| Index: src/gpu/glsl/GrGLSLCaps.h
|
| diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h
|
| index f93ef2766d18f376a0e65c1399ebf6151fbb4502..e703fb852384c7b4193b6fb66d6e5fa7ad9e2c8a 100755
|
| --- a/src/gpu/glsl/GrGLSLCaps.h
|
| +++ b/src/gpu/glsl/GrGLSLCaps.h
|
| @@ -82,6 +82,15 @@ public:
|
| return fShaderDerivativeExtensionString;
|
| }
|
|
|
| + bool mustSwizzleInShader() const { return fMustSwizzleInShader; }
|
| +
|
| + /**
|
| + * Returns a string which represents how to map from an internal GLFormat to a given
|
| + * GrPixelConfig. The function mustSwizzleInShader determines whether this swizzle is applied
|
| + * in the generated shader code or using sample state in the 3D API.
|
| + */
|
| + const char* getSwizzleMap(GrPixelConfig config) const { return fConfigSwizzle[config]; }
|
| +
|
| GrGLSLGeneration generation() const { return fGLSLGeneration; }
|
|
|
| /**
|
| @@ -90,6 +99,8 @@ public:
|
| SkString dump() const override;
|
|
|
| private:
|
| + void onApplyOptionsOverrides(const GrContextOptions& options) override;
|
| +
|
| GrGLSLGeneration fGLSLGeneration;
|
|
|
| bool fDropsTileOnZeroDivide : 1;
|
| @@ -109,6 +120,9 @@ private:
|
|
|
| AdvBlendEqInteraction fAdvBlendEqInteraction;
|
|
|
| + bool fMustSwizzleInShader;
|
| + const char* fConfigSwizzle[kGrPixelConfigCnt];
|
| +
|
| friend class GrGLCaps; // For initialization.
|
|
|
| typedef GrShaderCaps INHERITED;
|
|
|