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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file contains an interface of output pictures for the Vaapi | 5 // This file contains an interface of output pictures for the Vaapi |
6 // video decoder. This is implemented by different window system | 6 // video decoder. This is implemented by different window system |
7 // (X11/Ozone) and used by VaapiVideoDecodeAccelerator to produce | 7 // (X11/Ozone) and used by VaapiVideoDecodeAccelerator to produce |
8 // output pictures. | 8 // output pictures. |
9 | 9 |
10 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_H_ | 10 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_H_ |
11 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_H_ | 11 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_H_ |
12 | 12 |
13 #include "base/callback.h" | 13 #include "base/callback.h" |
14 #include "base/memory/linked_ptr.h" | 14 #include "base/memory/linked_ptr.h" |
15 #include "base/memory/ref_counted.h" | 15 #include "base/memory/ref_counted.h" |
16 #include "base/threading/non_thread_safe.h" | 16 #include "base/threading/non_thread_safe.h" |
17 #include "ui/gfx/geometry/size.h" | 17 #include "ui/gfx/geometry/size.h" |
18 | 18 |
19 namespace gfx { | 19 namespace gl { |
20 class GLImage; | 20 class GLImage; |
21 } | 21 } |
22 | 22 |
23 namespace content { | 23 namespace content { |
24 | 24 |
25 class VASurface; | 25 class VASurface; |
26 class VaapiWrapper; | 26 class VaapiWrapper; |
27 | 27 |
28 // Picture is native pixmap abstraction (X11/Ozone). | 28 // Picture is native pixmap abstraction (X11/Ozone). |
29 class VaapiPicture : public base::NonThreadSafe { | 29 class VaapiPicture : public base::NonThreadSafe { |
30 public: | 30 public: |
31 virtual ~VaapiPicture() {} | 31 virtual ~VaapiPicture() {} |
32 | 32 |
33 // Try to allocate the underlying resources for the picture. | 33 // Try to allocate the underlying resources for the picture. |
34 virtual bool Initialize() = 0; | 34 virtual bool Initialize() = 0; |
35 | 35 |
36 int32 picture_buffer_id() const { return picture_buffer_id_; } | 36 int32 picture_buffer_id() const { return picture_buffer_id_; } |
37 uint32 texture_id() const { return texture_id_; } | 37 uint32 texture_id() const { return texture_id_; } |
38 const gfx::Size& size() const { return size_; } | 38 const gfx::Size& size() const { return size_; } |
39 | 39 |
40 virtual bool AllowOverlay() const; | 40 virtual bool AllowOverlay() const; |
41 | 41 |
42 // Returns the |GLImage|, if any, to bind to the texture. | 42 // Returns the |GLImage|, if any, to bind to the texture. |
43 virtual scoped_refptr<gfx::GLImage> GetImageToBind() = 0; | 43 virtual scoped_refptr<gl::GLImage> GetImageToBind() = 0; |
44 | 44 |
45 // Downloads the |va_surface| into the picture, potentially scaling | 45 // Downloads the |va_surface| into the picture, potentially scaling |
46 // it if needed. | 46 // it if needed. |
47 virtual bool DownloadFromSurface( | 47 virtual bool DownloadFromSurface( |
48 const scoped_refptr<VASurface>& va_surface) = 0; | 48 const scoped_refptr<VASurface>& va_surface) = 0; |
49 | 49 |
50 // Create a VaapiPicture of |size| to be associated with | 50 // Create a VaapiPicture of |size| to be associated with |
51 // |picture_buffer_id| and bound to |texture_id|. | 51 // |picture_buffer_id| and bound to |texture_id|. |
52 // |make_context_current| is provided for the GL operations. | 52 // |make_context_current| is provided for the GL operations. |
53 static linked_ptr<VaapiPicture> CreatePicture( | 53 static linked_ptr<VaapiPicture> CreatePicture( |
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73 int32 picture_buffer_id_; | 73 int32 picture_buffer_id_; |
74 uint32 texture_id_; | 74 uint32 texture_id_; |
75 gfx::Size size_; | 75 gfx::Size size_; |
76 | 76 |
77 DISALLOW_COPY_AND_ASSIGN(VaapiPicture); | 77 DISALLOW_COPY_AND_ASSIGN(VaapiPicture); |
78 }; | 78 }; |
79 | 79 |
80 } // namespace content | 80 } // namespace content |
81 | 81 |
82 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_H_ | 82 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_H_ |
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