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Side by Side Diff: src/core/SkOrderedWriteBuffer.cpp

Issue 14230022: Fixes for piping bitmaps with encoded data. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Add some asserts and comments. Created 7 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkOrderedWriteBuffer.h" 9 #include "SkOrderedWriteBuffer.h"
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
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138 fWriter.reservePad(length - bytesWritten); 138 fWriter.reservePad(length - bytesWritten);
139 } 139 }
140 return bytesWritten; 140 return bytesWritten;
141 } 141 }
142 142
143 bool SkOrderedWriteBuffer::writeToStream(SkWStream* stream) { 143 bool SkOrderedWriteBuffer::writeToStream(SkWStream* stream) {
144 return fWriter.writeToStream(stream); 144 return fWriter.writeToStream(stream);
145 } 145 }
146 146
147 void SkOrderedWriteBuffer::writeBitmap(const SkBitmap& bitmap) { 147 void SkOrderedWriteBuffer::writeBitmap(const SkBitmap& bitmap) {
148 // Record the width and height. This way if readBitmap fails a dummy bitmap can be drawn at the
149 // right size.
150 this->writeInt(bitmap.width());
151 this->writeInt(bitmap.height());
152
148 // Record information about the bitmap in one of three ways, in order of pri ority: 153 // Record information about the bitmap in one of three ways, in order of pri ority:
149 // 1. If there is an SkBitmapHeap, store it in the heap. The client can avoi d serializing the 154 // 1. If there is an SkBitmapHeap, store it in the heap. The client can avoi d serializing the
150 // bitmap entirely or serialize it later as desired. 155 // bitmap entirely or serialize it later as desired. A boolean value of t rue will be written
151 // 2. Write an encoded version of the bitmap. Afterwards the width and heigh t are written, so 156 // to the stream to signify that a heap was used.
152 // a reader without a decoder can draw a dummy bitmap of the right size. 157 // 2. Write an encoded version of the bitmap. After writing a boolean value of false, signifying
158 // that a heap was not used, write the size of the encoded data. A non-ze ro size signifies
159 // that encoded data was written.
153 // A. If the bitmap has an encoded representation, write it to the stream . 160 // A. If the bitmap has an encoded representation, write it to the stream .
154 // B. If there is a function for encoding bitmaps, use it. 161 // B. If there is a function for encoding bitmaps, use it.
155 // 3. Call SkBitmap::flatten. 162 // 3. Call SkBitmap::flatten. After writing a boolean value of false, signif ying that a heap was
156 // For an encoded bitmap, write the size first. Otherwise store a 0 so the r eader knows not to 163 // not used, write a zero to signify that the data was not encoded.
157 // decode. 164 bool useBitmapHeap = fBitmapHeap != NULL;
158 if (fBitmapHeap != NULL) { 165 // Write a bool: true if the SkBitmapHeap is to be used, in which case the r eader must use an
166 // SkBitmapHeapReader to read the SkBitmap. False if the bitmap was serializ ed another way.
167 this->writeBool(useBitmapHeap);
168 if (useBitmapHeap) {
159 SkASSERT(NULL == fBitmapEncoder); 169 SkASSERT(NULL == fBitmapEncoder);
160 // Bitmap was not encoded. Record a zero, implying that the reader need not decode.
161 this->writeUInt(0);
162 int32_t slot = fBitmapHeap->insert(bitmap); 170 int32_t slot = fBitmapHeap->insert(bitmap);
163 fWriter.write32(slot); 171 fWriter.write32(slot);
164 // crbug.com/155875 172 // crbug.com/155875
165 // The generation ID is not required information. We write it to prevent collisions 173 // The generation ID is not required information. We write it to prevent collisions
166 // in SkFlatDictionary. It is possible to get a collision when a previo usly 174 // in SkFlatDictionary. It is possible to get a collision when a previo usly
167 // unflattened (i.e. stale) instance of a similar flattenable is in the dictionary 175 // unflattened (i.e. stale) instance of a similar flattenable is in the dictionary
168 // and the instance currently being written is re-using the same slot fr om the 176 // and the instance currently being written is re-using the same slot fr om the
169 // bitmap heap. 177 // bitmap heap.
170 fWriter.write32(bitmap.getGenerationID()); 178 fWriter.write32(bitmap.getGenerationID());
171 return; 179 return;
172 } 180 }
173 bool encoded = false; 181 bool encoded = false;
174 // Before attempting to encode the SkBitmap, check to see if there is alread y an encoded 182 // Before attempting to encode the SkBitmap, check to see if there is alread y an encoded
175 // version. 183 // version.
176 SkPixelRef* ref = bitmap.pixelRef(); 184 SkPixelRef* ref = bitmap.pixelRef();
177 if (ref != NULL) { 185 if (ref != NULL) {
178 SkAutoDataUnref data(ref->refEncodedData()); 186 SkAutoDataUnref data(ref->refEncodedData());
179 if (data.get() != NULL) { 187 if (data.get() != NULL) {
180 // Write the length to indicate that the bitmap was encoded successf ully, followed 188 // Write the length to indicate that the bitmap was encoded successf ully, followed
181 // by the actual data. This must match the case where fBitmapEncoder is used so the 189 // by the actual data. This must match the case where fBitmapEncoder is used so the
182 // reader need not know the difference. 190 // reader need not know the difference.
183 this->writeUInt(data->size()); 191 this->writeUInt(SkToU32(data->size()));
184 fWriter.writePad(data->data(), data->size()); 192 fWriter.writePad(data->data(), data->size());
185 encoded = true; 193 encoded = true;
186 } 194 }
187 } 195 }
188 if (fBitmapEncoder != NULL && !encoded) { 196 if (fBitmapEncoder != NULL && !encoded) {
189 SkASSERT(NULL == fBitmapHeap); 197 SkASSERT(NULL == fBitmapHeap);
190 SkDynamicMemoryWStream stream; 198 SkDynamicMemoryWStream stream;
191 if (fBitmapEncoder(&stream, bitmap)) { 199 if (fBitmapEncoder(&stream, bitmap)) {
192 uint32_t offset = fWriter.bytesWritten(); 200 uint32_t offset = fWriter.bytesWritten();
193 // Write the length to indicate that the bitmap was encoded successf ully, followed 201 // Write the length to indicate that the bitmap was encoded successf ully, followed
194 // by the actual data. This must match the case where the original d ata is used so the 202 // by the actual data. This must match the case where the original d ata is used so the
195 // reader need not know the difference. 203 // reader need not know the difference.
196 size_t length = stream.getOffset(); 204 size_t length = stream.getOffset();
197 this->writeUInt(length); 205 this->writeUInt(SkToU32(length));
198 if (stream.read(fWriter.reservePad(length), 0, length)) { 206 if (stream.read(fWriter.reservePad(length), 0, length)) {
199 encoded = true; 207 encoded = true;
200 } else { 208 } else {
201 // Writing the stream failed, so go back to original state to st ore another way. 209 // Writing the stream failed, so go back to original state to st ore another way.
202 fWriter.rewindToOffset(offset); 210 fWriter.rewindToOffset(offset);
203 } 211 }
204 } 212 }
205 } 213 }
206 if (encoded) { 214 if (!encoded) {
207 // Write the width and height in case the reader does not have a decoder .
208 this->writeInt(bitmap.width());
209 this->writeInt(bitmap.height());
210 } else {
211 // Bitmap was not encoded. Record a zero, implying that the reader need not decode. 215 // Bitmap was not encoded. Record a zero, implying that the reader need not decode.
212 this->writeUInt(0); 216 this->writeUInt(0);
213 bitmap.flatten(*this); 217 bitmap.flatten(*this);
214 } 218 }
215 } 219 }
216 220
217 void SkOrderedWriteBuffer::writeTypeface(SkTypeface* obj) { 221 void SkOrderedWriteBuffer::writeTypeface(SkTypeface* obj) {
218 if (NULL == obj || NULL == fTFSet) { 222 if (NULL == obj || NULL == fTFSet) {
219 fWriter.write32(0); 223 fWriter.write32(0);
220 } else { 224 } else {
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314 // make room for the size of the flattened object 318 // make room for the size of the flattened object
315 (void)fWriter.reserve(sizeof(uint32_t)); 319 (void)fWriter.reserve(sizeof(uint32_t));
316 // record the current size, so we can subtract after the object writes. 320 // record the current size, so we can subtract after the object writes.
317 uint32_t offset = fWriter.size(); 321 uint32_t offset = fWriter.size();
318 // now flatten the object 322 // now flatten the object
319 flattenObject(flattenable, *this); 323 flattenObject(flattenable, *this);
320 uint32_t objSize = fWriter.size() - offset; 324 uint32_t objSize = fWriter.size() - offset;
321 // record the obj's size 325 // record the obj's size
322 *fWriter.peek32(offset - sizeof(uint32_t)) = objSize; 326 *fWriter.peek32(offset - sizeof(uint32_t)) = objSize;
323 } 327 }
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