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Side by Side Diff: src/gpu/glsl/GrGLSLTextureSampler.h

Issue 1420033005: Create swizzle table inside of glsl caps (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLTextureSampler_DEFINED 8 #ifndef GrGLSLTextureSampler_DEFINED
9 #define GrGLSLTextureSampler_DEFINED 9 #define GrGLSLTextureSampler_DEFINED
10 10
11 #include "GrShaderVar.h" 11 #include "GrShaderVar.h"
12 #include "GrTextureAccess.h" 12 #include "GrTextureAccess.h"
13 #include "glsl/GrGLSLProgramDataManager.h" 13 #include "glsl/GrGLSLProgramDataManager.h"
14 14
15 class GrGLSLTextureSampler { 15 class GrGLSLTextureSampler {
16 public: 16 public:
17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
18 typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray; 18 typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray;
19 19
20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access)
21 : fSamplerUniform(uniform) 21 : fSamplerUniform(uniform)
22 , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture()->c onfig())) { 22 , fConfig(access.getTexture()->config()) {
23 SkASSERT(0 != fConfigComponentMask); 23 SkASSERT(kUnknown_GrPixelConfig != fConfig);
24 memcpy(fSwizzle, access.getSwizzle(), 5); 24 memcpy(fSwizzle, access.getSwizzle(), 5);
25 } 25 }
26 26
27 // bitfield of GrColorComponentFlags present in the texture's config. 27 GrPixelConfig config() const { return fConfig; }
28 uint32_t configComponentMask() const { return fConfigComponentMask; }
29 // this is .abcd 28 // this is .abcd
30 const char* swizzle() const { return fSwizzle; } 29 const char* swizzle() const { return fSwizzle; }
31 30
32 private: 31 private:
33 UniformHandle fSamplerUniform; 32 UniformHandle fSamplerUniform;
34 uint32_t fConfigComponentMask; 33 GrPixelConfig fConfig;
35 char fSwizzle[5]; 34 char fSwizzle[5];
36 35
37 friend class GrGLShaderBuilder; 36 friend class GrGLShaderBuilder;
38 }; 37 };
39 38
40 #endif 39 #endif
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