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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "mojo/edk/system/core.h" | 5 #include "mojo/edk/system/core.h" |
| 6 | 6 |
| 7 #include <memory> | 7 #include <memory> |
| 8 #include <utility> | 8 #include <utility> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "mojo/edk/embedder/platform_shared_buffer.h" | 12 #include "mojo/edk/embedder/platform_shared_buffer.h" |
| 13 #include "mojo/edk/embedder/platform_support.h" | 13 #include "mojo/edk/embedder/platform_support.h" |
| 14 #include "mojo/edk/system/async_waiter.h" | 14 #include "mojo/edk/system/async_waiter.h" |
| 15 #include "mojo/edk/system/configuration.h" | 15 #include "mojo/edk/system/configuration.h" |
| 16 #include "mojo/edk/system/data_pipe.h" | 16 #include "mojo/edk/system/data_pipe.h" |
| 17 #include "mojo/edk/system/data_pipe_consumer_dispatcher.h" | 17 #include "mojo/edk/system/data_pipe_consumer_dispatcher.h" |
| 18 #include "mojo/edk/system/data_pipe_producer_dispatcher.h" | 18 #include "mojo/edk/system/data_pipe_producer_dispatcher.h" |
| 19 #include "mojo/edk/system/dispatcher.h" | 19 #include "mojo/edk/system/dispatcher.h" |
| 20 #include "mojo/edk/system/handle_signals_state.h" | 20 #include "mojo/edk/system/handle_signals_state.h" |
| 21 #include "mojo/edk/system/memory.h" | 21 #include "mojo/edk/system/memory.h" |
| 22 #include "mojo/edk/system/message_pipe.h" | 22 #include "mojo/edk/system/message_pipe.h" |
| 23 #include "mojo/edk/system/message_pipe_dispatcher.h" | 23 #include "mojo/edk/system/message_pipe_dispatcher.h" |
| 24 #include "mojo/edk/system/shared_buffer_dispatcher.h" | 24 #include "mojo/edk/system/shared_buffer_dispatcher.h" |
| 25 #include "mojo/edk/system/waiter.h" | 25 #include "mojo/edk/system/waiter.h" |
| 26 #include "mojo/public/c/system/macros.h" | 26 #include "mojo/public/c/system/macros.h" |
| 27 #include "mojo/public/cpp/system/macros.h" | 27 #include "mojo/public/cpp/system/macros.h" |
| 28 | 28 |
| 29 using mojo::util::RefPtr; |
| 30 |
| 29 namespace mojo { | 31 namespace mojo { |
| 30 namespace system { | 32 namespace system { |
| 31 | 33 |
| 32 // Implementation notes | 34 // Implementation notes |
| 33 // | 35 // |
| 34 // Mojo primitives are implemented by the singleton |Core| object. Most calls | 36 // Mojo primitives are implemented by the singleton |Core| object. Most calls |
| 35 // are for a "primary" handle (the first argument). |Core::GetDispatcher()| is | 37 // are for a "primary" handle (the first argument). |Core::GetDispatcher()| is |
| 36 // used to look up a |Dispatcher| object for a given handle. That object | 38 // used to look up a |Dispatcher| object for a given handle. That object |
| 37 // implements most primitives for that object. The wait primitives are not | 39 // implements most primitives for that object. The wait primitives are not |
| 38 // attached to objects and are implemented by |Core| itself. | 40 // attached to objects and are implemented by |Core| itself. |
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| 599 if (signals_states) { | 601 if (signals_states) { |
| 600 for (; i < num_handles; i++) | 602 for (; i < num_handles; i++) |
| 601 signals_states[i] = dispatchers[i]->GetHandleSignalsState(); | 603 signals_states[i] = dispatchers[i]->GetHandleSignalsState(); |
| 602 } | 604 } |
| 603 | 605 |
| 604 return rv; | 606 return rv; |
| 605 } | 607 } |
| 606 | 608 |
| 607 } // namespace system | 609 } // namespace system |
| 608 } // namespace mojo | 610 } // namespace mojo |
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