| OLD | NEW |
| (Empty) |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_ | |
| 6 #define UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_ | |
| 7 | |
| 8 #import <Cocoa/Cocoa.h> | |
| 9 | |
| 10 #include "base/mac/scoped_cftyperef.h" | |
| 11 #include "base/memory/ref_counted.h" | |
| 12 #include "base/timer/timer.h" | |
| 13 #include "ui/gfx/geometry/size.h" | |
| 14 | |
| 15 @class IOSurfaceLayer; | |
| 16 | |
| 17 namespace ui { | |
| 18 | |
| 19 class IOSurfaceTexture; | |
| 20 class IOSurfaceContext; | |
| 21 | |
| 22 // The interface through which the IOSurfaceLayer calls back into | |
| 23 // the structrue that created it (RenderWidgetHostViewMac or | |
| 24 // BrowserCompositorViewMac). | |
| 25 class IOSurfaceLayerClient { | |
| 26 public: | |
| 27 // Used to indicate that the layer should attempt to draw immediately and | |
| 28 // should (even if the draw is elided by the system), ack the frame | |
| 29 // immediately. | |
| 30 virtual bool IOSurfaceLayerShouldAckImmediately() const = 0; | |
| 31 | |
| 32 // Called when a frame is drawn or when, because the layer is not visible, it | |
| 33 // is known that the frame will never drawn. | |
| 34 virtual void IOSurfaceLayerDidDrawFrame() = 0; | |
| 35 | |
| 36 // Called when an error prevents the frame from being drawn. | |
| 37 virtual void IOSurfaceLayerHitError() = 0; | |
| 38 }; | |
| 39 | |
| 40 // IOSurfaceLayerHelper provides C++ functionality needed for the | |
| 41 // IOSurfaceLayer class, and does most of the heavy lifting for the | |
| 42 // class. | |
| 43 // TODO(ccameron): This class should own IOSurfaceLayer, rather than | |
| 44 // vice versa. | |
| 45 class IOSurfaceLayerHelper { | |
| 46 public: | |
| 47 IOSurfaceLayerHelper(IOSurfaceLayerClient* client, | |
| 48 IOSurfaceLayer* layer); | |
| 49 ~IOSurfaceLayerHelper(); | |
| 50 | |
| 51 // Called when the IOSurfaceLayer gets a new frame. | |
| 52 void GotNewFrame(); | |
| 53 | |
| 54 // Called whenever -[IOSurfaceLayer setNeedsDisplay] is called. | |
| 55 void SetNeedsDisplay(); | |
| 56 | |
| 57 // Called whenever -[IOSurfaceLayer canDrawInCGLContext] is called, | |
| 58 // to determine if a new frame should be drawn. | |
| 59 bool CanDraw(); | |
| 60 | |
| 61 // Called whenever -[IOSurfaceLayer drawInCGLContext] draws a | |
| 62 // frame. | |
| 63 void DidDraw(bool success); | |
| 64 | |
| 65 // Immediately re-draw the layer, even if the content has not changed, and | |
| 66 // ensure that the frame be acked. | |
| 67 void SetNeedsDisplayAndDisplayAndAck(); | |
| 68 | |
| 69 // Immediately draw the layer, only if one is pending, and ensure that the | |
| 70 // frame be acked. | |
| 71 void DisplayIfNeededAndAck(); | |
| 72 | |
| 73 // Mark a bracket in which new frames are being pumped in a restricted nested | |
| 74 // run loop. During this time frames are acked immediately and draws are | |
| 75 // deferred until the bracket ends. | |
| 76 void BeginPumpingFrames(); | |
| 77 void EndPumpingFrames(); | |
| 78 | |
| 79 private: | |
| 80 // Called whenever the frame provided in GotNewFrame should be acknowledged | |
| 81 // (this may be because it was drawn, or it may be to unblock the | |
| 82 // compositor). | |
| 83 void AckPendingFrame(bool success); | |
| 84 | |
| 85 void TimerFired(); | |
| 86 | |
| 87 // The client that the owning layer was created with. | |
| 88 IOSurfaceLayerClient* const client_; | |
| 89 | |
| 90 // The layer that owns this helper. | |
| 91 IOSurfaceLayer* const layer_; | |
| 92 | |
| 93 // Used to track when canDrawInCGLContext should return YES. This can be | |
| 94 // in response to receiving a new compositor frame, or from any of the events | |
| 95 // that cause setNeedsDisplay to be called on the layer. | |
| 96 bool needs_display_; | |
| 97 | |
| 98 // This is set when a frame is received, and un-set when the frame is drawn. | |
| 99 bool has_pending_frame_; | |
| 100 | |
| 101 // Incremented every time that this layer is asked to draw but does not have | |
| 102 // new content to draw. | |
| 103 uint64 did_not_draw_counter_; | |
| 104 | |
| 105 // Set when inside a BeginPumpingFrames/EndPumpingFrames block. | |
| 106 bool is_pumping_frames_; | |
| 107 | |
| 108 // The browser places back-pressure on the GPU by not acknowledging swap | |
| 109 // calls until they appear on the screen. This can lead to hangs if the | |
| 110 // view is moved offscreen (among other things). Prevent hangs by always | |
| 111 // acknowledging the frame after timeout of 1/6th of a second has passed. | |
| 112 base::DelayTimer timer_; | |
| 113 }; | |
| 114 | |
| 115 } // namespace ui | |
| 116 | |
| 117 // The CoreAnimation layer for drawing accelerated content. | |
| 118 @interface IOSurfaceLayer : CAOpenGLLayer { | |
| 119 @private | |
| 120 scoped_refptr<ui::IOSurfaceTexture> iosurface_; | |
| 121 scoped_refptr<ui::IOSurfaceContext> context_; | |
| 122 | |
| 123 scoped_ptr<ui::IOSurfaceLayerHelper> helper_; | |
| 124 } | |
| 125 | |
| 126 - (id)initWithClient:(ui::IOSurfaceLayerClient*)client | |
| 127 withScaleFactor:(float)scale_factor | |
| 128 needsGLFinishWorkaround:(bool)needs_gl_finish_workaround; | |
| 129 | |
| 130 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id | |
| 131 withPixelSize:(gfx::Size)pixel_size | |
| 132 withScaleFactor:(float)scale_factor; | |
| 133 | |
| 134 // Context poison accessors. | |
| 135 - (void)poisonContextAndSharegroup; | |
| 136 - (bool)hasBeenPoisoned; | |
| 137 | |
| 138 - (float)scaleFactor; | |
| 139 | |
| 140 // The CGL renderer ID. | |
| 141 - (int)rendererID; | |
| 142 | |
| 143 // Mark that the client is no longer valid and cannot be called back into. This | |
| 144 // must be called before the layer is destroyed. | |
| 145 - (void)resetClient; | |
| 146 | |
| 147 // Called when a new frame is received. | |
| 148 - (void)gotNewFrame; | |
| 149 | |
| 150 // Force a draw immediately (even if this means re-displaying a previously | |
| 151 // displayed frame). | |
| 152 - (void)setNeedsDisplayAndDisplayAndAck; | |
| 153 | |
| 154 // Force a draw immediately, but only if one was requested. | |
| 155 - (void)displayIfNeededAndAck; | |
| 156 | |
| 157 // Mark a bracket in which new frames are being pumped in a restricted nested | |
| 158 // run loop. | |
| 159 - (void)beginPumpingFrames; | |
| 160 - (void)endPumpingFrames; | |
| 161 @end | |
| 162 | |
| 163 #endif // UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_ | |
| OLD | NEW |