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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
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1227 | 1227 |
1228 GrContext* context = src->getContext(); | 1228 GrContext* context = src->getContext(); |
1229 | 1229 |
1230 SkScalar xformedSigma = this->computeXformedSigma(ctm); | 1230 SkScalar xformedSigma = this->computeXformedSigma(ctm); |
1231 SkASSERT(xformedSigma > 0); | 1231 SkASSERT(xformedSigma > 0); |
1232 | 1232 |
1233 // If we're doing a normal blur, we can clobber the pathTexture in the | 1233 // If we're doing a normal blur, we can clobber the pathTexture in the |
1234 // gaussianBlur. Otherwise, we need to save it for later compositing. | 1234 // gaussianBlur. Otherwise, we need to save it for later compositing. |
1235 bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); | 1235 bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); |
1236 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver
writeSrc, | 1236 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver
writeSrc, |
1237 clipRect, false, xformedSigma, xforme
dSigma); | 1237 clipRect, false, xformedSigma, xforme
dSigma, |
| 1238 GrTextureProvider::kApprox_SizeConstr
aint); |
1238 if (nullptr == *result) { | 1239 if (nullptr == *result) { |
1239 return false; | 1240 return false; |
1240 } | 1241 } |
1241 | 1242 |
1242 if (!isNormalBlur) { | 1243 if (!isNormalBlur) { |
1243 GrPaint paint; | 1244 GrPaint paint; |
1244 SkMatrix matrix; | 1245 SkMatrix matrix; |
1245 matrix.setIDiv(src->width(), src->height()); | 1246 matrix.setIDiv(src->width(), src->height()); |
1246 // Blend pathTexture over blurTexture. | 1247 // Blend pathTexture over blurTexture. |
1247 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, ma
trix))->unref(); | 1248 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, ma
trix))->unref(); |
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1297 } else { | 1298 } else { |
1298 str->append("None"); | 1299 str->append("None"); |
1299 } | 1300 } |
1300 str->append("))"); | 1301 str->append("))"); |
1301 } | 1302 } |
1302 #endif | 1303 #endif |
1303 | 1304 |
1304 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) | 1305 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) |
1305 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) | 1306 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) |
1306 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 1307 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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