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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1420843005: Revert of "webgl: optimize webgl.texSubImage2D(video) path." (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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4383 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA REST); 4383 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA REST);
4384 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA REST); 4384 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA REST);
4385 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T O_EDGE); 4385 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T O_EDGE);
4386 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T O_EDGE); 4386 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T O_EDGE);
4387 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas- >width(), 4387 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas- >width(),
4388 canvas->height(), 0, GL_RGBA, targetType, 0); 4388 canvas->height(), 0, GL_RGBA, targetType, 0);
4389 } 4389 }
4390 4390
4391 if (!canvas->is3D()) { 4391 if (!canvas->is3D()) {
4392 ImageBuffer* buffer = canvas->buffer(); 4392 ImageBuffer* buffer = canvas->buffer();
4393 if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTe xture, targetInternalformat, targetType, 4393 if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetIn ternalformat, targetType,
4394 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { 4394 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
4395 ASSERT_NOT_REACHED(); 4395 ASSERT_NOT_REACHED();
4396 } 4396 }
4397 } else { 4397 } else {
4398 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend eringContext()); 4398 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend eringContext());
4399 ScopedTexture2DRestorer restorer(gl); 4399 ScopedTexture2DRestorer restorer(gl);
4400 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText ure, targetInternalformat, targetType, 4400 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText ure, targetInternalformat, targetType,
4401 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) { 4401 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) {
4402 ASSERT_NOT_REACHED(); 4402 ASSERT_NOT_REACHED();
4403 } 4403 }
(...skipping 11 matching lines...) Expand all
4415 } else if (functionType == TexSubImage3DByGPU) { 4415 } else if (functionType == TexSubImage3DByGPU) {
4416 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof fset, 0, 0, canvas->width(), canvas->height()); 4416 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof fset, 0, 0, canvas->width(), canvas->height());
4417 } 4417 }
4418 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 4418 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
4419 restoreCurrentFramebuffer(); 4419 restoreCurrentFramebuffer();
4420 webContext()->deleteFramebuffer(tmpFBO); 4420 webContext()->deleteFramebuffer(tmpFBO);
4421 webContext()->deleteTexture(targetTexture); 4421 webContext()->deleteTexture(targetTexture);
4422 } 4422 }
4423 } 4423 }
4424 4424
4425 bool WebGLRenderingContextBase::texImage2DVideoByGPU(TexImageFunctionType functi onType, WebGLTexture* texture, GLenum target,
4426 GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffse t, HTMLVideoElement* video)
4427 {
4428 typedef WebMediaPlayer::CopyVideoTextureParams CopyParams;
4429 if (video->copyVideoTextureToPlatformTexture(webContext(),
4430 CopyParams(
4431 functionType == NotTexSubImage2D ? CopyParams::FullCopy : CopyParams ::SubCopy,
4432 target, texture->object(), internalformat, type, level, xoffset,
4433 yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) {
4434 if (functionType == NotTexSubImage2D)
4435 texture->setLevelInfo(target, level, internalformat, video->videoWid th(), video->videoHeight(), 1, type);
4436 return true;
4437 }
4438
4439 // Try using an accelerated image buffer, this allows YUV conversion to be d one on the GPU.
4440 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurf ace(IntSize(video->videoWidth(), video->videoHeight())));
4441 if (surface->isValid()) {
4442 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release()));
4443 if (imageBuffer) {
4444 // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface,
4445 // we enable the WebMediaPlayer implementation to do any necessary c olor space conversion on the GPU (though it
4446 // may still do a CPU conversion and upload the results).
4447 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video- >videoWidth(), video->videoHeight()), nullptr);
4448
4449 // This is a straight GPU-GPU copy, any necessary color space conver sion was handled in the paintCurrentFrameInContext() call.
4450 switch (functionType) {
4451 case NotTexSubImage2D:
4452 if (imageBuffer->copyToPlatformTexture(webContext(), target, tex ture->object(), internalformat, type,
4453 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
4454 texture->setLevelInfo(target, level, internalformat, video-> videoWidth(), video->videoHeight(), 1, type);
4455 return true;
4456 }
4457 break;
4458 case TexSubImage2D:
4459 if (imageBuffer->copySubToPlatformTexture(webContext(), target, texture->object(), level,
4460 xoffset, yoffset, video->videoWidth(), video->videoHeight(), m_unpackPremultiplyAlpha, m_unpackFlipY)) {
4461 return true;
4462 }
4463 break;
4464 }
4465 }
4466 }
4467 return false;
4468 }
4469
4470 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in ternalformat, 4425 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in ternalformat,
4471 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState) 4426 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState)
4472 { 4427 {
4473 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo rmat, type, 0, 0)) 4428 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo rmat, type, 0, 0))
4474 return; 4429 return;
4475 4430
4476 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); 4431 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
4477 ASSERT(texture); 4432 ASSERT(texture);
4478 4433
4479 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f loat/integer/sRGB internal format. 4434 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f loat/integer/sRGB internal format.
(...skipping 26 matching lines...) Expand all
4506 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState) 4461 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState)
4507 { 4462 {
4508 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except ionState) 4463 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except ionState)
4509 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0)) 4464 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0))
4510 return; 4465 return;
4511 4466
4512 // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. 4467 // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
4513 // Otherwise, it will fall back to the normal SW path. 4468 // Otherwise, it will fall back to the normal SW path.
4514 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); 4469 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
4515 ASSERT(texture); 4470 ASSERT(texture);
4516 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type , level)) { 4471 if (GL_TEXTURE_2D == target) {
4517 if (texImage2DVideoByGPU(NotTexSubImage2D, texture, target, level, inter nalformat, type, 0, 0, video)) 4472 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level)
4473 && video->copyVideoTextureToPlatformTexture(webContext(), texture->o bject(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
4474 texture->setLevelInfo(target, level, internalformat, video->videoWid th(), video->videoHeight(), 1, type);
4518 return; 4475 return;
4476 }
4477
4478 // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU.
4479 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer Surface(IntSize(video->videoWidth(), video->videoHeight())));
4480 if (surface->isValid()) {
4481 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release( )));
4482 if (imageBuffer) {
4483 // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface,
4484 // we enable the WebMediaPlayer implementation to do any necessa ry color space conversion on the GPU (though it
4485 // may still do a CPU conversion and upload the results).
4486 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi deo->videoWidth(), video->videoHeight()), nullptr);
4487
4488 // This is a straight GPU-GPU copy, any necessary color space co nversion was handled in the paintCurrentFrameInContext() call.
4489 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob ject(), internalformat, type,
4490 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
4491 texture->setLevelInfo(target, level, internalformat, video-> videoWidth(), video->videoHeight(), 1, type);
4492 return;
4493 }
4494 }
4495 }
4519 } 4496 }
4520 4497
4521 // Normal pure SW path. 4498 // Normal pure SW path.
4522 RefPtr<Image> image = videoFrameToImage(video); 4499 RefPtr<Image> image = videoFrameToImage(video);
4523 if (!image) 4500 if (!image)
4524 return; 4501 return;
4525 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); 4502 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha);
4526 } 4503 }
4527 4504
4528 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa t paramf, GLint parami, bool isFloat) 4505 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa t paramf, GLint parami, bool isFloat)
(...skipping 195 matching lines...) Expand 10 before | Expand all | Expand 10 after
4724 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ e, xoffset, yoffset, 0, canvas); 4701 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ e, xoffset, yoffset, 0, canvas);
4725 } 4702 }
4726 4703
4727 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 4704 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
4728 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState) 4705 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState)
4729 { 4706 {
4730 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc eptionState) 4707 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc eptionState)
4731 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type , xoffset, yoffset)) 4708 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type , xoffset, yoffset))
4732 return; 4709 return;
4733 4710
4734 // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
4735 // Otherwise, it will fall back to the normal SW path.
4736 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true );
4737 ASSERT(texture);
4738 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level )) {
4739 if (texImage2DVideoByGPU(TexSubImage2D, texture, target, level, GL_FALSE ,
4740 GL_FALSE, xoffset, yoffset, video))
4741 return;
4742 }
4743
4744 RefPtr<Image> image = videoFrameToImage(video); 4711 RefPtr<Image> image = videoFrameToImage(video);
4745 if (!image) 4712 if (!image)
4746 return; 4713 return;
4747 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get() , WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); 4714 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get() , WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha);
4748 } 4715 }
4749 4716
4750 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x) 4717 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x)
4751 { 4718 {
4752 if (isContextLost() || !location) 4719 if (isContextLost() || !location)
4753 return; 4720 return;
(...skipping 2190 matching lines...) Expand 10 before | Expand all | Expand 10 after
6944 6911
6945 return totalBytesPerPixel; 6912 return totalBytesPerPixel;
6946 } 6913 }
6947 6914
6948 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const 6915 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const
6949 { 6916 {
6950 return m_drawingBuffer.get(); 6917 return m_drawingBuffer.get();
6951 } 6918 }
6952 6919
6953 } // namespace blink 6920 } // namespace blink
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