| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLShaderBuilder.h" | 8 #include "GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLGpu.h" | |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLProgramBuilder.h" |
| 11 #include "glsl/GrGLSLCaps.h" | 10 #include "glsl/GrGLSLCaps.h" |
| 12 #include "glsl/GrGLSLShaderVar.h" | 11 #include "glsl/GrGLSLShaderVar.h" |
| 13 #include "glsl/GrGLSLTextureSampler.h" | 12 #include "glsl/GrGLSLTextureSampler.h" |
| 14 | 13 |
| 15 namespace { | 14 namespace { |
| 15 void map_swizzle(const char* swizzleMap, const char* swizzle, char* mangledSwizz
le) { |
| 16 int i; |
| 17 for (i = 0; '\0' != swizzle[i]; ++i) { |
| 18 switch (swizzle[i]) { |
| 19 case 'r': |
| 20 mangledSwizzle[i] = swizzleMap[0]; |
| 21 break; |
| 22 case 'g': |
| 23 mangledSwizzle[i] = swizzleMap[1]; |
| 24 break; |
| 25 case 'b': |
| 26 mangledSwizzle[i] = swizzleMap[2]; |
| 27 break; |
| 28 case 'a': |
| 29 mangledSwizzle[i] = swizzleMap[3]; |
| 30 break; |
| 31 default: |
| 32 SkFAIL("Unsupported swizzle"); |
| 33 } |
| 34 } |
| 35 mangledSwizzle[i] ='\0'; |
| 36 } |
| 37 |
| 16 void append_texture_lookup(SkString* out, | 38 void append_texture_lookup(SkString* out, |
| 17 GrGLGpu* gpu, | 39 const GrGLSLCaps* glslCaps, |
| 18 const char* samplerName, | 40 const char* samplerName, |
| 19 const char* coordName, | 41 const char* coordName, |
| 20 uint32_t configComponentMask, | 42 GrPixelConfig config, |
| 21 const char* swizzle, | 43 const char* swizzle, |
| 22 GrSLType varyingType = kVec2f_GrSLType) { | 44 GrSLType varyingType = kVec2f_GrSLType) { |
| 23 SkASSERT(coordName); | 45 SkASSERT(coordName); |
| 24 | 46 |
| 25 out->appendf("%s(%s, %s)", | 47 out->appendf("%s(%s, %s)", |
| 26 GrGLSLTexture2DFunctionName(varyingType, gpu->glslGeneration())
, | 48 GrGLSLTexture2DFunctionName(varyingType, glslCaps->generation()
), |
| 27 samplerName, | 49 samplerName, |
| 28 coordName); | 50 coordName); |
| 29 | 51 |
| 30 char mangledSwizzle[5]; | 52 char mangledSwizzle[5]; |
| 31 | 53 |
| 32 // The swizzling occurs using texture params instead of shader-mangling if A
RB_texture_swizzle | 54 // This refers to any swizzling we may need to get from some backend interna
l format to the |
| 33 // is available. | 55 // format used in GrPixelConfig. Some backends will automatically do the siz
zling for us. |
| 34 if (!gpu->glCaps().textureSwizzleSupport() && | 56 if (glslCaps->mustSwizzleInShader()) { |
| 35 (kA_GrColorComponentFlag == configComponentMask)) { | 57 const char* swizzleMap = glslCaps->getSwizzleMap(config); |
| 36 char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a'; | 58 // if the map is simply 'rgba' then we don't need to do any manual swizz
ling to get us to |
| 37 int i; | 59 // a GrPixelConfig format. |
| 38 for (i = 0; '\0' != swizzle[i]; ++i) { | 60 if (memcmp(swizzleMap, "rgba", 4)) { |
| 39 mangledSwizzle[i] = alphaChar; | 61 // Manually 'swizzle' the swizzle using our mapping |
| 62 map_swizzle(swizzleMap, swizzle, mangledSwizzle); |
| 63 swizzle = mangledSwizzle; |
| 40 } | 64 } |
| 41 mangledSwizzle[i] ='\0'; | |
| 42 swizzle = mangledSwizzle; | |
| 43 } | 65 } |
| 66 |
| 44 // For shader prettiness we omit the swizzle rather than appending ".rgba". | 67 // For shader prettiness we omit the swizzle rather than appending ".rgba". |
| 45 if (memcmp(swizzle, "rgba", 4)) { | 68 if (memcmp(swizzle, "rgba", 4)) { |
| 46 out->appendf(".%s", swizzle); | 69 out->appendf(".%s", swizzle); |
| 47 } | 70 } |
| 48 } | 71 } |
| 49 } | 72 } |
| 50 | 73 |
| 51 GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) | 74 GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) |
| 52 : fProgramBuilder(program) | 75 : fProgramBuilder(program) |
| 53 , fInputs(GrGLProgramBuilder::kVarsPerBlock) | 76 , fInputs(GrGLProgramBuilder::kVarsPerBlock) |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 90 this->functions().append(") {\n"); | 113 this->functions().append(") {\n"); |
| 91 this->functions().append(body); | 114 this->functions().append(body); |
| 92 this->functions().append("}\n\n"); | 115 this->functions().append("}\n\n"); |
| 93 } | 116 } |
| 94 | 117 |
| 95 void GrGLShaderBuilder::appendTextureLookup(SkString* out, | 118 void GrGLShaderBuilder::appendTextureLookup(SkString* out, |
| 96 const GrGLSLTextureSampler& sampler, | 119 const GrGLSLTextureSampler& sampler, |
| 97 const char* coordName, | 120 const char* coordName, |
| 98 GrSLType varyingType) const { | 121 GrSLType varyingType) const { |
| 99 append_texture_lookup(out, | 122 append_texture_lookup(out, |
| 100 fProgramBuilder->gpu(), | 123 fProgramBuilder->glslCaps(), |
| 101 fProgramBuilder->getUniformCStr(sampler.fSamplerUnifor
m), | 124 fProgramBuilder->getUniformCStr(sampler.fSamplerUnifor
m), |
| 102 coordName, | 125 coordName, |
| 103 sampler.configComponentMask(), | 126 sampler.config(), |
| 104 sampler.swizzle(), | 127 sampler.swizzle(), |
| 105 varyingType); | 128 varyingType); |
| 106 } | 129 } |
| 107 | 130 |
| 108 void GrGLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, | 131 void GrGLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, |
| 109 const char* coordName, | 132 const char* coordName, |
| 110 GrSLType varyingType) { | 133 GrSLType varyingType) { |
| 111 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); | 134 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); |
| 112 } | 135 } |
| 113 | 136 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 127 } | 150 } |
| 128 } | 151 } |
| 129 | 152 |
| 130 void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { | 153 void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
| 131 for (int i = 0; i < vars.count(); ++i) { | 154 for (int i = 0; i < vars.count(); ++i) { |
| 132 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); | 155 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
| 133 out->append(";\n"); | 156 out->append(";\n"); |
| 134 } | 157 } |
| 135 } | 158 } |
| 136 | 159 |
| 137 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, | |
| 138 const char* coordName, | |
| 139 uint32_t configComponentMask, | |
| 140 const char* swizzle) { | |
| 141 append_texture_lookup(&this->code(), | |
| 142 fProgramBuilder->gpu(), | |
| 143 samplerName, | |
| 144 coordName, | |
| 145 configComponentMask, | |
| 146 swizzle, | |
| 147 kVec2f_GrSLType); | |
| 148 } | |
| 149 | |
| 150 void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier
interface) { | 160 void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier
interface) { |
| 151 SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration
|| | 161 SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration
|| |
| 152 fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs()); | 162 fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs()); |
| 153 fLayoutParams[interface].push_back() = param; | 163 fLayoutParams[interface].push_back() = param; |
| 154 } | 164 } |
| 155 | 165 |
| 156 void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() { | 166 void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() { |
| 157 static const char* interfaceQualifierNames[] = { | 167 static const char* interfaceQualifierNames[] = { |
| 158 "out" | 168 "out" |
| 159 }; | 169 }; |
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| 192 this->code().append("}"); | 202 this->code().append("}"); |
| 193 | 203 |
| 194 for (int i = 0; i <= fCodeIndex; i++) { | 204 for (int i = 0; i <= fCodeIndex; i++) { |
| 195 fCompilerStrings[i] = fShaderStrings[i].c_str(); | 205 fCompilerStrings[i] = fShaderStrings[i].c_str(); |
| 196 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | 206 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
| 197 } | 207 } |
| 198 | 208 |
| 199 fFinalized = true; | 209 fFinalized = true; |
| 200 } | 210 } |
| 201 | 211 |
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