Chromium Code Reviews| Index: gm/bleed.cpp |
| diff --git a/gm/bleed.cpp b/gm/bleed.cpp |
| index 12682c1023dd2b0413c511cd0a271316856736a1..594c71f7857222ba4d28f5eca068c2ebbec70c2c 100644 |
| --- a/gm/bleed.cpp |
| +++ b/gm/bleed.cpp |
| @@ -9,6 +9,7 @@ |
| #include "SkBlurMask.h" |
| #include "SkBlurMaskFilter.h" |
| #include "SkCanvas.h" |
| +#include "SkGradientShader.h" |
| #include "SkImage.h" |
| #if SK_SUPPORT_GPU |
| @@ -28,23 +29,9 @@ static void draw_image_rect(SkCanvas* canvas, const SkBitmap&, const SkImage* im |
| canvas->drawImageRect(image, src, dst, paint, constraint); |
| } |
| -enum BleedTest { |
| - kUseBitmap_BleedTest, |
| - kUseImage_BleedTest, |
| -}; |
| - |
| -const struct { |
| - const char* fName; |
| - void (*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect&, const SkRect&, |
| - const SkPaint*, SkCanvas::SrcRectConstraint); |
| -} gBleedRec[] = { |
| - { "bleed", draw_bitmap_rect }, |
| - { "bleed_image", draw_image_rect }, |
| -}; |
| - |
| // Create a black&white checked texture with 2 1-pixel rings |
| // around the outside edge. The inner ring is red and the outer ring is blue. |
| -static void make_ringed_bitmap(SkBitmap* result, int width, int height) { |
| +static void make_ringed_color_bitmap(SkBitmap* result, int width, int height) { |
| SkASSERT(0 == width % 2 && 0 == height % 2); |
| static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); |
| @@ -107,6 +94,103 @@ static void make_ringed_bitmap(SkBitmap* result, int width, int height) { |
| result->setImmutable(); |
| } |
|
robertphillips
2015/10/23 16:53:58
// Make the A8 texture:
//
// 1 1 1 ... 1 1 1
bsalomon
2015/10/23 17:57:10
Done.
|
| +static void make_ringed_alpha_bitmap(SkBitmap* result, int width, int height) { |
| + SkASSERT(0 == width % 2 && 0 == height % 2); |
| + |
| + static const SkPMColor kZero = 0x00; |
| + static const SkPMColor kHalf = 0x80; |
| + static const SkPMColor k3Q = 0xC0; |
| + static const SkPMColor kOne = 0xFF; |
| + SkImageInfo info = SkImageInfo::MakeA8(width, height); |
| + // The 4 byte alignment seems to be necessary to allow this bmp to be converted |
| + // to an image. |
| + result->allocPixels(info, SkAlign4(width)); |
| + |
| + uint8_t* scanline = result->getAddr8(0, 0); |
| + for (int x = 0; x < width; ++x) { |
| + scanline[x] = kOne; |
| + } |
| + scanline = result->getAddr8(0, 1); |
| + scanline[0] = kOne; |
| + for (int x = 1; x < width - 1; ++x) { |
| + scanline[x] = kZero; |
| + } |
| + scanline[width - 1] = kOne; |
| + |
| + for (int y = 2; y < height / 2; ++y) { |
| + scanline = result->getAddr8(0, y); |
| + scanline[0] = kOne; |
| + scanline[1] = kZero; |
| + for (int x = 2; x < width / 2; ++x) { |
| + scanline[x] = k3Q; |
| + } |
| + for (int x = width / 2; x < width - 2; ++x) { |
| + scanline[x] = kHalf; |
| + } |
| + scanline[width - 2] = kZero; |
| + scanline[width - 1] = kOne; |
| + } |
| + |
| + for (int y = height / 2; y < height - 2; ++y) { |
| + scanline = result->getAddr8(0, y); |
| + scanline[0] = kOne; |
| + scanline[1] = kZero; |
| + for (int x = 2; x < width / 2; ++x) { |
| + scanline[x] = kHalf; |
| + } |
| + for (int x = width / 2; x < width - 2; ++x) { |
| + scanline[x] = k3Q; |
| + } |
| + scanline[width - 2] = kZero; |
| + scanline[width - 1] = kOne; |
| + } |
| + |
| + scanline = result->getAddr8(0, height - 2); |
| + scanline[0] = kOne; |
| + for (int x = 1; x < width - 1; ++x) { |
| + scanline[x] = kZero; |
| + } |
| + scanline[width - 1] = kOne; |
| + |
| + scanline = result->getAddr8(0, height - 1); |
| + for (int x = 0; x < width; ++x) { |
| + scanline[x] = kOne; |
| + } |
| + result->setImmutable(); |
| +} |
| + |
| +static SkShader* make_shader() { |
| + static const SkPoint pts[] = { {0, 0}, {20, 20} }; |
| + static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW }; |
| + return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode); |
| +} |
| + |
| +static SkShader* make_null_shader() { return nullptr; } |
| + |
| +enum BleedTest { |
| + kUseBitmap_BleedTest, |
| + kUseImage_BleedTest, |
| + kUseAlphaBitmap_BleedTest, |
| + kUseAlphaImage_BleedTest, |
| + kUseAlphaBitmapShader_BleedTest, |
| + kUseAlphaImageShader_BleedTest, |
| +}; |
| + |
| +const struct { |
| + const char* fName; |
| + void(*fBmpMaker)(SkBitmap* result, int width, int height); |
| + SkShader*(*fShaderMaker)(); |
| + void(*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect&, const SkRect&, |
| + const SkPaint*, SkCanvas::SrcRectConstraint); |
| +} gBleedRec[] = { |
| + { "bleed", make_ringed_color_bitmap, make_null_shader, draw_bitmap_rect }, |
| + { "bleed_image", make_ringed_color_bitmap, make_null_shader, draw_image_rect }, |
| + { "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader, draw_bitmap_rect }, |
| + { "bleed_alpha_image", make_ringed_alpha_bitmap, make_null_shader, draw_image_rect }, |
| + { "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader, draw_bitmap_rect }, |
| + { "bleed_alpha_image_shader", make_ringed_alpha_bitmap, make_shader, draw_image_rect }, |
| +}; |
| + |
| // This GM exercises the drawBitmapRect constraints |
| class BleedGM : public skiagm::GM { |
| public: |
| @@ -119,21 +203,23 @@ protected: |
| } |
| SkISize onISize() override { |
| - return SkISize::Make(kWidth, 780); |
| + return SkISize::Make(1050, 780); |
| } |
| void onOnceBeforeDraw() override { |
| - make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize); |
| + gBleedRec[fBT].fBmpMaker(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize); |
| fImageSmall.reset(SkImage::NewFromBitmap(fBitmapSmall)); |
| // To exercise the GPU's tiling path we need a texture |
| // too big for the GPU to handle in one go |
| - make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize); |
| + gBleedRec[fBT].fBmpMaker(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize); |
| fImageBig.reset(SkImage::NewFromBitmap(fBitmapBig)); |
| + |
| + fShader.reset(gBleedRec[fBT].fShaderMaker()); |
| } |
| // Draw only the center of the small bitmap |
| - void drawCase1(SkCanvas* canvas, int transX, int transY, |
| + void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(kSmallTextureSize-4), |
| @@ -143,12 +229,15 @@ protected: |
| SkPaint paint; |
| paint.setFilterQuality(filter); |
| + paint.setShader(fShader); |
| + paint.setColor(SK_ColorBLUE); |
| + paint.setAntiAlias(aa); |
| gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); |
| } |
| // Draw almost all of the large bitmap |
| - void drawCase2(SkCanvas* canvas, int transX, int transY, |
| + void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(fBitmapBig.width()-4), |
| @@ -158,12 +247,15 @@ protected: |
| SkPaint paint; |
| paint.setFilterQuality(filter); |
| + paint.setShader(fShader); |
| + paint.setColor(SK_ColorBLUE); |
| + paint.setAntiAlias(aa); |
| gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint); |
| } |
| // Draw ~1/4 of the large bitmap |
| - void drawCase3(SkCanvas* canvas, int transX, int transY, |
| + void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(fBitmapBig.width()/2-2), |
| @@ -173,12 +265,15 @@ protected: |
| SkPaint paint; |
| paint.setFilterQuality(filter); |
| + paint.setShader(fShader); |
| + paint.setColor(SK_ColorBLUE); |
| + paint.setAntiAlias(aa); |
| gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint); |
| } |
| // Draw the center of the small bitmap with a mask filter |
| - void drawCase4(SkCanvas* canvas, int transX, int transY, |
| + void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(kSmallTextureSize-4), |
| @@ -191,61 +286,89 @@ protected: |
| SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, |
| SkBlurMask::ConvertRadiusToSigma(3)); |
| paint.setMaskFilter(mf)->unref(); |
| + paint.setShader(fShader); |
| + paint.setColor(SK_ColorBLUE); |
| + paint.setAntiAlias(aa); |
| gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); |
| } |
| void onDraw(SkCanvas* canvas) override { |
| - |
| canvas->clear(SK_ColorGRAY); |
| - |
| - for (int m = 0; m < 2; ++m) { |
| + SkTDArray<SkMatrix> matrices; |
| + // Draw with identity |
| + *matrices.append() = SkMatrix::I(); |
| + |
| + // Draw with rotation and scale down in x, up in y. |
| + SkMatrix m; |
| + static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing); |
| + m.setTranslate(0, kBottom); |
| + m.preRotate(15.f, 0, kBottom + kBlockSpacing); |
| + m.preScale(0.71f, 1.22f); |
| + *matrices.append() = m; |
| + |
| + // Align the next set with the middle of the previous in y, translated to the right in x. |
| + SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} }; |
| + matrices[matrices.count()-1].mapPoints(corners, 4); |
| + SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4; |
| + SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX), |
| + SkTMax(corners[2].fX, corners[3].fX)); |
| + m.setTranslate(x, y); |
| + m.preScale(0.2f, 0.2f); |
| + *matrices.append() = m; |
| + |
| + SkScalar maxX = 0; |
| + for (int antiAlias = 0; antiAlias < 2; ++antiAlias) { |
| canvas->save(); |
| - if (m) { |
| - static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing); |
| - canvas->translate(0, kBottom); |
| - SkMatrix rotate; |
| - rotate.setRotate(15.f, 0, kBottom + kBlockSpacing); |
| - canvas->concat(rotate); |
| - canvas->scale(0.71f, 1.22f); |
| + canvas->translate(maxX, 0); |
| + for (int m = 0; m < matrices.count(); ++m) { |
| + canvas->save(); |
| + canvas->concat(matrices[m]); |
| + bool aa = SkToBool(antiAlias); |
| + |
| + // First draw a column with no bleeding and no filtering |
| + this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| + this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| + this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| + this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| + |
| + // Then draw a column with no bleeding and low filtering |
| + this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| + this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| + this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| + this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| + |
| + // Then draw a column with no bleeding and high filtering |
| + this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| + this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| + this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| + this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| + |
| + // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) |
| + this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| + this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| + this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| + this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| + |
| + // Then draw a column with bleeding and low filtering |
| + this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| + this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| + this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| + this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| + |
| + // Finally draw a column with bleeding and high filtering |
| + this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| + this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| + this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| + this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| + |
| + SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } }; |
| + matrices[m].mapPoints(corners, 4); |
| + SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX), |
| + SkTMax(corners[2].fX, corners[3].fX)); |
| + maxX = SkTMax(maxX, x); |
| + canvas->restore(); |
| } |
| - |
| - // First draw a column with no bleeding and no filtering |
| - this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| - this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| - this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| - this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| - |
| - // Then draw a column with no bleeding and low filtering |
| - this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| - this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| - this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| - this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| - |
| - // Then draw a column with no bleeding and high filtering |
| - this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| - this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| - this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| - this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| - |
| - // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) |
| - this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| - this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| - this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| - this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| - |
| - // Then draw a column with bleeding and low filtering |
| - this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| - this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| - this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| - this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| - |
| - // Finally draw a column with bleeding and high filtering |
| - this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| - this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| - this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| - this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| - |
| canvas->restore(); |
| } |
| } |
| @@ -280,6 +403,9 @@ private: |
| SkBitmap fBitmapBig; |
| SkAutoTUnref<SkImage> fImageSmall; |
| SkAutoTUnref<SkImage> fImageBig; |
| + |
| + SkAutoTUnref<SkShader> fShader; |
| + |
| const BleedTest fBT; |
| typedef GM INHERITED; |
| @@ -287,3 +413,9 @@ private: |
| DEF_GM( return new BleedGM(kUseBitmap_BleedTest); ) |
| DEF_GM( return new BleedGM(kUseImage_BleedTest); ) |
| +DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); ) |
| +DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); ) |
|
robertphillips
2015/10/23 16:53:58
Should we have a bug ?
bsalomon
2015/10/23 17:57:10
I'm looking into it now... if I don't have a quick
|
| +#if 0 // Currently crashes GPU backend |
| +DEF_GM(return new BleedGM(kUseAlphaBitmapShader_BleedTest); ) |
| +DEF_GM(return new BleedGM(kUseAlphaImageShader_BleedTest); ) |
| +#endif |