OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 4372 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
4383 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); | 4383 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); |
4384 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); | 4384 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); |
4385 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); | 4385 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); |
4386 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); | 4386 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); |
4387 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), | 4387 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), |
4388 canvas->height(), 0, GL_RGBA, targetType, 0); | 4388 canvas->height(), 0, GL_RGBA, targetType, 0); |
4389 } | 4389 } |
4390 | 4390 |
4391 if (!canvas->is3D()) { | 4391 if (!canvas->is3D()) { |
4392 ImageBuffer* buffer = canvas->buffer(); | 4392 ImageBuffer* buffer = canvas->buffer(); |
4393 if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTe
xture, targetInternalformat, targetType, | 4393 if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetIn
ternalformat, targetType, |
4394 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 4394 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
4395 ASSERT_NOT_REACHED(); | 4395 ASSERT_NOT_REACHED(); |
4396 } | 4396 } |
4397 } else { | 4397 } else { |
4398 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); | 4398 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); |
4399 ScopedTexture2DRestorer restorer(gl); | 4399 ScopedTexture2DRestorer restorer(gl); |
4400 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, | 4400 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, |
4401 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ | 4401 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ |
4402 ASSERT_NOT_REACHED(); | 4402 ASSERT_NOT_REACHED(); |
4403 } | 4403 } |
(...skipping 11 matching lines...) Expand all Loading... |
4415 } else if (functionType == TexSubImage3DByGPU) { | 4415 } else if (functionType == TexSubImage3DByGPU) { |
4416 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); | 4416 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); |
4417 } | 4417 } |
4418 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); | 4418 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); |
4419 restoreCurrentFramebuffer(); | 4419 restoreCurrentFramebuffer(); |
4420 webContext()->deleteFramebuffer(tmpFBO); | 4420 webContext()->deleteFramebuffer(tmpFBO); |
4421 webContext()->deleteTexture(targetTexture); | 4421 webContext()->deleteTexture(targetTexture); |
4422 } | 4422 } |
4423 } | 4423 } |
4424 | 4424 |
4425 bool WebGLRenderingContextBase::texImage2DVideoByGPU(TexImageFunctionType functi
onType, WebGLTexture* texture, GLenum target, | |
4426 GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffse
t, HTMLVideoElement* video) | |
4427 { | |
4428 typedef WebMediaPlayer::CopyVideoTextureParams CopyParams; | |
4429 if (video->copyVideoTextureToPlatformTexture(webContext(), | |
4430 CopyParams( | |
4431 functionType == NotTexSubImage2D ? CopyParams::FullCopy : CopyParams
::SubCopy, | |
4432 target, texture->object(), internalformat, type, level, xoffset, | |
4433 yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) { | |
4434 if (functionType == NotTexSubImage2D) | |
4435 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); | |
4436 return true; | |
4437 } | |
4438 | |
4439 // Try using an accelerated image buffer, this allows YUV conversion to be d
one on the GPU. | |
4440 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurf
ace(IntSize(video->videoWidth(), video->videoHeight()))); | |
4441 if (surface->isValid()) { | |
4442 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); | |
4443 if (imageBuffer) { | |
4444 // The video element paints an RGBA frame into our surface here. By
using an AcceleratedImageBufferSurface, | |
4445 // we enable the WebMediaPlayer implementation to do any necessary c
olor space conversion on the GPU (though it | |
4446 // may still do a CPU conversion and upload the results). | |
4447 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video-
>videoWidth(), video->videoHeight()), nullptr); | |
4448 | |
4449 // This is a straight GPU-GPU copy, any necessary color space conver
sion was handled in the paintCurrentFrameInContext() call. | |
4450 switch (functionType) { | |
4451 case NotTexSubImage2D: | |
4452 if (imageBuffer->copyToPlatformTexture(webContext(), target, tex
ture->object(), internalformat, type, | |
4453 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4454 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); | |
4455 return true; | |
4456 } | |
4457 break; | |
4458 case TexSubImage2D: | |
4459 if (imageBuffer->copySubToPlatformTexture(webContext(), target,
texture->object(), level, | |
4460 xoffset, yoffset, video->videoWidth(), video->videoHeight(),
m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4461 return true; | |
4462 } | |
4463 break; | |
4464 } | |
4465 } | |
4466 } | |
4467 return false; | |
4468 } | |
4469 | |
4470 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, | 4425 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, |
4471 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) | 4426 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) |
4472 { | 4427 { |
4473 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) | 4428 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) |
4474 return; | 4429 return; |
4475 | 4430 |
4476 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4431 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
4477 ASSERT(texture); | 4432 ASSERT(texture); |
4478 | 4433 |
4479 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. | 4434 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. |
(...skipping 26 matching lines...) Expand all Loading... |
4506 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4461 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
4507 { | 4462 { |
4508 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) | 4463 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) |
4509 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) | 4464 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) |
4510 return; | 4465 return; |
4511 | 4466 |
4512 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | 4467 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
4513 // Otherwise, it will fall back to the normal SW path. | 4468 // Otherwise, it will fall back to the normal SW path. |
4514 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4469 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
4515 ASSERT(texture); | 4470 ASSERT(texture); |
4516 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type
, level)) { | 4471 if (GL_TEXTURE_2D == target) { |
4517 if (texImage2DVideoByGPU(NotTexSubImage2D, texture, target, level, inter
nalformat, type, 0, 0, video)) | 4472 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat,
type, level) |
| 4473 && video->copyVideoTextureToPlatformTexture(webContext(), texture->o
bject(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4474 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); |
4518 return; | 4475 return; |
| 4476 } |
| 4477 |
| 4478 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. |
| 4479 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); |
| 4480 if (surface->isValid()) { |
| 4481 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); |
| 4482 if (imageBuffer) { |
| 4483 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, |
| 4484 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it |
| 4485 // may still do a CPU conversion and upload the results). |
| 4486 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi
deo->videoWidth(), video->videoHeight()), nullptr); |
| 4487 |
| 4488 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. |
| 4489 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, |
| 4490 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4491 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); |
| 4492 return; |
| 4493 } |
| 4494 } |
| 4495 } |
4519 } | 4496 } |
4520 | 4497 |
4521 // Normal pure SW path. | 4498 // Normal pure SW path. |
4522 RefPtr<Image> image = videoFrameToImage(video); | 4499 RefPtr<Image> image = videoFrameToImage(video); |
4523 if (!image) | 4500 if (!image) |
4524 return; | 4501 return; |
4525 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4502 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4526 } | 4503 } |
4527 | 4504 |
4528 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) | 4505 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) |
(...skipping 195 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
4724 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); | 4701 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); |
4725 } | 4702 } |
4726 | 4703 |
4727 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, | 4704 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, |
4728 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4705 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
4729 { | 4706 { |
4730 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) | 4707 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) |
4731 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) | 4708 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) |
4732 return; | 4709 return; |
4733 | 4710 |
4734 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | |
4735 // Otherwise, it will fall back to the normal SW path. | |
4736 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true
); | |
4737 ASSERT(texture); | |
4738 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level
)) { | |
4739 if (texImage2DVideoByGPU(TexSubImage2D, texture, target, level, GL_FALSE
, | |
4740 GL_FALSE, xoffset, yoffset, video)) | |
4741 return; | |
4742 } | |
4743 | |
4744 RefPtr<Image> image = videoFrameToImage(video); | 4711 RefPtr<Image> image = videoFrameToImage(video); |
4745 if (!image) | 4712 if (!image) |
4746 return; | 4713 return; |
4747 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4714 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4748 } | 4715 } |
4749 | 4716 |
4750 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) | 4717 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) |
4751 { | 4718 { |
4752 if (isContextLost() || !location) | 4719 if (isContextLost() || !location) |
4753 return; | 4720 return; |
(...skipping 2190 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
6944 | 6911 |
6945 return totalBytesPerPixel; | 6912 return totalBytesPerPixel; |
6946 } | 6913 } |
6947 | 6914 |
6948 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6915 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
6949 { | 6916 { |
6950 return m_drawingBuffer.get(); | 6917 return m_drawingBuffer.get(); |
6951 } | 6918 } |
6952 | 6919 |
6953 } // namespace blink | 6920 } // namespace blink |
OLD | NEW |