Index: content/common/gpu/media/vaapi_drm_picture.h |
diff --git a/content/common/gpu/media/vaapi_drm_picture.h b/content/common/gpu/media/vaapi_drm_picture.h |
index 4ea787fbcff4738a6799907b4559a3badd5b300c..4e0b5fe23c270ecb6e3b4bb490abfd668c343ddf 100644 |
--- a/content/common/gpu/media/vaapi_drm_picture.h |
+++ b/content/common/gpu/media/vaapi_drm_picture.h |
@@ -13,6 +13,7 @@ |
#include "base/memory/ref_counted.h" |
#include "base/memory/weak_ptr.h" |
#include "content/common/gpu/media/vaapi_picture.h" |
+#include "ui/gfx/buffer_types.h" |
#include "ui/gfx/geometry/size.h" |
namespace gl { |
@@ -47,17 +48,21 @@ class VaapiDrmPicture : public VaapiPicture { |
bool AllowOverlay() const override; |
private: |
- // Calls ScalePixmap() if weak_ptr is not NULL. |
- static scoped_refptr<ui::NativePixmap> CallScalePixmap( |
+ // Calls ProcessPixmap() if weak_ptr is not NULL. |
+ static scoped_refptr<ui::NativePixmap> CallProcessPixmap( |
base::WeakPtr<VaapiDrmPicture> weak_ptr, |
- gfx::Size new_size); |
- // Use VPP to scale underlying pixmap_ to |new_size| and return the |
- // scaling result with a new pixmap. |
- scoped_refptr<ui::NativePixmap> ScalePixmap(gfx::Size new_size); |
+ gfx::Size target_size, |
+ gfx::BufferFormat target_format); |
+ // Use VPP to process underlying pixmap_ to |target_size| and |target_format|. |
+ // Return the processed result with a new pixmap. |
+ scoped_refptr<ui::NativePixmap> ProcessPixmap( |
+ gfx::Size target_size, |
+ gfx::BufferFormat target_format); |
scoped_refptr<VASurface> CreateVASurfaceForPixmap( |
scoped_refptr<ui::NativePixmap> pixmap, |
gfx::Size pixmap_size); |
- scoped_refptr<ui::NativePixmap> CreateNativePixmap(gfx::Size size); |
+ scoped_refptr<ui::NativePixmap> CreateNativePixmap(gfx::Size size, |
+ gfx::BufferFormat format); |
VaapiWrapper* vaapi_wrapper_; // Not owned. |
base::Callback<bool(void)> make_context_current_; |
@@ -65,8 +70,8 @@ class VaapiDrmPicture : public VaapiPicture { |
// Ozone buffer, the storage of the EGLImage and the VASurface. |
scoped_refptr<ui::NativePixmap> pixmap_; |
- // Ozone buffer, the storage of the scaled buffer for overlay. |
- scoped_refptr<ui::NativePixmap> scaled_pixmap_; |
+ // Ozone buffer, the storage of the processed buffer for overlay. |
kalyank
2015/10/30 22:19:32
I like it as it now. I don't think we need this re
william.xie1
2015/10/30 22:24:23
Dear kalyank, the reason we renaming it is: we not
|
+ scoped_refptr<ui::NativePixmap> processed_pixmap_; |
// EGLImage bound to the GL textures used by the VDA client. |
scoped_refptr<gl::GLImage> gl_image_; |
@@ -74,8 +79,8 @@ class VaapiDrmPicture : public VaapiPicture { |
// VASurface used to transfer from the decoder's pixel format. |
scoped_refptr<VASurface> va_surface_; |
- // VaSurface used to apply scaling. |
- scoped_refptr<VASurface> scaled_va_surface_; |
+ // VaSurface used to apply processing. |
+ scoped_refptr<VASurface> processed_va_surface_; |
// The WeakPtrFactory for VaapiDrmPicture. |
base::WeakPtrFactory<VaapiDrmPicture> weak_this_factory_; |