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Side by Side Diff: gpu/command_buffer/service/texture_definition.h

Issue 1421903006: ui/gl: Move GLImage into gl namespace. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: ozone demo Created 5 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
11 #include "gpu/command_buffer/service/gl_utils.h" 11 #include "gpu/command_buffer/service/gl_utils.h"
12 #include "ui/gfx/geometry/rect.h" 12 #include "ui/gfx/geometry/rect.h"
13 13
14 namespace gfx { 14 namespace gl {
15 class GLImage; 15 class GLImage;
16 } 16 }
17 17
18 namespace gpu { 18 namespace gpu {
19 namespace gles2 { 19 namespace gles2 {
20 20
21 class Texture; 21 class Texture;
22 22
23 class NativeImageBuffer : public base::RefCountedThreadSafe<NativeImageBuffer> { 23 class NativeImageBuffer : public base::RefCountedThreadSafe<NativeImageBuffer> {
24 public: 24 public:
25 static scoped_refptr<NativeImageBuffer> Create(GLuint texture_id); 25 static scoped_refptr<NativeImageBuffer> Create(GLuint texture_id);
26 26
27 virtual void AddClient(gfx::GLImage* client) = 0; 27 virtual void AddClient(gl::GLImage* client) = 0;
28 virtual void RemoveClient(gfx::GLImage* client) = 0; 28 virtual void RemoveClient(gl::GLImage* client) = 0;
29 virtual bool IsClient(gfx::GLImage* client) = 0; 29 virtual bool IsClient(gl::GLImage* client) = 0;
30 virtual void BindToTexture(GLenum target) const = 0; 30 virtual void BindToTexture(GLenum target) const = 0;
31 31
32 protected: 32 protected:
33 friend class base::RefCountedThreadSafe<NativeImageBuffer>; 33 friend class base::RefCountedThreadSafe<NativeImageBuffer>;
34 NativeImageBuffer() {} 34 NativeImageBuffer() {}
35 virtual ~NativeImageBuffer() {} 35 virtual ~NativeImageBuffer() {}
36 36
37 DISALLOW_COPY_AND_ASSIGN(NativeImageBuffer); 37 DISALLOW_COPY_AND_ASSIGN(NativeImageBuffer);
38 }; 38 };
39 39
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101 bool defined_; 101 bool defined_;
102 102
103 // Only support textures with one face and one level. 103 // Only support textures with one face and one level.
104 LevelInfo level_info_; 104 LevelInfo level_info_;
105 }; 105 };
106 106
107 } // namespage gles2 107 } // namespage gles2
108 } // namespace gpu 108 } // namespace gpu
109 109
110 #endif // GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_ 110 #endif // GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_
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