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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #ifndef Timer_DEFINED | 7 #ifndef Timer_DEFINED |
8 #define Timer_DEFINED | 8 #define Timer_DEFINED |
9 | 9 |
| 10 #include "SkString.h" |
| 11 #include "SkTime.h" |
10 #include "SkTypes.h" | 12 #include "SkTypes.h" |
11 #include "SkString.h" | |
12 | 13 |
13 #if defined(SK_BUILD_FOR_WIN32) | |
14 #include "SysTimer_windows.h" | |
15 #elif defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) | |
16 #include "SysTimer_mach.h" | |
17 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) | |
18 #include "SysTimer_posix.h" | |
19 #endif | |
20 | |
21 #if SK_SUPPORT_GPU | |
22 #include "GpuTimer.h" | |
23 #endif | |
24 | |
25 class SkGLContext; | |
26 | |
27 /** | |
28 * SysTimers and GpuTimers are implemented orthogonally. | |
29 * This class combines 2 SysTimers and a GpuTimer into one single, | |
30 * platform specific Timer with a simple interface. The truncated | |
31 * timer doesn't include the time required for the GPU to finish | |
32 * its rendering. It should always be <= the un-truncated system | |
33 * times and (for GPU configurations) can be used to roughly (very | |
34 * roughly) gauge the GPU load/backlog. | |
35 */ | |
36 class Timer { | |
37 public: | |
38 explicit Timer(SkGLContext* gl = nullptr); | |
39 | |
40 void start(); | |
41 void truncatedEnd(); | |
42 void end(); | |
43 | |
44 // All times in milliseconds. | |
45 double fCpu; | |
46 double fWall; | |
47 double fTruncatedCpu; | |
48 double fTruncatedWall; | |
49 double fGpu; | |
50 | |
51 private: | |
52 SysTimer fSysTimer; | |
53 SysTimer fTruncatedSysTimer; | |
54 #if SK_SUPPORT_GPU | |
55 GpuTimer fGpuTimer; | |
56 #endif | |
57 }; | |
58 | |
59 // Same as Timer above, supporting only fWall but with much lower overhead. | |
60 // (Typically, ~30ns instead of Timer's ~1us.) | |
61 class WallTimer { | 14 class WallTimer { |
62 public: | 15 public: |
63 WallTimer(); | 16 WallTimer() : fWall(-1) {} |
64 | 17 |
65 void start(); | 18 void start() { fWall = SkTime::GetNSecs(); } |
66 void end(); | 19 void end() { fWall = (SkTime::GetNSecs() - fWall) * 1e-6; } |
67 | 20 |
68 double fWall; // Milliseconds. | 21 double fWall; // Milliseconds. |
69 | |
70 private: | |
71 SysTimer fSysTimer; | |
72 }; | 22 }; |
73 | 23 |
74 SkString HumanizeMs(double); | 24 SkString HumanizeMs(double); |
75 | 25 |
76 #endif | 26 #endif |
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