Index: third_party/WebKit/LayoutTests/fast/canvas/canvas-ImageBitmap-transferable.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/canvas-ImageBitmap-transferable.html b/third_party/WebKit/LayoutTests/fast/canvas/canvas-ImageBitmap-transferable.html |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2114d7f7cdec3cbea8f806c2bc797b819c430c35 |
--- /dev/null |
+++ b/third_party/WebKit/LayoutTests/fast/canvas/canvas-ImageBitmap-transferable.html |
@@ -0,0 +1,94 @@ |
+<!DOCTYPE html> |
+<html> |
+<body> |
+<canvas id="canvas" width="3" height="2"></canvas> |
+<script src="../../resources/js-test.js"></script> |
+<script> |
+jsTestIsAsync = true; |
+var worker = new Worker('./resources/canvas-ImageBitmap-transferable.js'); |
+ |
+description("Tests that ImageBitmap is transferable and that the pixel data survives the trip, as well as createImageBitmap(ImageBitmap) works on worker thread"); |
+ |
+var imageWidth = 3; |
+var imageHeight = 2; |
+var bitmapWidth; |
+var bitmapHeight; |
+var newImage; |
+var newImageBitmap; |
+var image = new ImageData(new Uint8ClampedArray( |
+ [255, 0, 0, 255, |
+ 0, 255, 0, 255, |
+ 255, 255, 255, 127, |
+ 0, 0, 0, 64, |
+ 12, 34, 56, 64, |
+ 12, 34, 56, 127]), |
+ imageWidth, imageHeight); |
+var context = document.getElementById("canvas").getContext("2d"); |
+ |
+createImageBitmap(image).then(imageBitmap => { |
+ bitmapWidth = imageBitmap.width; |
+ bitmapHeight = imageBitmap.height; |
+ shouldBe("bitmapWidth", "imageWidth"); |
+ shouldBe("bitmapHeight", "imageHeight"); |
+ |
+ worker.postMessage({data: imageBitmap}, [imageBitmap]); |
+ |
+ // ImageBitmap has been transfered to worker, main thread loses ownership |
+ // of it, so the width and height should be 0 now. |
+ bitmapWidth = imageBitmap.width; |
+ bitmapHeight = imageBitmap.height; |
+ shouldBe("bitmapWidth", "0"); |
+ shouldBe("bitmapHeight", "0"); |
+}); |
+ |
+worker.onmessage = function(e) { |
+ newImageBitmap = e.data.data; |
+ bitmapWidth = newImageBitmap.width; |
+ bitmapHeight = newImageBitmap.height; |
+ |
+ // Getting the ImageBitmap back from the worker thread |
+ shouldBe("bitmapWidth", "imageWidth"); |
+ shouldBe("bitmapHeight", "imageHeight"); |
+ |
+ context.drawImage(newImageBitmap, 0, 0); |
+ newImage = context.getImageData(0, 0, imageWidth, imageHeight); |
+ |
+ // newImage is not necessary the same as imageData because of |
+ // multiplying and dividing by alpha during the round trip, but |
+ // they should be close. |
+ // The alpha channel should be exactly the same. |
+ shouldBeCloseTo("newImage.data[0]", "image.data[0]", 5); |
+ shouldBeCloseTo("newImage.data[1]", "image.data[1]", 5); |
+ shouldBeCloseTo("newImage.data[2]", "image.data[2]", 5); |
+ shouldBe("newImage.data[3]", "image.data[3]"); |
+ |
+ shouldBeCloseTo("newImage.data[4]", "image.data[4]", 5); |
+ shouldBeCloseTo("newImage.data[5]", "image.data[5]", 5); |
+ shouldBeCloseTo("newImage.data[6]", "image.data[6]", 5); |
+ shouldBe("newImage.data[7]", "image.data[7]"); |
+ |
+ shouldBeCloseTo("newImage.data[8]", "image.data[8]", 5); |
+ shouldBeCloseTo("newImage.data[9]", "image.data[9]", 5); |
+ shouldBeCloseTo("newImage.data[10]", "image.data[10]", 5); |
+ shouldBe("newImage.data[11]", "image.data[11]"); |
+ |
+ shouldBeCloseTo("newImage.data[12]", "image.data[12]", 5); |
+ shouldBeCloseTo("newImage.data[13]", "image.data[13]", 5); |
+ shouldBeCloseTo("newImage.data[14]", "image.data[14]", 5); |
+ shouldBe("newImage.data[15]", "image.data[15]"); |
+ |
+ shouldBeCloseTo("newImage.data[16]", "image.data[16]", 5); |
+ shouldBeCloseTo("newImage.data[17]", "image.data[17]", 5); |
+ shouldBeCloseTo("newImage.data[18]", "image.data[18]", 5); |
+ shouldBe("newImage.data[19]", "image.data[19]"); |
+ |
+ shouldBeCloseTo("newImage.data[20]", "image.data[20]", 5); |
+ shouldBeCloseTo("newImage.data[21]", "image.data[21]", 5); |
+ shouldBeCloseTo("newImage.data[22]", "image.data[22]", 5); |
+ shouldBe("newImage.data[23]", "image.data[23]"); |
+ finishJSTest(); |
+} |
+ |
+</script> |
+</body> |
+</html> |