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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "mojo/edk/system/channel.h" | 5 #include "mojo/edk/system/channel.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/strings/stringprintf.h" | 12 #include "base/strings/stringprintf.h" |
| 13 #include "mojo/edk/embedder/platform_handle_vector.h" | 13 #include "mojo/edk/embedder/platform_handle_vector.h" |
| 14 #include "mojo/edk/system/endpoint_relayer.h" | 14 #include "mojo/edk/system/endpoint_relayer.h" |
| 15 #include "mojo/edk/system/transport_data.h" | 15 #include "mojo/edk/system/transport_data.h" |
| 16 | 16 |
| 17 using mojo::util::MakeRefCounted; |
| 18 using mojo::util::RefPtr; |
| 19 |
| 17 namespace mojo { | 20 namespace mojo { |
| 18 namespace system { | 21 namespace system { |
| 19 | 22 |
| 20 namespace { | 23 namespace { |
| 21 | 24 |
| 22 struct SerializedEndpoint { | 25 struct SerializedEndpoint { |
| 23 // This is the endpoint ID on the receiving side, and should be a "remote ID". | 26 // This is the endpoint ID on the receiving side, and should be a "remote ID". |
| 24 // (The receiving side should already have had an endpoint attached and been | 27 // (The receiving side should already have had an endpoint attached and been |
| 25 // run via the |Channel|s. This endpoint will have both IDs assigned, so this | 28 // run via the |Channel|s. This endpoint will have both IDs assigned, so this |
| 26 // ID is only needed to associate that endpoint with a particular dispatcher.) | 29 // ID is only needed to associate that endpoint with a particular dispatcher.) |
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| 620 << ", local ID " << local_id << ", remote ID " << remote_id; | 623 << ", local ID " << local_id << ", remote ID " << remote_id; |
| 621 std::unique_ptr<MessageInTransit> message(new MessageInTransit( | 624 std::unique_ptr<MessageInTransit> message(new MessageInTransit( |
| 622 MessageInTransit::Type::CHANNEL, subtype, num_bytes, bytes)); | 625 MessageInTransit::Type::CHANNEL, subtype, num_bytes, bytes)); |
| 623 message->set_source_id(local_id); | 626 message->set_source_id(local_id); |
| 624 message->set_destination_id(remote_id); | 627 message->set_destination_id(remote_id); |
| 625 return WriteMessage(std::move(message)); | 628 return WriteMessage(std::move(message)); |
| 626 } | 629 } |
| 627 | 630 |
| 628 } // namespace system | 631 } // namespace system |
| 629 } // namespace mojo | 632 } // namespace mojo |
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