Makes a alpha bitmap with 1 wide rect/ring of 1s, an inset of 0s, and the interior is a 2x2
|
| + checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with
|
| + the 2x2 checker grid. */
|
| +static void make_ringed_alpha_bitmap(SkBitmap* result, int width, int height) {
|
| + SkASSERT(0 == width % 2 && 0 == height % 2);
|
| +
|
| + static const SkPMColor kZero = 0x00;
|
| + static const SkPMColor kHalf = 0x80;
|
| + static const SkPMColor k3Q = 0xC0;
|
| + static const SkPMColor kOne = 0xFF;
|
| + SkImageInfo info = SkImageInfo::MakeA8(width, height);
|
| + // The 4 byte alignment seems to be necessary to allow this bmp to be converted
|
| + // to an image.
|
| + result->allocPixels(info, SkAlign4(width));
|
| +
|
| + uint8_t* scanline = result->getAddr8(0, 0);
|
| + for (int x = 0; x < width; ++x) {
|
| + scanline[x] = kOne;
|
| + }
|
| + scanline = result->getAddr8(0, 1);
|
| + scanline[0] = kOne;
|
| + for (int x = 1; x < width - 1; ++x) {
|
| + scanline[x] = kZero;
|
| + }
|
| + scanline[width - 1] = kOne;
|
| +
|
| + for (int y = 2; y < height / 2; ++y) {
|
| + scanline = result->getAddr8(0, y);
|
| + scanline[0] = kOne;
|
| + scanline[1] = kZero;
|
| + for (int x = 2; x < width / 2; ++x) {
|
| + scanline[x] = k3Q;
|
| + }
|
| + for (int x = width / 2; x < width - 2; ++x) {
|
| + scanline[x] = kHalf;
|
| + }
|
| + scanline[width - 2] = kZero;
|
| + scanline[width - 1] = kOne;
|
| + }
|
| +
|
| + for (int y = height / 2; y < height - 2; ++y) {
|
| + scanline = result->getAddr8(0, y);
|
| + scanline[0] = kOne;
|
| + scanline[1] = kZero;
|
| + for (int x = 2; x < width / 2; ++x) {
|
| + scanline[x] = kHalf;
|
| + }
|
| + for (int x = width / 2; x < width - 2; ++x) {
|
| + scanline[x] = k3Q;
|
| + }
|
| + scanline[width - 2] = kZero;
|
| + scanline[width - 1] = kOne;
|
| + }
|
| +
|
| + scanline = result->getAddr8(0, height - 2);
|
| + scanline[0] = kOne;
|
| + for (int x = 1; x < width - 1; ++x) {
|
| + scanline[x] = kZero;
|
| + }
|
| + scanline[width - 1] = kOne;
|
| +
|
| + scanline = result->getAddr8(0, height - 1);
|
| + for (int x = 0; x < width; ++x) {
|
| + scanline[x] = kOne;
|
| + }
|
| + result->setImmutable();
|
| +}
|
| +
|
| +static SkShader* make_shader() {
|
| + static const SkPoint pts[] = { {0, 0}, {20, 20} };
|
| + static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW };
|
| + return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode);
|
| +}
|
| +
|
| +static SkShader* make_null_shader() { return nullptr; }
|
| +
|
| +enum BleedTest {
|
| + kUseBitmap_BleedTest,
|
| + kUseImage_BleedTest,
|
| + kUseAlphaBitmap_BleedTest,
|
| + kUseAlphaImage_BleedTest,
|
| + kUseAlphaBitmapShader_BleedTest,
|
| + kUseAlphaImageShader_BleedTest,
|
| +};
|
| +
|
| +const struct {
|
| + const char* fName;
|
| + void(*fBmpMaker)(SkBitmap* result, int width, int height);
|
| + SkShader*(*fShaderMaker)();
|
| + void(*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect&, const SkRect&,
|
| + const SkPaint*, SkCanvas::SrcRectConstraint);
|
| +} gBleedRec[] = {
|
| + { "bleed", make_ringed_color_bitmap, make_null_shader, draw_bitmap_rect },
|
| + { "bleed_image", make_ringed_color_bitmap, make_null_shader, draw_image_rect },
|
| + { "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader, draw_bitmap_rect },
|
| + { "bleed_alpha_image", make_ringed_alpha_bitmap, make_null_shader, draw_image_rect },
|
| + { "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader, draw_bitmap_rect },
|
| + { "bleed_alpha_image_shader", make_ringed_alpha_bitmap, make_shader, draw_image_rect },
|
| +};
|
| +
|
| // This GM exercises the drawBitmapRect constraints
|
| class BleedGM : public skiagm::GM {
|
| public:
|
| @@ -119,21 +206,23 @@ protected:
|
| }
|
|
|
| SkISize onISize() override {
|
| - return SkISize::Make(kWidth, 780);
|
| + return SkISize::Make(1050, 780);
|
| }
|
|
|
| void onOnceBeforeDraw() override {
|
| - make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
|
| + gBleedRec[fBT].fBmpMaker(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
|
| fImageSmall.reset(SkImage::NewFromBitmap(fBitmapSmall));
|
|
|
| // To exercise the GPU's tiling path we need a texture
|
| // too big for the GPU to handle in one go
|
| - make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
|
| + gBleedRec[fBT].fBmpMaker(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
|
| fImageBig.reset(SkImage::NewFromBitmap(fBitmapBig));
|
| +
|
| + fShader.reset(gBleedRec[fBT].fShaderMaker());
|
| }
|
|
|
| // Draw only the center of the small bitmap
|
| - void drawCase1(SkCanvas* canvas, int transX, int transY,
|
| + void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa,
|
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| SkIntToScalar(kSmallTextureSize-4),
|
| @@ -143,12 +232,15 @@ protected:
|
|
|
| SkPaint paint;
|
| paint.setFilterQuality(filter);
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
|
|
| gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
|
| }
|
|
|
| // Draw almost all of the large bitmap
|
| - void drawCase2(SkCanvas* canvas, int transX, int transY,
|
| + void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa,
|
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| SkIntToScalar(fBitmapBig.width()-4),
|
| @@ -158,12 +250,15 @@ protected:
|
|
|
| SkPaint paint;
|
| paint.setFilterQuality(filter);
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
|
|
| gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint);
|
| }
|
|
|
| // Draw ~1/4 of the large bitmap
|
| - void drawCase3(SkCanvas* canvas, int transX, int transY,
|
| + void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa,
|
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| SkIntToScalar(fBitmapBig.width()/2-2),
|
| @@ -173,12 +268,15 @@ protected:
|
|
|
| SkPaint paint;
|
| paint.setFilterQuality(filter);
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
|
|
| gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint);
|
| }
|
|
|
| // Draw the center of the small bitmap with a mask filter
|
| - void drawCase4(SkCanvas* canvas, int transX, int transY,
|
| + void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa,
|
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| SkIntToScalar(kSmallTextureSize-4),
|
| @@ -191,61 +289,89 @@ protected:
|
| SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
|
| SkBlurMask::ConvertRadiusToSigma(3));
|
| paint.setMaskFilter(mf)->unref();
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
|
|
| gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
|
| }
|
|
|
| void onDraw(SkCanvas* canvas) override {
|
| -
|
| canvas->clear(SK_ColorGRAY);
|
| -
|
| - for (int m = 0; m < 2; ++m) {
|
| + SkTDArray<SkMatrix> matrices;
|
| + // Draw with identity
|
| + *matrices.append() = SkMatrix::I();
|
| +
|
| + // Draw with rotation and scale down in x, up in y.
|
| + SkMatrix m;
|
| + static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing);
|
| + m.setTranslate(0, kBottom);
|
| + m.preRotate(15.f, 0, kBottom + kBlockSpacing);
|
| + m.preScale(0.71f, 1.22f);
|
| + *matrices.append() = m;
|
| +
|
| + // Align the next set with the middle of the previous in y, translated to the right in x.
|
| + SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} };
|
| + matrices[matrices.count()-1].mapPoints(corners, 4);
|
| + SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4;
|
| + SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX),
|
| + SkTMax(corners[2].fX, corners[3].fX));
|
| + m.setTranslate(x, y);
|
| + m.preScale(0.2f, 0.2f);
|
| + *matrices.append() = m;
|
| +
|
| + SkScalar maxX = 0;
|
| + for (int antiAlias = 0; antiAlias < 2; ++antiAlias) {
|
| canvas->save();
|
| - if (m) {
|
| - static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing);
|
| - canvas->translate(0, kBottom);
|
| - SkMatrix rotate;
|
| - rotate.setRotate(15.f, 0, kBottom + kBlockSpacing);
|
| - canvas->concat(rotate);
|
| - canvas->scale(0.71f, 1.22f);
|
| + canvas->translate(maxX, 0);
|
| + for (int m = 0; m < matrices.count(); ++m) {
|
| + canvas->save();
|
| + canvas->concat(matrices[m]);
|
| + bool aa = SkToBool(antiAlias);
|
| +
|
| + // First draw a column with no bleeding and no filtering
|
| + this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| +
|
| + // Then draw a column with no bleeding and low filtering
|
| + this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| +
|
| + // Then draw a column with no bleeding and high filtering
|
| + this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| +
|
| + // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
|
| + this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| +
|
| + // Then draw a column with bleeding and low filtering
|
| + this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| +
|
| + // Finally draw a column with bleeding and high filtering
|
| + this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| +
|
| + SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } };
|
| + matrices[m].mapPoints(corners, 4);
|
| + SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX),
|
| + SkTMax(corners[2].fX, corners[3].fX));
|
| + maxX = SkTMax(maxX, x);
|
| + canvas->restore();
|
| }
|
| -
|
| - // First draw a column with no bleeding and no filtering
|
| - this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| -
|
| - // Then draw a column with no bleeding and low filtering
|
| - this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| -
|
| - // Then draw a column with no bleeding and high filtering
|
| - this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| -
|
| - // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
|
| - this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| -
|
| - // Then draw a column with bleeding and low filtering
|
| - this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| -
|
| - // Finally draw a column with bleeding and high filtering
|
| - this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| -
|
| canvas->restore();
|
| }
|
| }
|
| @@ -280,6 +406,9 @@ private:
|
| SkBitmap fBitmapBig;
|
| SkAutoTUnref<SkImage> fImageSmall;
|
| SkAutoTUnref<SkImage> fImageBig;
|
| +
|
| + SkAutoTUnref<SkShader> fShader;
|
| +
|
| const BleedTest fBT;
|
|
|
| typedef GM INHERITED;
|
| @@ -287,3 +416,9 @@ private:
|
|
|
| DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
|
| DEF_GM( return new BleedGM(kUseImage_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); )
|
| +#if 0 // Currently crashes GPU backend
|
| +DEF_GM(return new BleedGM(kUseAlphaBitmapShader_BleedTest); )
|
| +DEF_GM(return new BleedGM(kUseAlphaImageShader_BleedTest); )
|
| +#endif
|
|
|