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Side by Side Diff: third_party/WebKit/Source/core/html/HTMLLegendElement.cpp

Issue 1420693006: Introduce a struct to store arguments of Element::focus(). (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2001 Dirk Mueller (mueller@kde.org) 4 * (C) 2001 Dirk Mueller (mueller@kde.org)
5 * Copyright (C) 2004, 2005, 2006, 2010 Apple Inc. All rights reserved. 5 * Copyright (C) 2004, 2005, 2006, 2010 Apple Inc. All rights reserved.
6 * (C) 2006 Alexey Proskuryakov (ap@nypop.com) 6 * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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47 // Check if there's a fieldset belonging to this legend. 47 // Check if there's a fieldset belonging to this legend.
48 HTMLFieldSetElement* fieldset = Traversal<HTMLFieldSetElement>::firstAncesto r(*this); 48 HTMLFieldSetElement* fieldset = Traversal<HTMLFieldSetElement>::firstAncesto r(*this);
49 if (!fieldset) 49 if (!fieldset)
50 return nullptr; 50 return nullptr;
51 51
52 // Find first form element inside the fieldset that is not a legend element. 52 // Find first form element inside the fieldset that is not a legend element.
53 // FIXME: Should we consider tabindex? 53 // FIXME: Should we consider tabindex?
54 return Traversal<HTMLFormControlElement>::next(*fieldset, fieldset); 54 return Traversal<HTMLFormControlElement>::next(*fieldset, fieldset);
55 } 55 }
56 56
57 void HTMLLegendElement::focus(bool, WebFocusType type, InputDeviceCapabilities* sourceCapabilities) 57 void HTMLLegendElement::focus(const FocusParams& params)
58 { 58 {
59 if (isFocusable()) { 59 if (isFocusable()) {
60 Element::focus(true, type, sourceCapabilities); 60 Element::focus(params);
61 return; 61 return;
62 } 62 }
63 63
64 // To match other browsers' behavior, never restore previous selection. 64 // To match other browsers' behavior, never restore previous selection.
65 if (HTMLFormControlElement* control = associatedControl()) 65 if (HTMLFormControlElement* control = associatedControl())
66 control->focus(false, type, sourceCapabilities); 66 control->focus(FocusParams(SelectionBehaviorOnFocus::Reset, params.type, params.sourceCapabilities));
67 } 67 }
68 68
69 void HTMLLegendElement::accessKeyAction(bool sendMouseEvents) 69 void HTMLLegendElement::accessKeyAction(bool sendMouseEvents)
70 { 70 {
71 if (HTMLFormControlElement* control = associatedControl()) 71 if (HTMLFormControlElement* control = associatedControl())
72 control->accessKeyAction(sendMouseEvents); 72 control->accessKeyAction(sendMouseEvents);
73 } 73 }
74 74
75 HTMLFormElement* HTMLLegendElement::form() const 75 HTMLFormElement* HTMLLegendElement::form() const
76 { 76 {
77 // According to the specification, If the legend has a fieldset element as 77 // According to the specification, If the legend has a fieldset element as
78 // its parent, then the form attribute must return the same value as the 78 // its parent, then the form attribute must return the same value as the
79 // form attribute on that fieldset element. Otherwise, it must return null. 79 // form attribute on that fieldset element. Otherwise, it must return null.
80 ContainerNode* fieldset = parentNode(); 80 ContainerNode* fieldset = parentNode();
81 if (!isHTMLFieldSetElement(fieldset)) 81 if (!isHTMLFieldSetElement(fieldset))
82 return nullptr; 82 return nullptr;
83 83
84 return toHTMLFieldSetElement(fieldset)->formOwner(); 84 return toHTMLFieldSetElement(fieldset)->formOwner();
85 } 85 }
86 86
87 } // namespace 87 } // namespace
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