| Index: ui/accelerated_widget_mac/io_surface_layer.h
|
| diff --git a/ui/accelerated_widget_mac/io_surface_layer.h b/ui/accelerated_widget_mac/io_surface_layer.h
|
| deleted file mode 100644
|
| index 6e2597954a6dff3ac0da2c7c6e468088aa94f267..0000000000000000000000000000000000000000
|
| --- a/ui/accelerated_widget_mac/io_surface_layer.h
|
| +++ /dev/null
|
| @@ -1,163 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_
|
| -#define UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_
|
| -
|
| -#import <Cocoa/Cocoa.h>
|
| -
|
| -#include "base/mac/scoped_cftyperef.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "base/timer/timer.h"
|
| -#include "ui/gfx/geometry/size.h"
|
| -
|
| -@class IOSurfaceLayer;
|
| -
|
| -namespace ui {
|
| -
|
| -class IOSurfaceTexture;
|
| -class IOSurfaceContext;
|
| -
|
| -// The interface through which the IOSurfaceLayer calls back into
|
| -// the structrue that created it (RenderWidgetHostViewMac or
|
| -// BrowserCompositorViewMac).
|
| -class IOSurfaceLayerClient {
|
| - public:
|
| - // Used to indicate that the layer should attempt to draw immediately and
|
| - // should (even if the draw is elided by the system), ack the frame
|
| - // immediately.
|
| - virtual bool IOSurfaceLayerShouldAckImmediately() const = 0;
|
| -
|
| - // Called when a frame is drawn or when, because the layer is not visible, it
|
| - // is known that the frame will never drawn.
|
| - virtual void IOSurfaceLayerDidDrawFrame() = 0;
|
| -
|
| - // Called when an error prevents the frame from being drawn.
|
| - virtual void IOSurfaceLayerHitError() = 0;
|
| -};
|
| -
|
| -// IOSurfaceLayerHelper provides C++ functionality needed for the
|
| -// IOSurfaceLayer class, and does most of the heavy lifting for the
|
| -// class.
|
| -// TODO(ccameron): This class should own IOSurfaceLayer, rather than
|
| -// vice versa.
|
| -class IOSurfaceLayerHelper {
|
| - public:
|
| - IOSurfaceLayerHelper(IOSurfaceLayerClient* client,
|
| - IOSurfaceLayer* layer);
|
| - ~IOSurfaceLayerHelper();
|
| -
|
| - // Called when the IOSurfaceLayer gets a new frame.
|
| - void GotNewFrame();
|
| -
|
| - // Called whenever -[IOSurfaceLayer setNeedsDisplay] is called.
|
| - void SetNeedsDisplay();
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| -
|
| - // Called whenever -[IOSurfaceLayer canDrawInCGLContext] is called,
|
| - // to determine if a new frame should be drawn.
|
| - bool CanDraw();
|
| -
|
| - // Called whenever -[IOSurfaceLayer drawInCGLContext] draws a
|
| - // frame.
|
| - void DidDraw(bool success);
|
| -
|
| - // Immediately re-draw the layer, even if the content has not changed, and
|
| - // ensure that the frame be acked.
|
| - void SetNeedsDisplayAndDisplayAndAck();
|
| -
|
| - // Immediately draw the layer, only if one is pending, and ensure that the
|
| - // frame be acked.
|
| - void DisplayIfNeededAndAck();
|
| -
|
| - // Mark a bracket in which new frames are being pumped in a restricted nested
|
| - // run loop. During this time frames are acked immediately and draws are
|
| - // deferred until the bracket ends.
|
| - void BeginPumpingFrames();
|
| - void EndPumpingFrames();
|
| -
|
| - private:
|
| - // Called whenever the frame provided in GotNewFrame should be acknowledged
|
| - // (this may be because it was drawn, or it may be to unblock the
|
| - // compositor).
|
| - void AckPendingFrame(bool success);
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| -
|
| - void TimerFired();
|
| -
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| - // The client that the owning layer was created with.
|
| - IOSurfaceLayerClient* const client_;
|
| -
|
| - // The layer that owns this helper.
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| - IOSurfaceLayer* const layer_;
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| -
|
| - // Used to track when canDrawInCGLContext should return YES. This can be
|
| - // in response to receiving a new compositor frame, or from any of the events
|
| - // that cause setNeedsDisplay to be called on the layer.
|
| - bool needs_display_;
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| -
|
| - // This is set when a frame is received, and un-set when the frame is drawn.
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| - bool has_pending_frame_;
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| -
|
| - // Incremented every time that this layer is asked to draw but does not have
|
| - // new content to draw.
|
| - uint64 did_not_draw_counter_;
|
| -
|
| - // Set when inside a BeginPumpingFrames/EndPumpingFrames block.
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| - bool is_pumping_frames_;
|
| -
|
| - // The browser places back-pressure on the GPU by not acknowledging swap
|
| - // calls until they appear on the screen. This can lead to hangs if the
|
| - // view is moved offscreen (among other things). Prevent hangs by always
|
| - // acknowledging the frame after timeout of 1/6th of a second has passed.
|
| - base::DelayTimer timer_;
|
| -};
|
| -
|
| -} // namespace ui
|
| -
|
| -// The CoreAnimation layer for drawing accelerated content.
|
| -@interface IOSurfaceLayer : CAOpenGLLayer {
|
| - @private
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| - scoped_refptr<ui::IOSurfaceTexture> iosurface_;
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| - scoped_refptr<ui::IOSurfaceContext> context_;
|
| -
|
| - scoped_ptr<ui::IOSurfaceLayerHelper> helper_;
|
| -}
|
| -
|
| -- (id)initWithClient:(ui::IOSurfaceLayerClient*)client
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| - withScaleFactor:(float)scale_factor
|
| - needsGLFinishWorkaround:(bool)needs_gl_finish_workaround;
|
| -
|
| -- (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
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| - withPixelSize:(gfx::Size)pixel_size
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| - withScaleFactor:(float)scale_factor;
|
| -
|
| -// Context poison accessors.
|
| -- (void)poisonContextAndSharegroup;
|
| -- (bool)hasBeenPoisoned;
|
| -
|
| -- (float)scaleFactor;
|
| -
|
| -// The CGL renderer ID.
|
| -- (int)rendererID;
|
| -
|
| -// Mark that the client is no longer valid and cannot be called back into. This
|
| -// must be called before the layer is destroyed.
|
| -- (void)resetClient;
|
| -
|
| -// Called when a new frame is received.
|
| -- (void)gotNewFrame;
|
| -
|
| -// Force a draw immediately (even if this means re-displaying a previously
|
| -// displayed frame).
|
| -- (void)setNeedsDisplayAndDisplayAndAck;
|
| -
|
| -// Force a draw immediately, but only if one was requested.
|
| -- (void)displayIfNeededAndAck;
|
| -
|
| -// Mark a bracket in which new frames are being pumped in a restricted nested
|
| -// run loop.
|
| -- (void)beginPumpingFrames;
|
| -- (void)endPumpingFrames;
|
| -@end
|
| -
|
| -#endif // UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_
|
|
|