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Issue 1420533009: Cleanup GpuMemoryManager and helpers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: more cleanup. Created 5 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_context.h" 5 #include "ui/gl/gl_context.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/memory/ref_counted.h" 8 #include "base/memory/ref_counted.h"
9 #include "base/sys_info.h" 9 #include "base/sys_info.h"
10 #include "ui/gl/gl_bindings.h" 10 #include "ui/gl/gl_bindings.h"
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
88 context = new GLNonOwnedContext(share_group); 88 context = new GLNonOwnedContext(share_group);
89 break; 89 break;
90 } 90 }
91 91
92 if (!context->Initialize(compatible_surface, gpu_preference)) 92 if (!context->Initialize(compatible_surface, gpu_preference))
93 return nullptr; 93 return nullptr;
94 94
95 return context; 95 return context;
96 } 96 }
97 97
98 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) {
99 DCHECK(bytes);
100 *bytes = 0;
101
102 // We can't query available GPU memory from the system on Android.
103 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
104 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
105 // 128MB java heap size). First we estimate physical memory using both.
106 size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
107 size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
108 size_t physical_memory_mb = 0;
109 if (dalvik_mb >= 256)
110 physical_memory_mb = dalvik_mb * 4;
111 else
112 physical_memory_mb = std::max(dalvik_mb * 4,
113 (physical_mb * 4) / 3);
114
115 // Now we take a default of 1/8th of memory on high-memory devices,
116 // and gradually scale that back for low-memory devices (to be nicer
117 // to other apps so they don't get killed). Examples:
118 // Nexus 4/10(2GB) 256MB (normally 128MB)
119 // Droid Razr M(1GB) 114MB (normally 57MB)
120 // Galaxy Nexus(1GB) 100MB (normally 50MB)
121 // Xoom(1GB) 100MB (normally 50MB)
122 // Nexus S(low-end) 8MB (normally 8MB)
123 // Note that the compositor now uses only some of this memory for
124 // pre-painting and uses the rest only for 'emergencies'.
125 static size_t limit_bytes = 0;
126 if (limit_bytes == 0) {
127 // NOTE: Non-low-end devices use only 50% of these limits,
128 // except during 'emergencies' where 100% can be used.
129 if (!base::SysInfo::IsLowEndDevice()) {
130 if (physical_memory_mb >= 1536)
131 limit_bytes = physical_memory_mb / 8; // >192MB
132 else if (physical_memory_mb >= 1152)
133 limit_bytes = physical_memory_mb / 8; // >144MB
134 else if (physical_memory_mb >= 768)
135 limit_bytes = physical_memory_mb / 10; // >76MB
136 else
137 limit_bytes = physical_memory_mb / 12; // <64MB
138 } else {
139 // Low-end devices have 512MB or less memory by definition
140 // so we hard code the limit rather than relying on the heuristics
141 // above. Low-end devices use 4444 textures so we can use a lower limit.
142 limit_bytes = 8;
143 }
144 limit_bytes = limit_bytes * 1024 * 1024;
145 }
146 *bytes = limit_bytes;
147 return true;
148 } 98 }
149
150 }
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