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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
| 9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
| 10 #include "ui/gl/gl_context.h" | 10 #include "ui/gl/gl_context.h" |
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| 36 glGenFramebuffersEXT(1, &gl_fb_); | 36 glGenFramebuffersEXT(1, &gl_fb_); |
| 37 glGenTextures(1, &gl_tex_); | 37 glGenTextures(1, &gl_tex_); |
| 38 | 38 |
| 39 scoped_refptr<NativePixmap> pixmap = | 39 scoped_refptr<NativePixmap> pixmap = |
| 40 OzonePlatform::GetInstance() | 40 OzonePlatform::GetInstance() |
| 41 ->GetSurfaceFactoryOzone() | 41 ->GetSurfaceFactoryOzone() |
| 42 ->CreateNativePixmap(widget, size, gfx::BufferFormat::BGRX_8888, | 42 ->CreateNativePixmap(widget, size, gfx::BufferFormat::BGRX_8888, |
| 43 gfx::BufferUsage::SCANOUT); | 43 gfx::BufferUsage::SCANOUT); |
| 44 scoped_refptr<gfx::GLImageOzoneNativePixmap> image( | 44 scoped_refptr<gfx::GLImageOzoneNativePixmap> image( |
| 45 new gfx::GLImageOzoneNativePixmap(size, GL_RGB)); | 45 new gfx::GLImageOzoneNativePixmap(size, GL_RGB)); |
| 46 if (!image->Initialize(pixmap.get(), gfx::BufferFormat::BGRX_8888)) { | 46 if (!image->Initialize(pixmap.get())) { |
| 47 LOG(ERROR) << "Failed to create GLImage"; | 47 LOG(ERROR) << "Failed to create GLImage"; |
| 48 return false; | 48 return false; |
| 49 } | 49 } |
| 50 image_ = image; | 50 image_ = image; |
| 51 | 51 |
| 52 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); | 52 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
| 53 glBindTexture(GL_TEXTURE_2D, gl_tex_); | 53 glBindTexture(GL_TEXTURE_2D, gl_tex_); |
| 54 image_->BindTexImage(GL_TEXTURE_2D); | 54 image_->BindTexImage(GL_TEXTURE_2D); |
| 55 | 55 |
| 56 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 56 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
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| 131 case gfx::SwapResult::SWAP_ACK: | 131 case gfx::SwapResult::SWAP_ACK: |
| 132 GlRenderer::PostRenderFrameTask(result); | 132 GlRenderer::PostRenderFrameTask(result); |
| 133 break; | 133 break; |
| 134 case gfx::SwapResult::SWAP_FAILED: | 134 case gfx::SwapResult::SWAP_FAILED: |
| 135 LOG(FATAL) << "Failed to swap buffers"; | 135 LOG(FATAL) << "Failed to swap buffers"; |
| 136 break; | 136 break; |
| 137 } | 137 } |
| 138 } | 138 } |
| 139 | 139 |
| 140 } // namespace ui | 140 } // namespace ui |
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