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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PUBLIC_NATIVE_PIXMAP_H_ | 5 #ifndef UI_OZONE_PUBLIC_NATIVE_PIXMAP_H_ |
6 #define UI_OZONE_PUBLIC_NATIVE_PIXMAP_H_ | 6 #define UI_OZONE_PUBLIC_NATIVE_PIXMAP_H_ |
7 | 7 |
8 #include "base/bind.h" | 8 #include "base/bind.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "ui/gfx/native_pixmap_handle_ozone.h" | 10 #include "ui/gfx/native_pixmap_handle_ozone.h" |
11 #include "ui/gfx/native_widget_types.h" | 11 #include "ui/gfx/native_widget_types.h" |
12 #include "ui/gfx/overlay_transform.h" | 12 #include "ui/gfx/overlay_transform.h" |
13 | 13 |
14 namespace gfx { | 14 namespace gfx { |
15 class Rect; | 15 class Rect; |
16 class RectF; | 16 class RectF; |
17 } | 17 } |
18 | 18 |
19 namespace ui { | 19 namespace ui { |
20 | 20 |
21 // This represents a buffer that can be directly imported via GL for | 21 // This represents a buffer that can be directly imported via GL for |
22 // rendering, or exported via dma-buf fds. | 22 // rendering, or exported via dma-buf fds. |
23 class NativePixmap : public base::RefCountedThreadSafe<NativePixmap> { | 23 class NativePixmap : public base::RefCountedThreadSafe<NativePixmap> { |
24 public: | 24 public: |
25 NativePixmap() {} | 25 NativePixmap() {} |
26 | 26 |
27 virtual void* /* EGLClientBuffer */ GetEGLClientBuffer() = 0; | 27 virtual void* /* EGLClientBuffer */ GetEGLClientBuffer() = 0; |
28 virtual int GetDmaBufFd() = 0; | 28 virtual int GetDmaBufFd() = 0; |
29 virtual int GetDmaBufPitch() = 0; | 29 virtual int GetDmaBufPitch() = 0; |
| 30 virtual gfx::BufferFormat GetPixelFormat() = 0; |
30 | 31 |
31 // Sets the overlay plane to switch to at the next page flip. | 32 // Sets the overlay plane to switch to at the next page flip. |
32 // |w| specifies the screen to display this overlay plane on. | 33 // |w| specifies the screen to display this overlay plane on. |
33 // |plane_z_order| specifies the stacking order of the plane relative to the | 34 // |plane_z_order| specifies the stacking order of the plane relative to the |
34 // main framebuffer located at index 0. | 35 // main framebuffer located at index 0. |
35 // |plane_transform| specifies how the buffer is to be transformed during. | 36 // |plane_transform| specifies how the buffer is to be transformed during. |
36 // composition. | 37 // composition. |
37 // |buffer| to be presented by the overlay. | 38 // |buffer| to be presented by the overlay. |
38 // |display_bounds| specify where it is supposed to be on the screen. | 39 // |display_bounds| specify where it is supposed to be on the screen. |
39 // |crop_rect| specifies the region within the buffer to be placed | 40 // |crop_rect| specifies the region within the buffer to be placed |
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63 | 64 |
64 private: | 65 private: |
65 friend class base::RefCountedThreadSafe<NativePixmap>; | 66 friend class base::RefCountedThreadSafe<NativePixmap>; |
66 | 67 |
67 DISALLOW_COPY_AND_ASSIGN(NativePixmap); | 68 DISALLOW_COPY_AND_ASSIGN(NativePixmap); |
68 }; | 69 }; |
69 | 70 |
70 } // namespace ui | 71 } // namespace ui |
71 | 72 |
72 #endif // UI_OZONE_PUBLIC_NATIVE_PIXMAP_H_ | 73 #endif // UI_OZONE_PUBLIC_NATIVE_PIXMAP_H_ |
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