Chromium Code Reviews
DescriptionLimit the number of WebGL contexts that are active at any given time
Context count is limited per render process, and is limited to either an
arbitrary count (currently 16) or a cumulative pixel count
(currently 16 * 1024 * 1024). If either limit is exceeded the oldest context
will be forcibly lost to allow the new one to be created. If an active context
is removed a previously lost context will attempt to restore.
BUG=226868
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=149135
Patch Set 1 #
Total comments: 6
Patch Set 2 : Updated and rebased on DrawingBuffer refactor #
Total comments: 1
Patch Set 3 : Fixed a rebase issue that was causing bad scales #Patch Set 4 : Refactored to respect layering #Patch Set 5 : Missed a couple of debug prints #Patch Set 6 : Discovered I was doing RefPtr's wrong while debugging #
Total comments: 8
Patch Set 7 : Addressed Ken's feedback #Patch Set 8 : Added console warnings on forced context loss #Patch Set 9 : Rebased to latest master #
Messages
Total messages: 26 (0 generated)
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